View Full Version : AutoRetopology
Does anyone know if any future iterations of Zbrush will have this feature? Retypologizing meshes is the most time consuming, and this would make the pipeline that much stronger, I was wondering if anyone had any information on this?
digitalkro
07-07-11, 07:54 PM
First, you would have to make another polymesh or a clone of your model. Then on your original mesh append a z sphere to it. Switch to your z sphere like your about to do topology, then click the select topo button. Select the clone that you made earlier, give the system a second then you will have a will organized topology of you mesh. But it’s always better to do it the long way. Try both method and see what’s best for you and always check your TotalPoints. :D
sgnarly
10-26-11, 01:27 AM
would be nice to convert intersecting lines from poly painting a new topology
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