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Anders Sundstedt
08-17-03, 04:35 AM
Hi!

I'm trying out texturemaster - and I have
a huge problem. When using the G key
to start painting - stop painting and
add texture to model (G) I sometimes
loose the model selection. How do one
pick up a 3d model on the canvas for
further texturing. Anyone can push
the "wrong" key by mistake and I presume
all work is not lost because of this???
Is there a way to select a newly textured
object again. I need to get it back to edit
mode so I can continue working on it.

If this is not possible - then is there
a "lock" function to avoid making such
mistakes???

I also get a visible polygonal pattern
in the polygons corners when texturing
my head model modeled from a Sphere..why?

:confused:

andreseloy
08-17-03, 05:28 AM
Hy Anders Sundstedt
Welcome and I am glad to meet you....Be sure that expert from the ZB team give you the right anwser very quickly but for instance i suppose this could help to the first one, really in the second i dont understand was happen, so excuse me.
When you use Texture Master you dont loose your work,and if you press the ATC bottom you always have a snapshot of each texturing step, also you can see the tutorial that could help you.
Thanks very much
http://www2.zbrushcentral.com/uploaded_from_zbc/200308/user_image-1061123256agx.jpg
Please let me know if this help you in something.

Anders Sundstedt
08-17-03, 07:25 AM
Hi!

I guess if I can reload the "tool" =
the object and the textures are still
availiable in the texturemaster then
yes that helps me a lot. thanx!

Still ofcoz I should post the texturing
problem to make it clear for the polygon
corners.. :)

Anders Sundstedt
08-17-03, 08:43 AM
Hi!

Now I've done my very first texture
in texturemaster. It's an apple that I
actually ate just 5 minutes ago :)

Now I'm going to get started on something
BIG. Thanx! :tu: :tu: :tu: http://www2.zbrushcentral.com/uploaded_from_zbc/200308/user_image-1061135013bdk.jpg

andreseloy
08-17-03, 09:01 AM
VERY WELL CONGRATULATIONS...THE SPACE IS YOUR LIMITĦĦĦĦ
WELCOME