Zoid
07-29-01, 07:04 PM
http://www2.zbrushcentral.com/zbc_uploads0/user_image-996456182dbt.jpg
OK Impending, I can take a hint. The image above is the landscape portion of an image that I posted recently. The key for me in making this started first in letting go of some preconceived notions. As the Saint commented, ZBrush isn't just for head modeling. I also thought that a large sweeping landscape would be difficult and require lots of pieces. The image above was modeled out of one 3D plane.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-996456721pyp.jpg
Step 1 Create a 3D plane and tip it at an angle with the back edge up and the front edge down at about 45 degrees. In the edit>move mode pull up on an area with a medium sized brush to make a hill.
Step 2 Push down with your brush to make a valley next to a hill.
Step3 Still in edit>move mode, pull the top of a hill sideways to create that windblown look. also try pulling towards the back or front. Make hills in the front with a larger brush size and then create smaller ones towards the back with smaller brush sizes to simulate natural perspective.
Step4 After you've created a good amount of topography, rotate the plane further back on its x-axis until it's almost flat with the back a little higher than the front. At this point you can also use your brush in edit>draw mode (red arrows) to add or subtract details and refine the look of it.
I hope this makes sense and is useful to you. I like techniques that are simple and that allow you to get the effect you want quickly and easily.
OK Impending now it's your turn. Quid pro quo.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-996458372ymz.jpg
The rocks that you made in your "Life's Little Surprises" image were amazing. I would love to know the details, as long as we're on the subject of natural formations :cool:
OK Impending, I can take a hint. The image above is the landscape portion of an image that I posted recently. The key for me in making this started first in letting go of some preconceived notions. As the Saint commented, ZBrush isn't just for head modeling. I also thought that a large sweeping landscape would be difficult and require lots of pieces. The image above was modeled out of one 3D plane.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-996456721pyp.jpg
Step 1 Create a 3D plane and tip it at an angle with the back edge up and the front edge down at about 45 degrees. In the edit>move mode pull up on an area with a medium sized brush to make a hill.
Step 2 Push down with your brush to make a valley next to a hill.
Step3 Still in edit>move mode, pull the top of a hill sideways to create that windblown look. also try pulling towards the back or front. Make hills in the front with a larger brush size and then create smaller ones towards the back with smaller brush sizes to simulate natural perspective.
Step4 After you've created a good amount of topography, rotate the plane further back on its x-axis until it's almost flat with the back a little higher than the front. At this point you can also use your brush in edit>draw mode (red arrows) to add or subtract details and refine the look of it.
I hope this makes sense and is useful to you. I like techniques that are simple and that allow you to get the effect you want quickly and easily.
OK Impending now it's your turn. Quid pro quo.
http://www2.zbrushcentral.com/zbc_uploads0/user_image-996458372ymz.jpg
The rocks that you made in your "Life's Little Surprises" image were amazing. I would love to know the details, as long as we're on the subject of natural formations :cool: