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View Full Version : Request: zBrush Model & Map for more Displacement Render tests.



policarpo
05-01-04, 01:02 PM
Hey gang, I was wondering if any of you zBrush owners might be willing to part with an object with a displacement map like Pixolator did so we could run some more tests using our rendering package of choice.

I haven't purchased Z2 yet, cause I was thinking about waiting until Siggraph to do so.

The Pixolator model proved that it could work to an extent in C4D, but I just wanted to test it on another model.

Anyway, hope someone takes up the offer.

There may actually already be content on zBrush directory to do this, so that would save you time from having to build a new model and such.

Many Thanks in advance.

The more I see work being done in Z2 the more and more impressed with it I become.

The future is shaping up nicely. :)

Pixolator
05-01-04, 02:07 PM
I am planning to post more test file(s) this week :)
-Pixolator

BazC
05-01-04, 02:32 PM
That's great Pixolator, thanks!
Any chance that they could have seperate +ve and -ve displacement maps for Cinema users?
Normal maps would be cool too. I realise that you're busy so no big deal if you can't manage it, just thought I'd ask! ;) - Baz

policarpo
05-01-04, 02:53 PM
Awesome Pixolator!

You rock.

The head you released made me very happy with Cinema 4D.

:tu:

flingster
05-01-04, 02:55 PM
cool request, i like policarpo have been messing with your file pixolator...and i'd second what bazc says really as would give us some more scope to experiment with c4d cross-over....thanks a lot appreciate it.

Pixolator
05-09-04, 04:09 PM
I have added another downloadable test file to this thread (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015376&p=).
Hope this helps :)
-Pixolator

BazC
05-10-04, 01:31 AM
Thanks Pixolator!