PDA

View Full Version : Render smooth edges... realtime antialiasing



mjolnir
01-11-11, 12:31 PM
Hey community. I follow the main forum daily, if not hourly and i've noticed that alot, if not most people who post stills of their W.I.P.'s and even finished works are still unaware of how to render or screen grab their doc without fixing the antialias first. Its actually really easy to remedy and you can actually model in real time with perfect antialiased edges, so i put together this quick tut for people who don't know. hope it helps.

Notice the edges and the default doc size...
antialiasTut1.jpg

Change the width and height to 1800 roughly... then hit "resize"
antialiasTut2.jpg

A "resize?" box will pop up telling you the operation is not undoable. Thats fine. Hit yes.
antialiasTut3.jpg

The new canvas will show your model ultra jagged... Just hit "ctrl N" to clear the canvas of subtools then redraw your model on the canvas. Hit "T" to drop it. I know in the image i called it a pallet... my bad.
antialiasTut4.jpg

Now hit the "AAHalf" button on your side options bar. Then Hit "F" to center your model.
antialiasTut5.jpg

Its essentially doubling the size of your document... and "AAHalf" is filling the canvas with the larger doc. You may get a little lag when modelling but it has never been enough to bother me... i prefer the cleaner view... but when rendering or sceengrabbing it will save you alot of hassle in ps. So, i hope this helps some people.... and cheers!

Skadalilama
01-11-11, 01:24 PM
Excellent! I think I read about this somewhere before but the visuals you provided emphasize the ease of this process. Thanks!!!

mjolnir
01-11-11, 02:04 PM
hey, glad to help.;)


in the tut, where i change the doc size... you could just hit "double" insted... it does the same thing. but there will be moments where youll want to put in your own parameters. so its good to know how to do that.

i think most people just screen grab and paste in ps for their quick wip posts... so this is quick and not too involved.

Gary Komar
01-11-11, 03:19 PM
Hi mjolnir i have made a similiar post here http://www.zbrushcentral.com/showthread.php?t=78713 and try to spread the word here those jaggies bug me too ! to add as in my post if you have a really high poly model that is hard to position at that size document doubled you can position your model then mark it then double document size select model click on marker in resized document for same scale and position one click then aahalf and export

mjolnir
01-11-11, 03:58 PM
I feel ya. everyone wants a clean edge, you can tell cuz people spend so much time in ps trying to smooth them out with blur... its just not an obvious fix... But, most people dont realise that the aliased edges permeate the model... not just the outer edge. If you do it before you start modelling, it helps your perception of the work. i go nuts unless i fix it. its like a pebble in your shoe. drives me bonkers.

VictorCS
01-12-11, 04:05 AM
Thanks, I've tried to get this working myself, but never did. I cant believe how simple it is, yet so hard when you dont know.

"The new canvas will show your model ultra jagged..." <- That's where i got to, and thought, this cant be right ^_^

"Just hit "ctrl N" to clear the canvas of subtools then redraw your model on the canvas. Hit "T" to drop it." <- thanks for filling out the missing piece of the puzzle.

Leona
01-31-11, 05:51 AM
Thank you!:D

CurtB
02-16-11, 11:04 PM
Just an FYI for people that don't have top of the end systems, increasing your document size and getting up to a few million polygons will run much slower than if you just left it at default.

I usually sculpt in default document resolution and then resize once I want to present my model. I wouldn't recommend sculpting on an 1800px+ document.

Alternatively you can just do a BPR render and it'll antialias the edges for you.