e1
01-18-03, 07:50 AM
Hi z-bro's,
I really like the uv mapping tutorials Ken made for us. They are a great help.
Just a quick question about uvmapping in z-brush. If you import a mesh or create a mesh and apply uvtile mapping to it, is there a way to keep the texture after a divide operation. Sometimes you want to do your texturing on a lowres model and then add a subdivision refine on it when it's done. Is that possible in z-brush.
Hope that makes sense :)
thx,
e1
I really like the uv mapping tutorials Ken made for us. They are a great help.
Just a quick question about uvmapping in z-brush. If you import a mesh or create a mesh and apply uvtile mapping to it, is there a way to keep the texture after a divide operation. Sometimes you want to do your texturing on a lowres model and then add a subdivision refine on it when it's done. Is that possible in z-brush.
Hope that makes sense :)
thx,
e1