- Trying to build a Zbrush-Centric Computer System.
- UV & Mesh Mirroring in Max/ZBrush
- moving model in front of reference image
- subtool Maximum
- Subtool Master mirroring problem
- Exporting a combined map from multiple subtools
- Beginners Import problem
- error magenta areas displacement
- Problems with NMs and Zmapper
- ZBrush to 3DS Max/normal map
- Zbrush Creating Blank Maps
- Decimation Master not showing up
- normal map problem
- Merging Subtools
- wht UVW mapping app/program?
- C4D to ZB (GoZB) -FIXED!-
- Decimation Master just not showing up :/
- baking materials to texture map?
- Dotted stroke is, well... too dotted!
- Brush Circle Icon
- Constant Crashes
- hp to lp texture colour
- Exporting objects (Most likely a newb question)
- Bad, broken, vector-like normal maps in Zbrush! - Resolved
- broken topology problem
- HD Geometry question ????
- Smart Resym Not Working
- Edges around my strokes
- Textures are not showing up in 3ds max 9 viewport?
- Delete Hidden problems
- Col > Texture Problem
- col>txr and subtool problem
- Need some help
- Hair Planes in Maya
- Cinema 4D and Zbrush
- hii i need help for activation
- 5 edges polgons
- Perspective Grid
- Mac OS X Trial
- alpha library
- scaling down model zooms canvas out :(
- Suggestion: set mirror sculpt
- normal map problem
- Need Help Understanding Zbrush to Maya Workflow
- zspheres and ears
- options for redoing feet
- Scale and image importing?
- MAX Freeform Mode UVWs
- depth cueing?
- a problem in dividing geometry
- Background processes
- Polypainting functions of 3D brushes
- ZBrush Feature Suggestion
- Vertex spiking???
- Help! my color texture looks stretched and distort.
- ZB flips correct normals on Import
- Need Help
- displacement map problem
- A bunch of really silly questions!
- retopo? + workflow
- noise added to alpha on import problem
- Using jpegs
- Colors changing with col>txr
- Polygroups changing over time...
- Image clipping problem
- transfer uvs from maya
- i just ordered C4D and i need to send them a screen grab of ZBs serial #.
- zbrush xnormal problem!!!
- Maya / ZBrush 3.1
- how do I export as object from Zbrush3
- A question on my comp's setup for Zbrush 3
- how to combine mutiple polymesh into 1
- chain
- Normal map
- Occlusion map
- Mesh mess up
- need to know how to put photos into my art
- Normal map render in Maya
- Live video tutorial?
- color map with displacment map in maya
- The detail in my model is "squary," help?
- ImagePlane 3 pickup problem
- How to model a seashell in ZB ?
- noob question here
- confusion with the zsphere workflow
- Import/Export button failure
- Alpha of Document
- Working with Zapplink
- ZappLink 3 for Mac?
- question - zbrush uv tutorial
- Learning topology
- HELP! export textures from ZBrush to 3Ds Max.
- Why are models split on maya/zbrush or 1/2 and 1/2
- how can I repair this mess?
- How can i fix this? Please Help!
- ZSphere symmetry help
- Will Zbrush 4 be more GPU dependant? Will it need OpenGL 3.0?
- Displacements – have I got this all so wrong?
- subtools out of place
- Combining two meshes
- make several subtools out of one
- Zspheres...zoomlock?
- How to add rinkles from an image?
- really need help with displacement and color mapping
- Rendering crash on Mac
- decimation master - wont do decimation
- Zscript playing wrong
- alpha problem HELP!!!
- 32 or 64 bit????????? help please.
- help on my unfinished model
- Insert Mesh Creating Inability to Mask/Smooth?
- ATI Radeon HD4850 graphics card????
- "Boning" models?
- Displacement problem in max,please help me
- mask by cavity
- nightmare polypainting mac
- recenter Middleline
- UV importing
- Unwanted bumps in Zbrush model
- zbrush to maya for fixing UVs problem. please help :)
- WHY? a wavy displacement problem
- Accurate curve mode in ZB 3.1
- What comes next after modeling?
- Help in creating the following technique - I am using Zbrush 3.1.
- Cintiq 21 ux Issue - Inverted Sub Add brush mode
- Armor
- Question. Just for general Knowledge
- Questions for the ZBrush-Experts
- ZMAPPER & bump map
- 3d max
- topological symmetry?
- Subtool problem: Lower subtool sticking to main subtool
- Display Issue?
- Normal Maps in Maya from Zbrush 3.2 (OSX)
- 'Materials' & 'Groups'
- Painting with a texture?
- Making a macro that repeats X number of times
- What is wrong with this??? Please Help
- Texturing/Resolution Help: Zbr and Max
- shader problem
- How much different will ZBrush 4 be?
- Retopo and editing later
- Resymmetry probelm
- error encountered while attempting to create multi-displacement maps. exporting proce
- Obj From Max9 To Zbrush--trouble Solved!
- ZBrush Problems - normal vs color map creation/projection bugs and smoothing
- Normal map question
- Noob... Help plz!!!
- Startup object list
- Material Based Modeling
- Texture export help
- Zbrush - Wacom Touch Ring setup
- question: zbrush rendering tutorial
- Change model for retopolgy?
- Decimation Master slowing down viewport?
- Uv Check problem
- Just Starting ZBrush - Animation Sculpting
- uv group
- reprojecting high detail on new low poly...
- how to extrude in zbrush
- Best practices and work flow use cases wanted
- Displacement Map Steps Zbrush to Maya, please help!
- Scalloped edges with GoZ?
- i can bring models from c4d to zbrush with goz fine but cant the other way around??
- c4d to zbrush with zgo works fine but not the other way around?
- "Error encoutered while importing a file"
- ::: Retopology Problem :::
- ZBrush and Decimation Master scale/position problem
- ZBrush/Blender HELP!
- Problem with zmapper
- Col> Txr and UV Check output empty texture
- Does anyone know if Z4 will use more than 4 gigs of ram and GPU?
- Creating tire texture with ZBrush?
- Exporting a Material Texture
- masking problem
- transpose master
- keeping form when subdividing
- Decimation Master OBJ problems
- Morph brush problems
- Reconstruct Subdiv
- transpose scaling melts model after retopo
- Type of object created in Maya using GoZ?
- subtool master doesn't show 'merge' feature
- Topogun to Zbrush workflow (solution found)
- 401 SP1 and GoZ
- NO color when import an obj file?
- Weld mesh & re-center origin
- Debug Mode Activated
- Transpose Master not adding all STools to TPoseMesh
- New to the forum, New to Digital sculpting, Help!!!...please?
- Windows based export for ZB movie files
- GoZ -> Modo broken after 401 update
- Adding a new Shader Channel
- hi Im New to Z Brush
- Is there a way
- Pixologic is rushing with Zbrush
- Generate Symmetry Map for Posable Symmetry
- where to download Maya_surfaceSampler_TagentSpace_Best_v2
- Multiple UV Spaces
- Zbrush to Maya
- Weird polygon
- Zbrush crashes when saving tools
- How does this work? (newbie)
- Zbrush plugins help
- HELP with movie output settings.
- Really need help!!
- 32 bit displacement getting lots of spikes inflated areas???
- Boolean in Zbrush?
- zbrush help! projection high detailed on new low poly mesh
- changing startup brush settings
- Normal map problems
- OBJ breaks when subdevided
- Displacement maps from ZBrush, Shave and a Haircut Plugin
- multiple high rez texture maps to one low rez model
- Plug-in's Won;t Load
- UV Export from Zbrush to Max
- "ProjectAll" button problems
- Pose question
- saving error
- Zbrush 4.0 - release date
- Question: How do I smooth a sculpt without having it revert?
- WIP and Texturing of Brain Coral - HALP
- Undead for animation. Question:
- Question
- Can't find Marker button
- Lasso weirdness.
- is a program that unzips files a necessity for zplug instalation?
- Having a little trouble with alphas
- ZGO-question
- zbrush for Mac help
- ZB crashes macbook sleep?
- Help with an image plane.
- Projection Master Effects Not Staying
- Storing the Opacity Between Subtools
- Back side mesh in front. problem
- Baking shadows and AUV/PUV/GUV etc. :s
- Tools and Documents?
- Cannot resize document before export and cannot get my alpha to work in Photoshop
- Scale (Zoom) not working ??
- (general modelling question) visible polygon edges?
- ZB > Maya > MaxwellRender Dispmaps
- leaf
- A new way to explode geometry?
- re-tolopogizing question
- intersecting geometry
- Switching from 32-bit OS to 64-bit OS
- Smart Resym and high subdivisions
- project all issue with holes
- Modelling Glitch
- Polypaint gradient effect?