View Full Version : ~Ferrari Modena~
08-17-03, 06:29 PM
I rarely see cars done in Zbrush (*hint* for a MNC) so I thought Id give it a try.. Its far from being a perfect car and I didnt get that detailed with it (so dont look TOO closely :) ), but I wanted to see if I could roughly get the general shape and reflections.. Body is a 3D sphere, Tires are tweaked Pixolator tut tires, Rims are made with zspheres, but I had a problem with how they looked so I did some touching up in PS7(and probably too much touch up)... Im sure the body could have been done easier and more uniform with masking and the deformaties palette, but I tried a few times and ended up doing it by modeling a 3DSphere... Thanks for any comments.
WOW! That is very well done! Congrats on a fine model! Any chance you have a script or anything you could share with us to see how you made this model?
08-17-03, 06:52 PM
Hy Nocturnal your post is just beutiful and all the modeling is to my eyes wonderful¡¡¡¡
08-17-03, 07:45 PM
SWEET! this is a great pic! yeah i haven't seen many or any cars done in zbrush. really impressive! just looking at it making me want to try making one! can u make a zscript for that or a similar image? thanx!
08-17-03, 09:02 PM
That is AWESOME!
When I saw the thumbnail on the main forum, I thought it was going to be one of those "I just imported this from 3D studio to pain it".
But to My suprise Zbrush can make cars TOO!! WOOT I love this tool!
Very nice work, I am going to go and try to make a car!
Thanks for posting :)
08-18-03, 03:34 AM
This is a great image! I love it just the way it is, doesn't seem to be too many details missing. You have done an amazing job here!
:tu: :tu: :tu:
wow pretty neat idea ... was thinking about this a couple of nights back , but after trying I gave up because I found it hard to get good controll and smoothness....nice rounded shapes and shape edges...you seem to have achieved all of these...would it be possible to show a script of your modelling technique?
thankyou and welldone
08-18-03, 11:03 AM
Superb idea very well executed!
Love it... you don't see too much of this type(mechanical) of modeling from ZB users.
Inspiring to say the least!
08-18-03, 05:35 PM
Great job! I'd be more than happy to drive one of those. :tu: :tu: :tu:
Very good looking car, a bit surprised it was Zbrush. I've got to try something like this. Well done :tu:
08-18-03, 06:08 PM
Thanks for all the comments!... No Zscript, but I save a lot of my tools when I model so heres my progression with it, hope it helps some...
1- I pulled out the nose, rear, and roof and used move and sub to lay out the fender wells. Masking and -inflat, then smoothing the edge may be a better way to do the fender wells.
2-5 Basic modeling with 3D tools.
6- I added the Metal 01 material with reflectivity set to 100% and chose a dark blue color.
7- After the material is added, I can see where any bumpy areas are on the model and use mask/smooth to make everything even. I also adjust the lighting and up the specular and/or high dynamic range in the material settings to give highlights to the car.
8- Final smoothing and tweaking to the body before adding the tires and rims.
Id like to see anyone else that has a technique to do vehicles also.
08-18-03, 07:47 PM
Great Nocturnal451¡¡¡ I thanks for share your aproach¡¡
08-18-03, 08:41 PM
Shows great modeling skills, amazing work.
Thankyou kindley nocturnal451 , most appricated are your efforts to bring us an explanation of your process, most useful.
I also must thankyou becuase you have opened a whole new set of idea's for me, geared towards Industrial Modelling, zbrush indeed has much potential in this area and I think with the next release it will become highly plausable and easier to create models such as this.
Currently , I'm undertaking tests and hope to show my results soon. What I'm doing is first mapping out the character features and planes of the given object, very low poly. Its exported to zbrush and roundness and futher shape is given to the model.... to the point where is resembles the original design or as in my case air craft. No details are added, windows for instances or panels.
I'm currently working on this stage, but the idea is that after completion this volume will be used as a template onto which I will create curves , basically in the process covering it with nurbs surfaces. Later details can be added within any nurbs package .
Anyone who has ever worked on modelling any vehicle knows that the first stages of your model , that is defining the volume is one of the most important and most difficult process and plays a huge role on the final result.Using zbrush makes this process much easier and faster.
I'd like to give my sincere thanks once again for confirming my ideas and inspiring me to try new methods of modelling.
08-24-03, 01:28 AM
incredible! i tried doing sphere cars about 20 times, the most convicing i ever came up looked like donald ducks famous red car after a crash with a locomotive :) kudos, nocturnal!
08-30-03, 02:53 PM
Zbrush has a neat approch of the modeling :)
very differeent than the other prog :)
It's the first time that I see a car begin from a patatoes :rolleyes:
And what a result ! Superb :cool:
ps Are you sure that is a Ferrari and not a Porsche ? ;) I am joking :D
In any case wonderful model !
If someone is interested by cars model (front side up View)
BluePrint of somes vehicles !!! (http://www.suurland.com/blueprints_archive.php)
A must of site !!!
:eek: :eek: Awesome work, nocturnal451 :eek: :eek: :tu: :tu:
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