PDA

View Full Version : Head Wip



rimasson
05-01-04, 11:29 AM
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083436149sup.jpg

abxy
05-01-04, 11:42 AM
wow, what can I say? looks great! it's coming along nicely.

but as a newbie still learning about zspheres n' such, can I ask you a few questions about how you made what you have so far?

First, how'd you make the spaces/cuts in the mesh for where the eyes are. Second,(i hope i can communicate this right) the in "mouth to cheek" area, that build up of skin that you get(ya know, like, when you smile)is so great...it's goes from that mouth area to the hump of cheek so good, how do you get that? ...and lastly, did you start off with zspheres? ...sorry if i'm a little imposing in asking the questions, it's just that i'm a little newbie trying to soak up knowledge

Great work though!

Giantsun
05-01-04, 12:33 PM
Great model :) Rocks.

BazC
05-01-04, 01:33 PM
Beautiful model!

drjjwow
05-01-04, 01:59 PM
very very nice work here, the detail is super dee dooper.

Sami Sorjonen
05-01-04, 02:04 PM
Creases and wrinkles look really natural! - btw, did you of the same mesh as you used for that girl head model :) ? (ear looks similar in shape :))

-S-S

bicc39
05-01-04, 02:10 PM
Fantastic!!!!
Totally envious.
This is one of the few I have scene
where a "character" shows through.
Congratulations.

boozy floozie
05-01-04, 03:23 PM
complete with soul :tu:

Denture Cream
05-01-04, 05:07 PM
He's too happy. Make him depressed and full of gloom! :)

Maybe a hatchet in the head will do.

In any event, that's beautiful modeling.

The ears are particualarly well made. :)

Stargo
05-01-04, 06:15 PM
Wow, great model :tu: :tu:

Stargo

neilford
05-01-04, 06:31 PM
I have been trying to figure out eyelids. I know how to create sockets. How did you do the eyelids? Was it pulled out of of the socket or zsphered?

thanks.

neilford

Fouad B.
05-01-04, 06:37 PM
j'aime beaucoups les lignes de ton personnage. :tu:

Frenchy Pilou
05-02-04, 05:27 PM
Michel Jobert ? (http://www.france.diplomatie.fr/archives/dossiers/140ministres/index.asp?page=rep5/05.html) :)
Pilou

rimasson
05-02-04, 11:02 PM
you're right Sami. I used the same model and created it in Maya.
Here is a snapshot of the wireframe model, and and slightly different version of the final model.
Up to me, you can achieve almost the same thing using zspheres and edgeloops in Zbrush.
To create such eyesockets, just delete the right faces.
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083564004hjq.jpg

http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083564091ofw.jpg

Aztec...soljA
05-02-04, 11:44 PM
awsome! nice modeling and nice way of render the image

KenH
05-03-04, 05:33 AM
Tis is top of the line stuff!

Jazz
05-03-04, 10:45 AM
wooah that head is WAY cool - ant tuts?
i am a mac user and i have zbrush 1.55 too (finaly someone else has version 1.55) ;)