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e1
01-18-03, 07:50 AM
Hi z-bro's,

I really like the uv mapping tutorials Ken made for us. They are a great help.
Just a quick question about uvmapping in z-brush. If you import a mesh or create a mesh and apply uvtile mapping to it, is there a way to keep the texture after a divide operation. Sometimes you want to do your texturing on a lowres model and then add a subdivision refine on it when it's done. Is that possible in z-brush.
Hope that makes sense :)

thx,

e1

Ken B
01-18-03, 08:43 AM
The UV tiles will be come corrupt after applying a divide to a model.

This doesn't happen, however, when you use the other mapping methods (cylindrical, spherical) or with the basic Zprimitives

I'm not sure if this is what you had in mind, but when you set the smooth value up (under the preview window, not the deformer) the model is subdivided and smoothed visually.