devilbunny
06-26-04, 06:31 PM
This is my first ZBrush project, but feel free to be frank with any critiques. I am attempting to model a realistic female form.
This model is still linked to its ZSphere skeleton, it has not been converted to an Adaptive or Unified skin. Is there any reason not to stick with the ZSpheres? At this point, I am simply bumping up the Density setting for each level of editing. I like the idea of maintaining the flexibility to pose the model as long as I can.
http://anvil-studio.com/images/zbrush_figtest_062604.jpg
Thanks in advance for any suggestions - browsing this forum has shown me it is one of the most helpful and community-minded CG forums I have come across.
This model is still linked to its ZSphere skeleton, it has not been converted to an Adaptive or Unified skin. Is there any reason not to stick with the ZSpheres? At this point, I am simply bumping up the Density setting for each level of editing. I like the idea of maintaining the flexibility to pose the model as long as I can.
http://anvil-studio.com/images/zbrush_figtest_062604.jpg
Thanks in advance for any suggestions - browsing this forum has shown me it is one of the most helpful and community-minded CG forums I have come across.