View Full Version : Old Questions And Troubleshooting Forum
- Lead Suit
- Exporting ]Alpha to Cinema4d
- Lightwave UV groups dont seem to work, its all just one colour!!?
- 3D Mode?
- Exporting Material to Cinema 4d
- HOW TO SUBDIVIDE SELECTED AREAS
- Connect 2 Tools in one...?????How ????
- partition setup
- Setting maximum depth for layer brush
- Displacement and UV Seam Questions
- /3GB switch and RAM usage
- problems in modeling muliple objects?
- material to texture UV
- Crazy high polygon problem
- Micropoly Displacement and Cinema 4D
- Using a Displacement map IN Zbrush
- altering UVs in Zbrush?
- newbie question
- selecting entire polygroups?
- Shadow problem
- Aurick - selecting zspheres in red and yellow mode
- updating symmetry of zspheres
- Problems with Projection Master
- What is the difference between a unified and adaptive skin? Which one is preferable f
- Memory and multi-million poly question.
- Certain Models Exported from MAX Crash ZBrush2
- what is the difference between std and inflat on the mesh's geometry?
- Texture Map Question
- z2 EULA - tranfer of license
- Image Reference In Zbrush
- 3d max 6: bump
- Texture size?
- Paint Not All Where it is Supposed to Be
- How Can ZBrush be Used for Low Poly Game Models Skinning?
- camera in z2
- leads on info about modeling for animation
- Please Help.
- Great displacement.
- z brush crashes when creating displacement map
- How to Combine Sublevel Meshes?
- learning using z scripts (noob alert)
- extremely upset, "3d" brushes are painting in 2.5d
- Feedback & Troubleshooting Forum Guidelines - Please read before posting.
- A few quick impressions on the new forum look and a bit of critique
- Z runs out of paint? huh?
- Problems with GUVTiles in Maya 5.0
- Normal Map Creation/Replacing Subdiv Level 1
- normal maps
- bump detail to Normal map ?
- Cannot mask with ctl draw on composite mesh
- Export Obj loose UV????
- Smoothing Tool
- xsi to zbrush to xsi
- "Mirroring" an object.Help needed!
- ZScript playback issues
- Exporting to maya with texture
- displacement mapping with ZB1.55b
- Import help please.
- ZSphere Related Help needed
- exported displacements just gray :(
- From Z to Rhino
- QuadShaders
- Switch Edit/Transform Mode
- Zbrush, Ideal for games?
- trouble re importing unwrapped mesh from 3ds max.
- texturing help (noob!)
- "Welding"
- Clone Stamp
- insufficient memory error
- Zbrush Tools HATE Hard Disk Data Recovery
- Smoothing problems with partial mesh visibility
- normal mapping problem quality
- Projection Master corrupts textures??
- Help with displacement in Lightwave 8
- Max 6 obj export plugin
- please help with edge loop!??!
- practical manual ?on
- Setting (wacom) pressure sensitivity to simulate Photoshop?
- Zb2 - Vue 4 Pro
- Toggle for texture bleeding at UV boundaries?
- Comparison and polygonal questions
- Problem with mirror or something like that...
- Request for tutorial: Extrat detail from texture
- hidden zsphere selection?
- New user: Mirror or clone?
- I can't divide anymore.
- uvs for maya/renderman
- ZSphere Help!!!
- Displacement map carries redundant info..
- smart symmetry trouble
- execuse me ,could the Global Diffuse and specular map make shadow?
- Painting?
- Sticking Zspheres together
- ZBrush 2 trial/demo
- Clipping plain in the viewport?
- Undo all in ZBrush 2
- Disappearing Z-sphere
- Help????
- Skinning Problems
- How to fine detail
- Newbie Question - Wall Texture w/ Photographic Source?
- Is SP2 working ok with ZB?
- hi res models with bumpiness
- seperate uvs for one displacement?
- HDRI reflections?
- Needing help with the mapping in 3dsMAX!
- YRot and Gimbal Lock
- Multiple Poser objects to ZBrush problem
- Execuse me, about the fog texture and alphas
- Displacement artifacts with Z brush generated cage
- ZSpheres & Tri's
- what about two computers
- Zombie Gard + Problem
- Coordinate system different in ZSphere and Adaptiv Skin mode
- Zspheres not rendering/previewing...
- Ram
- Center of rotation... [Easy questions]
- projection master
- Importing Zbrush models and Uvs into 3D max6??
- Core Memory Crash
- About Zbrush2 ?
- N00b here - Zsphere problem!
- loss of detail in disp map
- about zbrush 's lighting,help me
- Been gone a while
- Pre Divide?
- polly pieces
- zscripts?
- Displacement maps look strange?
- Pt Sel Switch???
- Smalls details with texture master???
- Stupid, idiotic naive ram question
- 1 comment, 1 question
- I can not switch to my morph target.
- Overlapping UVs and what to do about them
- Create displacement huge time difference
- Having problems Exporting uvs from 3d max
- exporting cavity shader
- Help !!
- Noobish question on PM using 100% black as alpha ? - transparency won't turn off
- uv question?
- can this PC do something
- Platform conversion
- Tutorial problems
- Autosave?
- Zbrush To Lightwave help needed seriously..
- Zspheres in building the inner mesh?
- ZBC and signatures
- ZB-Maya Turtle or ARTVPS PURE?
- Zbrush and AutoHide taskbar
- Import OBJ with MTL library?
- Normal Map Artifacts From ZBrush To Maya
- Small 'lumps' appearing in brush strokes
- Painting shaded details with Projection Master?
- Wacom Tablet works not good
- deleting objects
- ==Very importan question (ZBrush2)==
- Brand New to ZBrush-Please Help!
- problem with Narmal map viewing
- Gimp and auto update
- Exporting objects
- Mirror Projection Master?
- Projection Master Symmetry?
- Imported model not at zero
- Open --> Manage
- Slowing down - pausing zscript
- z2: corruption problem
- Wrong Simmetry.. why?_?
- Issues with Tutorial Zscripts...
- Point Selection Mode button not working?
- tga or png file format support?
- zbrush 2 problem (images inculded)
- Closing sections of a mesh
- subdivide question
- Unable To Use Some Functions
- Company Logos, and Fan art
- rotating a model in projection master
- Who can I contact for Promotion ZBrush2 in China
- zsphere model resysmmetry
- I have a big problem with rotating my model twice!
- hided object is not affected even with simetry on
- how to duplicate a zsphere chain? like an arm
- How are displacement maps are calculated?
- In the Edit post system
- give those mac users, waiting for Z2, the peesea version if they use that OS.
- Zbrush undo
- To see through the spheres(can I make spheres transparent?)
- Archives of Posts
- Mask Biggie Size
- projection master drop options
- morph -problem
- How can I texture in ZB2 using Max coodinates?
- Selecting polygons by clicking on them?
- reformatted hard drive need help reinstalling
- How do you guys approach ZSphere Hands?
- Zbrush Training Request
- Modelling For Facial Animation
- To loop zsphere line
- Some questions..
- How do I bake my mesh's own material shading and lighting into its own texture?
- Multiple Materials not "sticking"
- Exporting to Softimage XSI
- Question regarding PM and the phone tut?
- zb crash creating disp map
- Axis where are they???
- Zspheres draw double
- pixolator's soft shadows light ?
- Windows to MAC
- zbrush 2 demo?
- canvas z depth 1280?
- Zbrush 1.5 won't run with video monitor
- Normalmap Trouble.
- z2 for macosx BUT ....
- Z&RGB Lock
- Polybump preview & Nvidia DDS Photoshop plugin
- Low Poly For Animation.
- Waves that Tile with Depht Information
- Zsphere stays red.
- Masking selection
- materials and smooth
- Is anyone using xp service pack 2 yet??
- Saving preferences
- problems rendering obj files exported from zbrush into xsi
- Projectionmaster With 3D Objects?
- map extraction bug/adaptive mode
- Controlling Smooth ( shift )
- Wherewolf (any sugestions?)
- tesselating in projection master
- Smooth
- zsphere problem?
- ZBrush Rotational Coordinate System
- do lights affect disp map?
- Max to ZB displace ugly, texture correct??!!!
- Can you use two models (tools) to generate a normal map?
- Texturing Multiple Objects Together?
- color picker
- UV's are getting cut after reimport into Maya, why?
- Peaks / Stray points
- Nice bend
- Z subtract not working
- export OBJ problem
- Movies
- Normal Map problem
- Distortion with adaptive skinning
- Mirror/Duplication problem
- problems with high freq details in Proj Master
- subdivision history ptoblem
- Loss of detail when using Projection Master
- the center of circle3d
- iFlips and eFlips for Maya
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