- Cant Polypaint to texture
- Normals Problem In Maya
- Alpha Gain not effecting displacement in Maya
- Getting the alfa when exporting for photoshop
- Displacement Map - grainy - please help:)
- Mac Zbrush 3.5/4 64-bit?
- Combining normal Maps
- Will GoZ have a cavity map option?
- Self Portrait WIP
- Botched HD Renders
- Noise in HD Render
- Retopology question
- Importing and exporting issues
- Recreate MatCap in Cinema 4D?
- Problems Retopologying
- ZMapper Projecting Normal maps missed ...
- Mesh reconstruct destroys uvs
- ZB 3.X : Topology + Thickness Based Mesh Generation Errors
- Saving brush presets - Zbrush 3.2 Mac OSX
- Axis flips and scale gets weird - GoZ, Cinema 4D
- Normals problem
- Brand Noobie!! Quick Question For You Guys
- Modeling in Zbrush, everything? (newbie question)
- Joint Materials folder issue
- switch to lower res model for faster rotation?
- multi-tile displacement maps with built in displacement menu?
- Retopolgy/Adaptive skin mesh problem
- 3.5 : What Has Happend to the Auto Dots Mode?
- polypainitng to 3dmax 2010
- How to generate Maps at different resolution in Zbrush 3.5
- Is there a problem with the transperancy on subtools?
- Newbie Workflow Question
- 3.5R2 what´s the deal?
- Please help, divide/exporting question
- Where is Zbrush on my computer...?
- Documentation for 3.5R2 changes
- Displacement maps not working on other computers?
- Painting with a texture
- distorting texture
- zbrush 3.5 planar brush question
- Nooby at work
- Polypainting; can't paint, just material change.
- after starting 3dsmax zbrush move is lagging when using tablet
- Photo ref texturing
- Rotating subtools and pivot problem
- To Retop Fingers Or Not Retop Fingers, That is the question
- Need help making this face
- z3.5 - brush is acting weird
- Mask visibility
- sketching zsphere2, import to maya problems
- 3.5 import problem: freezing model
- move tool in z xis for zproject
- Rough wood / metal scratches
- Can't find where to 'enable uvs'
- can i wrap an alpha around a mesh?
- How do I make a model look solid after i delete a port of it?
- Editing a Previously Saved Document
- Help with PolyPainting?
- Normal Map Seams [NEED NORMAL MAP GENIUSES]
- Novice User: What's the Difference Between EDIT mode & MakePolyMesh3D ?
- Loading Mac 3.2 tools in windows 3.5
- UV tiles or UV Regions, and GrpSplit crashes.
- A way to copy Polypainting?
- Noob question - What is topology for?
- Ztool not a polymesh?
- New to all of this
- 8 gigs o' ram?
- zproject not working right
- Is there a way to get your subdivisions back from a saved subtool?
- 'Make Unified Skin' scaling
- obj export without splitting mesh
- Disappearing Tools and sub-tools
- Retopology workflow!!
- col>tex?
- Timelapse Zmovie Artifact Glitch - any help?
- Modelling Techniques
- Alt-click subtool selection in 3.5
- ZB v3.2 and subtool master issue!!
- More than one!
- paint in crevices
- Next problem...
- SmoothGroupImport issue with C4D
- Can I keep my layers after changing topo in Maya?
- Opening 3.5 files in 3.1
- GoZ Flips geometry (Y) in Maya...
- face wrinkles and details on human head
- larger then 8k texture maps
- Updating a UVW map in zbrush 3.5
- Maya and normal maps from zbrush
- Restore default Material
- mirroring uv's question
- rgb grabber
- How to make a inner cavity to a head sculpt?
- Zbrush crashing when using Wacom on Windows 7??
- Planar Brush tutorials? 3.5
- Black Render in Maya after applying Normal Map
- Zbrush 3.12 , snowleopard and RAM ?
- Renderman eval and displacement maps
- Import positioning issue in 3.5
- Polygroups & Sub Tools Tearing Mesh
- Best Realistic Eyeball Tutorial?
- Geometry explosion while selecting in HD
- fading with track brush
- strange reflection on material after importing zbrush model to max
- Matcaps backwards compatible?
- texturing question (adjusting texture to mesh)
- I really need help on Zbrush....
- Select by Materials or MultipleGroups...?
- (3.5) Zbrush Export Scale problem
- Movies
- load tool >>> crash
- displace map
- zapplink no work
- Projecting a texture
- Help with micro displacement maps in C4D 9.1 ?
- double overlapping mesh
- Interface item not found when using projection master
- ZBrush 3.2 Mac - export collapses points to (0, 0, 0)
- Resetting/removing painted materials?
- just upgraded to win 7 pro and am having trouble installing zbrush 3.5r2
- Uv Layout Question?
- Zbrush 3.5 normal projection?
- As I can make a texture as from Bodypaint?? Please help!!
- New User looking for (Human basics)
- realtime shadows?
- Divide Geometry?? Resolution??
- lost function in 3.5?
- Layer question
- Shader question
- i suffer a serious problem on Next-gen model
- 32bit displacement map,probleams ?
- ISSUE: mesh-distortion and corrupt render result
- Zsphere sketching mode error
- Is there any more recent news regarding Zbrush 3.5 for mac?
- Multi Discplacement on Mac trouble
- Adding Parts/Equipment/etc...
- ZBrush Mac: zoom and pan ... CRASH !!!
- Change turntable Resolution?
- Best MEM setting according PC setting
- zapplink troubleshoot, thanks.
- Upgrade Options - Hardware Questions
- Zproject painting question
- importing OBJ
- 3.5 Displacement - Help needed!
- Rapid Start?
- Zbrush 3.5 R2 Exporting Displace, Textures, Normals...
- 3d Print exporter issue.
- Re-Topology wires GONE after crash??
- Thoughts on Fur?
- Regarding the meshes that come with zbrush
- Image Plane transparency OSX
- every time save file reach 500mb file wont open
- Subtool stretching?
- Upgrading to windows 7 and ZBrush
- Help!!
- Loading Noise in ZBrush 3.5R2
- split hidden different subdiv issue
- Tablet Lag
- Zbrush to Maya .ma export Issues & Displacement Flickers in renders
- Problem with zspheres
- Subdivision Trouble
- setting background ref/Image Plane? OSX3.12b
- Customize Bottom Shelf + good plugins for ver 3_5
- How to delete HD geometry
- Newbie help: Background reference imports?
- zbrush 3.5 for mac?
- Zbrush Merge video : I cant seem to copy it?please help.
- Zsphere rigging problem
- import error
- Zoom in & out with mousewheel in ZB3
- "append" and "extract" does not work
- Pose Multiple Subtools Zbrush 3.5r2?
- Normal Mapping Zbrush > 3DSMax
- UV connections broken Zbrush to Maya
- Zbrush 3.5r2 consistant crashing
- Unified skin in 3.5r2
- Attractor ZSpheres problem
- Huge bug - my object is gone off to the middle of nowhere, when I'm retopologizing it
- Decimation Master not like bevel sides
- The new Zclassroom training video
- Poser Scaler Plugin
- Beginner question: Why does the projected normal map looks weird in Maya?
- when zbrush 3.5 for macosx?
- how does it work?
- Crop and fill=crash Well all of a sudden it's working
- 3.5 user manual?
- When I save zspheres in a document I can no longer edit on re-open
- Is it me or...
- Plugins For 3.5??
- Re download 3.5r2
- ZAppLink Adds Detail Where Not Required
- Why does Zbrush occasionally do this
- Model shrinks a bit when using goZ
- I give up on Zbrush/Maya
- Textures Get scrambled V.3.5 to Max 2010 Please Help
- Bloat = Scale
- Alt+tab auto update file
- how works Zbrush 3.5 R2
- Model Export from Zbrush bug
- SUV - !!!pixologic needs to take care of this!!!
- adding detail
- custom Alphas
- problem exporting from cinema4d to zbrush
- Zbrush to Max = changed vertex order?
- zbrush does not recognize uv unwrap from obj
- mesh with holes
- Disabling multiple subtool textures at once?
- exporting/importing
- 3dsmax -> Zbrush: Mirror coordinates
- Strange result with displacement map in maya
- Normal maps > Maya
- 3.5R2 Displacement Issues in Maya - URGENT
- Zsphere 2 Holes
- Zbrush Freeze when loading a tool
- hair tutorial?
- know a good hair tutorial?
- Harden/Soften Normals
- Is there a way...
- file saving
- Zbrush 3.2 to Maya 2010?
- subdividing unmasked mesh problem
- Can we export a polypaint .psd ?
- zapplink
- left handed hotkey nightmare
- normal mapping help please
- Maya export/import help (Maya 09+)
- 3.5 for Mac?
- Problems with standard brush and alphas
- painting in Zbrush
- Importing UV's into ZB Question
- My active and total points display disappeared!
- masked subdivide problem
- Questions about create PSD network
- Which software combination will work for me
- Textures Not Visible
- 3.1 ztool loads weird in 3.5
- Saving Renders ? 4000 x 4000 Renders doable ?
- Use zSheres as rigs for imported mesh ?
- Weird Normalmap artifact, Pls help.
- New Training for zb 3.5 ???
- URGENT: Merging sub tools
- 3d Print Export Problems
- 32 bit true displacements in Maxwell Render
- About Zbrush Auto UV Mapping
- Problems with symmetry
- Modeling for Animation
- Help with the ProjectionMaster. Bad result...
- Re-Import to Max problem
- Mirror subtools work around needed
- How do i make a sheared cut in a rectangle?