View Full Version : Tutorial: The Eye
Pixolator
05-19-01, 05:37 PM
There are many techniques that can be used to create an eyeball and I have chosen to explain one that is easy to use and quite effective…
http://www.pixolator.com/images01/EyeTut.jpe
1. SET UP: Select Sphere3D tool. Select material ToyPlastic .Draw a sphere in the center of your canvas. Press ‘t’ in order to enter edit mode. Open MODIFERS>INTIALIZE submenu. Set mesh resolution to HDivid=256, VDivide=128. Open TOOL>MODIFIERS>SYMMETRY sub menu. Press Z and R with Radial count set to 40. The default-editing tip is very good for feathered (smooth) painting on the object, but because we want to get a texture that will resemble the pattern in the eye, we need to modify the editing tip. Open the TRANSFORM>MODIFIERS submenu and set the curve top resemble the image:STEP 1 . We further want to have the editing tip to be noisy so we set the NOISE slider to maximum.
2. DARK PAINT: In the COLOR menu, select white color and press the FILL OBJECT in order to prep the sphere for painting. Select black color. Set DRAW SIZE=10 , RGB Intensity=10 and turn off ZADD. Draw on the sphere by clicking on the center of the sphere and dragging out untill you get the desired diameter (image:STEP 2)
3. WHITE PAINT: Select white color and draw the outer band. The white band can be added to the inner part of the eye or to the outer radius. (image:STEP 3)
4. MATERIAL: Optional: you can modify the material to reflect an environment map (or any other image). Open the MATERIAL>MODDIFERS, set reflectivity to –30 and change the reflection curve to look like the image:STEP4. We are using negative reflection because it allows the intensity of the reflection to be based on the color intensity of the object. In this case, we want the dark surface of the eye to be more reflective than the white surface, in order to do so, we modify the reflection curve to have high reflectivity for dark colors (left side of the curve) and no reflectivity for bright colors (the right side of the curve).
5. VARIATIONS: Try repeating these steps with varying editing tip curve and noise intensity. Choose varying RGB intensities and DRAW size. As you trying different combination you’ll find that by modifying few controls it possible to get wide range of effects. When you are done, snapshot the eye into the canvas and use the freehand brushed to add some imperfections and character to the eye (The use of free hand brushes is very important to the final quality of the eye).When you creating an image that uses these eyes, I recommend that you snapshot the eyes in a separate layer. This will allow you to easily paint and modify the eyes without impacting the rest of the creature face.
One thing to note (and I am sure most would be aware of that, but nonetheless, its worth mentioning) is that is important to apply the final touchups to the eye after it has been placed within the creature head. An eye that looks perfect by itself may not look good at all when placed in the eye socket. It has to do with the color of the eye, the orientation and size of the pupil. When I create a 3D eye, I get it as far as 80% from completion, the rest (and the most important) 20% , are added while the eye is in place.
I hope you’ll find this helpful :)
-Pixolator
P.S. There are other 'Eye' tutorials that were created by southern and kazbear.
southern and kazbeart: If possible, please post your tutorial (or a link to your tutorial)in this thread.
Jaycephus
01-30-03, 09:50 AM
Additional Eye Tutorials:
Glen Southern's Eye Tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=005412)
Gandalf's Eye and Nose Tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=004396)
Mr. Braun's Eye Texture Tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=004852)
Winged One's Realistic Eye script (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=002566)
ZStevie's Texture Master Eye Tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009093)
Mentat's Monstrous Eyes - scripts and tutorial (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=006112)
Another Southern Eye Tutorial (http://www.southerngfx.co.uk/general/tutorials/7eye.htm)
In the process of looking for Ken B.'s Bip thread that has an eye tutorial, I found these and thought I would add links to them here. Still haven't found Bip!
EDIT:
Ken Brilliant's Bip: an example of a two-part eye (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=003861)
Ron Harris
01-30-03, 01:38 PM
only one problem with the above, my Z King...I just sent you mail about it....something small but you will wanna know :tu:
PusGhetty
01-30-03, 01:54 PM
And yet another eye tutorial by yours truly...
PusG's eyeballZ (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009305)
Jaycephus
01-31-03, 02:22 AM
ZBrush 1.55b Refraction Eyes:
http://www2.zbrushcentral.com/zbc_uploads/user_image-1044007157hgl.jpg
The pictures above were produced during my testing of this technique, and some of them are better than the others. The first brown eyes are a bit dull, the blue eyes' lenses could be better fitted to the eye, and the second brown eye picture was the last to be created, and may be the best technically, though the blue eye texture and lighting is my favorite.
Notice the difference between the two Blue eye pictures. Changes to the lens' JellyBean material and the lights AFTER placing the lenses resulted in the different looks.
A. Eyeball: Select Sphere3D, and set Initialize:HDivide to 256 and VDivide to 128. Rotate it in the modifiers window up 90 degrees, and Deformation:Flatten in the Y axis about 14 or so. Save this as your eye.
B. Lens: Select Sphere3D, and set Initialize:HDivide to 256 and VDivide to 128. Rotate it in the modifiers window up 90 degrees, move the red cross up to the point where the bottom of the Lens should be, and Deformation:Flatten in the Y axis 100 (up to the red cross). Save this as your lens.
C. Paint the Eye: Paint your eye using the method described by Pixolator in his tutorial (above). No need to worry about shading or highlighting, so just paint an even texture around the pupil. The lens will take care of the light for us.
D. Place and multi-marker the eye. Using the multi-marker, place the lens. At this point, the lens may need to be resized and offset in the Y axis. Use the deformation panel with the lens in Edit mode to get it positioned and sized perfectly in relation to the iris. Resave it. Now you have a lens fitted to an eye, and should never need to adjust it again. Clear the layer. Replace the eye in whatever orientation you desire.
E: Select the lens. Set RGB Intensity to 2 or so, and adjust Refract to 4. Click on the MM to place the lens in perfect alignment with the eye. If the refraction needs adjusting, press CNTL-Z, adjust Refract, and place it again.
F: Create a second layer. Select the lens and set RGB Intensity back to 100. Select the JellyBean material. Use the MM to place the lens on the second layer. Select the Clone tool. Turn Layers Mode on, and Retain Center off. Select Draw:RGB, and turn Draw:Zadd off. Paint over the lens. It should turn clear, revealing the iris beneath it, but retaining the specular highlights. The JellyBean material can now be adjusted to suit.
NOTE: This three-part eye was the best method I could think of to have refraction and strong specular highlights at the same time. It may be possible to obtain these results another way. If anyone has additional tips or techniques, please add them to this thread.
MrBraun
01-31-03, 08:58 AM
Great collections of eyes tutorials!!! :tu: :tu: :tu: :tu:
P.S.
Great tecnique Jay !!! ;)
Jaycephus
02-03-03, 12:00 AM
I have figured out that a refractive object can have nice specular highlights:
http://www2.zbrushcentral.com/zbc_uploads/user_image-1044258897axy.jpg
This eye is a two-part eye with the eyeball and a refractive lens only, not a three-part eye as shown in my previous post.
Even though RENDER:ENVIRONMENT might be off, and your material may have zero Env. Reflection, the RENDER:ENVIRONMENT:FIELD OF VIEW setting still has an effect. Setting this to about 150 will yield the results above, while 180 will result in very small points or glints of light. At the default setting of zero, a light must be directly in front of the eye in order to reflect a highlight back to the camera, and if it does, the highlight is so large that it completely covers and washes-out the eye.
This makes it simpler to do a refractive/reflective eye.
Zeddicus
02-03-03, 01:42 PM
Interesting thread with lot's of great links on doing the pupil/iris. Would be nice if someone covered how to do realistic veins as well, something many of the examples I see are missing. ;)
Frenchy Pilou
02-05-03, 03:01 PM
I remember that (http://www.cgtalk.com/showthread.php?s=f3006050c363f585fab426681a440b8e&threadid=12472&perpage=15&pagenumber=1) :)
9 pages of study eyes in a lot of prog at CGtalk.
Pilou
Jaycephus
05-14-04, 08:13 PM
Here (http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=015608&p=2) is a link to a ZScript of a two-part eye similar to what I show in the above post.
longhornxtreme
06-08-07, 07:57 PM
Is there a suitable update to ZB3 for this tutorial? I can set the radial symettry and get the sphere set up properly, but I'm such a newb that I don't understand what curve in ZB3 corresponds with the old curve in (I'm assuming ZB1 since that curve isn't even there in my ZB2, of course I could be wrong...)
I just can't get that same result from the first stroke of pixolator's tutorial...
nicholasmarks
06-08-07, 08:37 PM
anyone figure out how to rotate an eye on it's pivot? I have to draw my gizmo...rotate...then move it back into place. Any got any better ideas?
yipchoy
07-01-07, 08:24 PM
Hi Folks,
when I try to access the links for the eyetuts, all I'm getting is html. Any suggestions as to how to avoid this?
Thanks,
Alan
industripop
07-26-07, 08:19 AM
Is there a suitable update to ZB3 for this tutorial? I can set the radial symettry and get the sphere set up properly, but I'm such a newb that I don't understand what curve in ZB3 corresponds with the old curve in (I'm assuming ZB1 since that curve isn't even there in my ZB2, of course I could be wrong...)
I just can't get that same result from the first stroke of pixolator's tutorial...
*Bump*
Does this tute still hold up? Anyone tried it in ZB3 or would it be a waste of time to give it a try?
moris007
09-21-07, 09:08 AM
YEP..Would love to get an update on eye texture creation in z3..
anybody?
mustan9
09-21-07, 09:27 AM
I second that! :)
dustbin1_uk
09-24-07, 07:19 AM
Ok! this info is wonderful and is going to help me nicely.
What I and others like me would like, if some kind soul would be nice enough to do it, is a nice Zbrush 3.1 script using the startup tools, brushes, materials, etc... that come with said 3.1.
WE WOULD LOVE YOU FOREVER IF YOU WOULD GIVE UP A LITTLE OF YOUR TIME TO HELP US CONFUSED AND LOST SOULS!! :tu: :D :tu: :D :tu:
Frenchy Pilou
09-24-07, 08:53 AM
Very speedy little Script :)
:b3: Load the Script: Menu/ Zscript/load
:b3: Enable Show Action, + Notes
:b3: Click on the little grey triangles on the bottom middle Canvas for see the button "Play"
:b3: Press it :)
Now you have the concepts :)
:ex: The only difficulty is not to forget to Disable Zadd else you will obtain some mountains on your eyes :D
Have fun
Ps I have forgotten to show the material curve, but you will find it by yourself :)
:: Curves are Menu Brush / Edit Curve
:: Menu Material/ Modifiers and press on any button for modify a curve :)
:: If you want change straight lines to curves into the editor curves, just click a point and Move & drag it out the editor and come back without release :)
Magic isn't it? 9 kb for a n entiere complet tut that is a task :lol:
Have fun Zbrushing :cool:
dustbin1_uk
09-24-07, 12:33 PM
He he! Thank you, that's very kind of you. :tu: :D :tu:
dustbin1_uk
09-24-07, 12:46 PM
Hahaha Just ran it, very cute with the pink and paterns. But it does show me a good way to make an eye.
funny_eyes.jpg
Thank you. :D
Is there a modified version for 3.1? When following your tut. with 3.1 it is frustrating finding these menus.I am a newbie to Zbr. and I'm sure somebody who knows their way around the new interface will have no problems.
Thanx in advance
Dave
Frenchy Pilou
09-26-07, 01:36 PM
...above is made...with the 3.1! ;)
MATT_KB
09-27-07, 09:43 AM
The Modify Panel, (when It Says Rotate The Eye Up Using The Modify Panal) Is This The Deformation Panal???ITS JUST I DONT SEEM TO BE ABLE TO FIND THE SYMMETRY SUB MENU EITHER, IM USING ZBRUSH 3.1 IS THAT WHY?? AlsO When Im Creating The Eye Is Says Selct The Spere 3d Tool, It Doesnt Actually Say Draw It, Do I Need To Draw It Or Wil The Alterations Simply Take Place In Teh Preview Panel? Sorry If These Questions Are Tupid, Its My First Model. Thanks
Frenchy Pilou
09-27-07, 01:07 PM
...to read that "rotate in the modify Panel"?
In what tutorial : what number of post "#.."
the only thing I read is "Rotate it in the modifiers window up 90 degrees"
???
MATT_KB
09-28-07, 05:37 AM
THANKS ITS OK IVE FOUND IT NOW.
MATT_KB
09-28-07, 05:55 AM
ON THE TUTORIAL WITH THE LENSE BY Jaycephus IT SAYS PAINT THE EYE AS STATED IN THE 1ST TUTORIAL, THE PROBLEM IS THAT WHEN I GO TO PAINT ON THE FLAT AREA THE RED DOTS GO FROM BEING IN A CIRCLE TO BEING IN A STRAIGHT LINE SO I CANT PAINT IT, HOW DO I SOLVE THIS??
Frenchy Pilou
09-28-07, 06:22 AM
...if you are in edit Mode (T)
menu Color / Fill Object, choose a color and Press Shift when you move your mouse on the object
for the "Straight line" or other maybe see Menu Stroke and choose that you wish
reverie
12-16-07, 06:03 PM
Fun With Eyes
I was trying the tutorials in this thread and stumbled onto a way to make...well, unusual eyes. ;) If somebody has already presented this method, this post can be deleted.
1. Draw a sphere 3D/Edit/Make Polymesh 3D
2. Divide 2X
3. Transform/Symetry Z...Radial = 40
4. Mask the 'iris' using the Control key
5. Subtool/Extract/Clear Mask
6. Rotate to the side view/Move 'iris' inward, using a transpose line
7. Rotate to front view
8. In the subtool menu, select the 'eyeball.' Fill the 'eyeball' with the toyplastic material using Color/Fill Object. (More explicit directions for adding color and material to subtools are in the Zbrush Help Files.)
9. Subtools can be independently painted and 'materialized' in Zbrush 3, so you can fill the extracted 'iris' with any material/color you choose. As everybody knows, Zbrush materials can be modified to create any look imaginable, so you could make any sort of eye you wanted. Select the 'iris' in the subtool menu and fill it, using Color/Fill Object. (Screenshot #1) Once you've got the base color down, you can lower the RGB intensity and brush on additional coats of color to add shading. (Screenshot #2)
10. Draw a black pupil in the center of the 'iris' or do another extract if the pupil is not dark enough. (Screenshot #3)
Those of you who are more skilled than I am could probably take this further...
Extracteye_01.jpg Extracteye_02.jpg Extracteye_03.jpg
Tallooriravi
09-02-08, 09:05 AM
Hi Friends,
I saw the tutorial, I wanna try if any problem araise please answer me.
Thank you
Tallooriravi :rolleyes:
jimbolainen
12-27-08, 05:28 AM
This is so awesome,. but I can´t get it to work in the latest version of Zbrush.
Can u update the tutorial ?
:)
outerdrake
12-27-08, 09:33 PM
Must be fate that I was looking for a eye tutorial at this very moment.
TY
:tu:
Hi, Pixolator.
I have referred to this thread often and have gotten a lot out of it. Thank you.
I have some questions about how to translate the techniques into the 3.1 environment. If I may?
2 basic questions:
How do I achieve the wavy, soft brush strokes you display in your opening post? The ‘Radial’ strokes seem so feathered, so ethereal, yet my attempts seem blocky and hard. Does the eyeball tool need to be highly subdivided? How subdivided? What is the optimum brush selection and settings? How should the curve be adjusted? Is a brush size of ‘1’ too small?
How do I achieve control over the transparency, refraction and caustics of a separate ‘Lens’ (Corneal Bulge) subtool? I am referring also to Jaycephus’ post (#6).
~S.~
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