PDA

View Full Version : Other Questions And Troubleshooting Forum


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 [74] 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90

  1. Materials & Rendering Questions
  2. Need help creating thickness for dino skull
  3. Making moulds in ZBrush
  4. Good Step by Step head sculpting tutorial?
  5. Sculpting folds in cloth... how do you do it?
  6. How do you grab material with texture
  7. ZBrush ZTL from 3.12 (Mac) to 3.1 (Win)
  8. Faceting displacement error, help please
  9. Multiple Passes.. and lighting etc...
  10. what happened?
  11. retopologizing
  12. can i adjust the symmetry axis?
  13. The texture always reset on 1024 x 1024, how to create texture larger than that ?
  14. transparency when retopologizing
  15. A problem with ZMapper's UVs?
  16. Can't load Tools over the network
  17. Display problem when retopologizing.
  18. microsoft visual c++ runtime error!
  19. Saving Materials as default?
  20. Help on a clear definition of Cavity map and Ambient Occlusion map.
  21. Symmetry Problems
  22. a slight help with projection master please
  23. Professional suggestions for workstations needed!
  24. Please help a noob!!
  25. Normal Map looks ****ty in Maya
  26. Remove loaded tools
  27. Rectangle Alpha vs Square Alpha
  28. Multiple Subtool Rendering
  29. Tablet problems
  30. Zbrush Zspheres plugin for Maya
  31. a few questions?
  32. Does anyone know of a good lip/mouth sculpt tutorial?
  33. Cannot apply new material to my model
  34. my modle keeps truning into a puppet againe
  35. Help! zmapper not showing model (splitted model)
  36. Merging objects in Zbrush?
  37. Hidding off objects, and Symmetry.
  38. Can't see some of the edge when doing retoplogy
  39. Where can I find the location of this map
  40. Alpha is only painted vertical?
  41. Displacement Exporter for 3.12 OSX
  42. Disp Map bloating, Identical scene different machine
  43. Weird result when importing OBJ (Maya to ZBrush)
  44. Centering pivot on an object?
  45. Displacement map problem. (Includes curvature of model which I don't want)
  46. Image plainX crash!
  47. Pipeline problems! Mainly retopology and projection
  48. Bonehead 3D layer question
  49. Waxer tools in Zbrush?? Traditional sculptors I need your help
  50. Normal map problem in maya from zbrush.
  51. Changing Thread Title months after?
  52. ZMapper: Pink Cavity Map
  53. Texturing questions with this model
  54. Is it possible to copy and paste part of one ztool to another ztool?
  55. Retopology with mouth cavity?
  56. not able to do edit topo
  57. multiple re-uv import on same map. (Maya 2009)
  58. question about texturing and projection master
  59. Antialiasing White Edge Problem
  60. Newbie struggling with maps on 3.12B OSX
  61. Scarface model help!!!!
  62. Numeric Rotate tool?
  63. Save custom interface for startup?
  64. Division problem
  65. invisible sculpt
  66. Flooding the model with a texture
  67. Cloth Fabric Threading
  68. How to setup a single front view image plane?
  69. HD Geometry and Displacement Maps
  70. Few questions regarding SubTools
  71. Different Materials for subtools
  72. My default objects in startup screen is gone?
  73. Exporting Normal + Texture, A bit off in Maya?
  74. 3.12b -> Maya questions
  75. saving transpose tools(suggestion)
  76. Some questions
  77. Alpha sculpt projects through mesh
  78. how to mask by material id?
  79. Making an area "wider" (Xadd)
  80. ProjectionMaster deformations getting blurred when picked up
  81. Sketchup - ZBrush
  82. Complete idiot-proof guide to disp maps required please!
  83. Scaling and Retopology-Problem
  84. lots of dispaly / color - issues or bugs?
  85. Transparency Question
  86. Questions from a newb
  87. Mirroring and Merging a Subtool
  88. Dropping and picking up from canvas. IMPOSSIBLE?
  89. Painting or Masking goes through to the other side!?
  90. Projection Master - Can't rotate stuff?
  91. Topology Edit question, Plz help
  92. Alpha thickness issue
  93. Partially smoothing while subdividing
  94. Radial Symmetry fades off?
  95. topology zoom
  96. Independent on zoom brush size?
  97. retopology. unable to move certain points
  98. New to ZBrush, need some help.
  99. How to create new things in Zbrush
  100. Displacement for deforming character?
  101. Importing displacement maps
  102. two separated normal maps
  103. Zmapper problem
  104. ZSpheres Question
  105. i need help with the reconstruct subdivision
  106. Posed my model, Masks messed up detail help?
  107. Where are the rendered images located?
  108. change uv layout midsculpt
  109. ZBrush and Max on Vista 64
  110. Symmetry in zbrush
  111. custom UI question
  112. Applying Displacement in zbrush artifacts
  113. Problem With Ztool
  114. Creating Argyle leggings??
  115. poly groups, smoothing issue
  116. Transpose Master crashing Zbrush
  117. 3d max9, Normal maps trouble.
  118. Composite draw modes
  119. ZBrush 2 book sufficient for latest version.
  120. Cannot merge with subtool master
  121. Zsphere connecting
  122. Trouble with Texture and Normal Map Export Z3.12b Mac
  123. Extra Polygons
  124. UV'ing a Finished Sculpt with NO Prior UVs
  125. Transpose and render problems!!
  126. just a little help
  127. Bottom Matcaps Loading as Standard Materials
  128. Exporting zbrush movie for macs
  129. Extracting displacement value from a layer?
  130. Spheres can't stick to the mesh
  131. suggestions for new layer features
  132. Trouble importing alphas
  133. ReimportUV with 2 MaterialIDs -> possible bug?
  134. mesh problems
  135. Maya crashes after imported object from zbrush
  136. ZBrush 4 New Features
  137. Casting shadows on other objects
  138. How to question nudity
  139. zMapper: Normal Map is not in alignment with Texture Map
  140. Mesh breaking apart?
  141. Modifying the lowest subdivision
  142. Troubles with ProjectionMaster...
  143. Scott Eaton's tutorial download problem?
  144. Rendering normal map in 3ds max (lights)
  145. Unpaint color/material?
  146. 8k displacement map limit
  147. New Uvīs Help Please
  148. I need material for human skin
  149. CTRL-drag symmetry masking?
  150. problem with normal maps going to XSI
  151. ZBrush's rapport with other programs
  152. turntable on Pixologic site
  153. How to seperate intersecting geometry?
  154. New from Polypaint unavailable???
  155. need some advise -stars
  156. Mesh extract without slight enlargement?
  157. Problems about importing from ZBruxh to 3DM
  158. UV - troubles..
  159. crashing with zbrush 3.1 on imac using windows via bootcamp
  160. modo cylindrical falloff in zbrush possible???
  161. Aw C'mon!
  162. Topology lacks detail..
  163. what is included in the box when you buy ZB 3.1?
  164. Zbrush Fall Off Question
  165. ZBrush - Normal Maps skewing UVs
  166. A Basic Question about texture!
  167. create cuff of boot??
  168. Digital Tutors and ZBrush 3.1.2
  169. Subtool Master error
  170. Run as administrator -> re-enter serial number not working?!
  171. How to eport what ive just drawn through zproject??
  172. Combining a bump map with a normal map?
  173. ZSpheres into Maya
  174. Need some installation advice.
  175. Displacement Exporter frustration
  176. Newbie's WIP -ZB Symmetry Question?
  177. problem with prelayed UVS in Zbrush
  178. Good displacement maps from zbrush 3.12?
  179. 2Q's. Importing objects as layers from Max. editing UV's on already colored model.
  180. first zphere
  181. OBJ import from MAYA
  182. Mirroring a subtool
  183. Preserving Texture after using Reconstruct Subdiv
  184. Material Painting and scenes
  185. help with zapplink please
  186. Making texture failed
  187. zMapper: Normal Map Seams
  188. transfer texture
  189. Retopology for subtools
  190. i'm a new user with a question
  191. zmapper issues
  192. question- head and face modeling
  193. Stitch mesh back together?
  194. headus UVLayout
  195. Zmapper in Mac 3.12?
  196. Help Please!! For Zproject!!
  197. flipping normals
  198. New C4D user. Reasons for topology? Import options?
  199. Which 3d app imports zbrush/displacement/normal maps in the most trouble free manner?
  200. dual monitor?
  201. Mesh Explosion
  202. Default Creating Seamless Alphas and Painting Bump Maps
  203. Polypaint glitch
  204. Problem with masks and symmetry.. :( Unsolved
  205. Adding fine/sharp details to a high poly model - Unsolved
  206. Normal Mapping problems
  207. Texture painting from a file
  208. Head Modeling Based on Front/Side Photos
  209. help needed with uvw map
  210. smooth merge?
  211. Projection master/zapplink problem
  212. Argh! Too dumb to figure out the XYZ-Flip for export to Maya - FIXED!!!
  213. ZBrush to Maya
  214. background image
  215. help with zmapper desperate lol
  216. Zbrush Sculpture Explodes
  217. Problem exporting obj to maya
  218. Attaching head to body???links please!
  219. Exchanging .ztl between Mac and Windows
  220. Image plane weirdness
  221. problem with displacement map :(
  222. Optimal Character UV layout
  223. Is it possible to project a cavity map from a high res to a low res model?
  224. CTD Windows XP Pro x64
  225. do i need a new workstation to run zbrush?
  226. UV overlap...Why? How?
  227. Need direction to UV map a model from Z-spheres
  228. Multiple Textures
  229. help with the collar
  230. Holes in Ztools
  231. how to increse performance og zbrushs
  232. displacement export problem
  233. Normal map problem
  234. Help with the disp vs Uv interpolation
  235. My zsphere is busted
  236. Question about laying out UV's
  237. 2.5d to 3d is it possible and how to do it.
  238. "The imported mesh must have...", problem with 3D Max and StoreMT button
  239. Subdivide bug, anyone can help ?
  240. Is it possible to polypaint through multiple poly layers?
  241. Tired of shooting verts
  242. Working with 3dplane
  243. Insert Mesh ZB3.1 Problem
  244. Ayuda con ZSphere
  245. Next-Gen game character boot-laces-HELP
  246. Trying to record movie
  247. Normal Map Artifacting
  248. conform
  249. zmapper problem
  250. Symmetry and masking.