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View Full Version : Anomalous (?) Texture Master behavior



Jaycephus
01-17-03, 09:34 AM
:qu: :qu: :qu: :qu: :qu:

I know I have used Texture Master in the past where I didn't have this problem.

The 'problem' is that as soon as I drop an object, it sets SMOOTH to 1. If the part is a low-poly object, such as the Poly Tool (6-point star), then it significantly changes the geometry, and therefore significantly distorts the resulting texture.

I have experimented with texturing the Poly Tool in the past with TM, and I didn't have this problem. What has happened? I'm using 1.51 full.

Thanks in advance for any help!!

TVeyes
01-17-03, 09:49 AM
I can't remember how TM worked before but I found out that if you set Divide to 1 (default is 3) it stays the same shape.

You can also change smooth to .01 after the first drop/pick (without painting). That and divide at 1 should do the trick.

Jaycephus
01-17-03, 11:36 AM
Oh yeah, good workaround, even if there is no other 'fix'. :tu:

Thanks TVeyes!

aurick
01-17-03, 02:16 PM
ZBrush is doing just what it's meant to.

TextureMaster looks to see if the Smooth value is 0. If it is, then it sets it to 1. If it's not, then it leaves it alone.

This lets you set the amount of smoothing you want, but with a default maximum value. Setting Smooth to .01 will be a smaller amount than you can see, so is ideal for those times when you don't want any. Other times, you might want .25, .5 or something else. TextureMaster lets you do whatever you'd like.

Jaycephus
01-17-03, 03:03 PM
Yes, I just set Divide to 1 from 3 and it worked as I remember before. What was weird for me was that I had tried out TM in the past with the Poly tool, and at that time it was not smoothed, I don't think. Maybe that was right before 1.51, and it worked differently? Maybe I tweaked the tool's Smooth or Divide settings and didn't realize it. I don't know, but it wasn't until this week that I realized that TM was Changing Smooth. Mostly, I've worked on stuff that was already smoothed, or was high-poly and never really took notice. Then when I tried to work on a very low-poly, non-smoothed object, the behavior really stood out.

Thanks for explaining. :tu: