View Full Version : Old Questions And Troubleshooting Forum
- Pivot Point issues, Mac and PC...
- bump map grey level
- Zoom
- Lose color on pick-up from PM
- zsphere question
- Do .obj files contain group information?
- hrepeat to texture how do I do that?
- painting a displacement over another...
- simple question regarding brushes
- Problem extracting displacement maps...
- UV alingment problems- shifting
- Basic modeling
- Extream Problem :)
- 3ds max7 to Zbrush using Polytrans
- Manual needs tweeking
- export displacement
- BUMP map problems
- xyshrinkwrap.mel
- Problems with the Practical Guide
- erasing a brush stroke
- Cant move, rotate or scale some of the zspheres
- PM crash?
- Zbrush First steps... What to do??
- deleting textures out of panel
- Weird unified skin
- Bake color to vertex shaders not working
- Wings 3d Obj import
- What is smooth uvw exactly doing ?
- Max, ZBrush, Normal Maps...?
- Multi-displace map and mid values
- permanet serial number
- Normalmaps showing seams!!!
- paint with alphas
- movement
- toolbar missing functions (greyed out)
- painting color on a Ztool in layers
- Maya 16Bit Tiff Problem
- Exporting greater than 8 bit textures?
- Probelm with p.85 of practical manual for ZBrush 2
- More on ZBrush NormalMapping...
- Changing UVs After Detailing?
- mask selection question
- Granulation problem!!!
- Exporting problems, assistance needed please.
- how can i use normal maps in max 7?
- Disappearing bump map during render (Maya)
- Normal Map Fill Color
- creating alphas
- Mask to Alpha... and back again?
- Help: Texture w/Geometry for export to maya
- A Question Regarding MultiMarker
- is there a way to just subdivide a section of the model.
- save the images...
- Producing a normal map from 2.5d instead of 3d...?
- flying UV!
- How pause the Z-scripts? please help..
- Apple + ZBrush RAM Question
- Any very detailed tutorials on blending Maya and Zbrush?
- OBJ's exporting with hard edges.
- Straight lines and cuts ???
- Can you not import in demo??
- Any good tutorial for artistic painting?
- max->brush->max texture&models
- Help! I can't zoom out!
- Axis control? Snapping? 4 viewports? Grid?
- Seeing bumpmap while painting colormap?
- how to add ``colors`` while in frame mode
- How to hide manipulator in persp mode?
- Need some advice about normal mappin a wall
- Annoying mouse problem (stops drawing)
- UV Layout Question
- demo license?
- Zbrush to Poser texturing problem...
- Importing and Exporting Between Carrara and ZBrush
- Linking branches of the same mother sphere
- the best way to model a head
- From ZBrush to Lightwave tut problem
- Displacement map looks different and distorted.
- ZbrushCentral Light?!
- Transparencies WITH shadows
- Sharp edged objects
- how do I create more than 1 material?
- dissapering in the background
- Crosseyed (polygroup/partial vis)
- When creating a normal map zbrush flips the orientation of the different uvw segments
- Multi uvs normalmapping
- multy displacement modeling
- How can I mirror and object?
- Maya Renderer, Displacement solution?
- Close up work on NON 3d items
- uv smoothing for maya and mentalray
- Import Maya5 Files into Zbrush?
- urgent help needed
- some buttons are missing
- uv texture problems from zbrush to maya
- Obj export - poly count
- triangles and 5 sided, even open geometry
- Trees, Forest Canopies, etc in zBrush
- ZBrush logo for websites
- Exporting from zbrush to maya 6.5 , making model changes then importing back. HELP!!!
- Paint Skin and Export Issues
- problem
- Resolution for Displacement Maps?
- no holes
- morph target and displacement problems
- Painting directly to alpha from Projection Master?
- UV Seams in ZBrush w Bump
- Z-rendering troubles..
- Resolution Problem W Textures
- How to import a model, texture, then export?
- importing models at lowest subdiv level Question
- Material Baker script problem
- Mirror function
- Reentering edit mode after save+open
- HELP! (texturing.)
- [Help]I can't find the "Edge loop" in my ZB2
- LW user to Zbrush Newbie Questions
- more ram ?
- Displacement map troubles...
- memory and breaking the xmillion poly limit
- Seams it Seems!
- .mtl files??
- 10 Million Poly Limit
- zbrush to maya: texture question
- Displacement map help
- edge loop...
- objet with multi UV layout
- How to create a hole in a zsphere model?
- creating displacement that overlaps...
- Where do the renders go?
- Projection Details??
- UV switch problem
- Importing/Exporting OBJ's to MAYA
- Edgeloop/Inner Extrude/Displace Amount
- Displacement Map CRAP
- Multi displacement and uV polygroups
- maya-displacement, help!
- Fixing Low Poly Model
- Pickup looses colour
- Models keep turning invisible
- Looking for ZSphere branch-duplicating plugin
- Which Material?
- help me making my wings my way?
- Multidisplacement question
- from zbrush to 3dMAX
- Preview Issue
- pen tablet not working
- Problems with creating the displacement map
- pivot point problems
- ...
- problem with applying uv coordinates - please help!
- Preference to making a head? Zspere or Sphere?
- Reimporting a displacment map
- Cr2 Loader for Zbrush??????????
- From zbrush to Bodypaint
- Vanished zscripts
- help restoring object at all subdiv levels
- ZBrush 2 going haywire...
- Strange Zbrush Normal Map Artifacts?!
- Help with modeling!!!
- Preserve outline
- ZB compatibility with Tiger?
- Texture larger than 1024x1024?
- About Sculpturing!
- Animating with obj or morph sequences?
- Make Polymesh?
- how to export model in stl format
- Wings 3D Import base mesh
- How about a new brush stroke?
- realistique skin...!someone know
- alpha
- Program crashes for no reason
- move tool problem with single points
- displacement map in maya
- Shading ntwork in Maya for using Mat index?
- Eraser in PM
- match stg
- Southerns Pencils...
- Layer Transparency
- Problems with reimporting level 1 mesh
- attractors
- Using the blur tool.
- Capping an import
- Import and texture coordinates
- add eye
- please help me with displacement!
- The Meats Meier technique
- Locked Zoom
- ZSpheres - should I use them or not?
- question about workflow
- questioning guv tiles or manual unwrap
- zsphere divide
- ZSphere problem
- Rendering Zbrush Displacements in Maya Video
- Losing texture leaving PM
- Can a tool become corrupt?
- n00b question (sorry)
- add polys
- Mental Ray Approximation Editor Help
- Rendering Displacement with Renderman
- texturing and projection master
- dxf import problem
- Activation rant (but friendly...)
- external workflow question
- window size on start up..
- drawing issues (rotation)
- doing a Z-Tour d’Eiffel
- Converting Displacement Maps to Bump Maps?
- someone has made an model with mouse??
- Is there any really basic step by step tutorials?
- recreating hard light PS blend mode?
- 3d morals?
- create an alpha
- Painting Textures for Export
- Game Texturing Tips
- Constructing Complete Scenes
- Morph target options lost
- How does the Colorized Spray work?
- Interface Design
- Attractor Zshperes
- Help! Flat displacement
- Work flow question...
- layer
- Default New Document Size
- Saving multimarker tools questions.
- Strange pivot point position after importing from max
- Exporting to DXF?
- Texturing problem pixlated
- projection master unwanted shading
- texture problem
- Multiple UV sheets, single mesh
- help me out guys
- Masking by "element or poly selection" in Edit tool mode ?
- Realtime 3D game engine & per-pixel displacement mapping
- Masking Symmetry Problem
- create displacement maps no contrast!
- simple composition
- exporting normal map from imported texture
- Changing the route sphere in a system.
- Applying materials to 'dropped' geometry
- Baking Procedural Materials onto Textures
- can't figure out displacement form xbrush to max=)
- New to Zbrush Z spher question.
- Weird texture problem
- What's Going On Here?
- To thicken the wall of the tube mesh
- Adding Shapes & Textures?
- problem in mirrored objects
- any zbrush books pending?
- Zsphere mesh UV import
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