View Full Version : Normal Map 3dsMax
Fouad B.
05-01-04, 06:47 AM
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083418195spy.jpg
3dsMax 6
Gnormal (http://www.maxplugins.de/max5.php?search=gnormal) plugin (freeware for max 5 and 6)
PIV 2.4 GHz
3 secondes render
Sami Sorjonen
05-01-04, 01:41 PM
Cool looking render!
- Did you try your normal map also with that viewport shader? - (metal bump or possibly other DX shader, if you used 3dsmax6...)
P.S.
- I think i see a seam in neck / it seems like UVs of neck edge have shifted up...?
- I haven't checked that Pixolator mesh, does it have tile UVs? - i managed to get that kind of edge effect only with continuous UVs :)
-S-S
Zeddicus
05-01-04, 02:21 PM
The model uses AUV's. Haven't tried playing around with normal maps myself yet (for this model anyways), but looks like a good time to start.
Here is my attempt (3.8 seconds in Vray):
http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083448771vnn.jpg
Fouad B.
05-01-04, 03:28 PM
yes if you see a seam, that because I used the low poly model and reimport it in Zbrush use the diplacement into Zbrush and create the normal map (I do that quickly to test)
not tested into the viewport.
normal map with Vray Zeddicus? how please.
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