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Gary Komar
04-03-04, 03:11 PM
hello all,
this is a method i have been working
on my model from wip zandra thread using
drag rect, simple brush and texture master.
taking a primitive cube and setting box
uv,s in uvmapper then colors>tex, filling
the canvas with the texture and with the
plane tool positioning the textures over
the box texture patches,then using the
texture(upper right) in tex master.
the model also created from primitive cube
thanks for veiwing http://www2.zbrushcentral.com/uploaded_from_zbc/200404/user_image-1081033772okl.jpg

Codexus
04-03-04, 03:22 PM
So, if I understand correctly, you used the texture as a guide while modelling? That's a very interesting technique.
:tu: :tu: :tu:

bicc39
04-03-04, 03:51 PM
One of the best, most inspiring, and informative of the scripts I have seen here.
Will you be redoing in z2?
It literally changed my attitude and approach to zbrush
I await with open mouth and ever present drool.
Many thanks

Dan R
04-03-04, 04:01 PM
that seems to work pretty well ... i might try that with some scanned images.

... um ... whats the technique to get the compined tex map from the front and side shots ... shown in ur third pic?