- Creating Explosion
- export question
- Can Zbrush files be transferred into CAD?
- Symmetry Off Axis
- Need help with Symmetry
- Color Stencil
- EdgeLoop VS Divide
- mesh artifacts
- Blender/ZBrush Issue
- About normal mapping
- About Projection Master
- Smoothing groups?
- Where have the brushes gone and PHotoshop crashed?
- Sculpting on the border of a thin model
- About Zmapper Precision
- Dis Map & Uv's
- Great idea for UV texturing plugin
- Split Model Into Multiple Parts???
- Store more then one polypaint?
- Avoid stroke spinning
- Material wont come off?
- Tutorial for creating and posing a mouth???
- Question about this program
- Can a pair of glesses be made in Zbrush
- HELP! I cant mask or hide unmasked
- store UI config not working
- Possible to Delete the Base Zphere?
- zbrush scene exporter
- Help: 3D Model-- Displacement Map or OBJ Export?
- 3D Copy and Doubled Side
- Materials' strange behaviour
- Impossible to import images into zbrush ( jpg, bmp, tiff tried) !
- Problems with ZSpeheres and retopology, please help.
- Buff, help!. Normals from Zbrush to Maya
- Private Messaging - Forum Related
- scaling in edit topology mode
- Creating HOLES on the figures ??
- 3ds Max 2009 Displacement from ZBrush Maps
- Mesh gets 'pinned' when smoothing
- somebody help me plz!
- is better use projection master in higher resolution to sculp?
- Help with my Grinch model
- Problems with Simple brush and textures
- smooth brush low sampling
- Projection not working after retopology [STILL NOT SOLVED]
- Color to texture not working on my model
- Deformation/size causes displacement issue...
- Is Projection master necessary?
- Is It Possible To Make Patch for a G5, Zbrush3.12?
- Document Resize Crashes ZB 3.12 when using Eric Keller's Intro to ZB
- Artefact Problems
- Subtools using one Map?
- Some questions::: how u activate transp tool, create transp skin and some more?
- Deco Brush & Noise
- Project All issues
- Symmetry & Projection Master
- Edge Loops and Mac
- Depth of field
- Brush problem - Ink runs out
- Mesh Extraction Problem
- Ztool at 8000X8000
- How to mirror copy
- normal map zero value
- Projection Master loosing deformation texture
- displacement not generating properly
- how do i fix the mesh
- Can i lock the position ...
- Constant crashing
- The First 3 zSpheres, always problems..
- Blocky and Distorted Texture when Converting from Polypaint
- normal map ha spike and hard edges?
- UV missing half the polygons
- bump map from already modeled in zbrush / BUMP DE LO YA MODELADO EN ZBRUSH
- Not able to enter EDIT mode
- zSphere with 2 parents possible?
- sub-tool texture problem
- brush weirdness/dual brush effects
- Displace map doesn't created
- Projection on rigged mesh explodes
- Internal error .\Max3DDXF.cpp Line: 11912
- Overlapping UVs for duplicate geometry - only sculpt onto one set?
- TransposeMaster's trouble.....
- Tablet size to monitor size relationship ?
- Mac Zbrush 3.12 crashing while rendering
- Sub divide smoothing
- Displacement in max 2009/ mental ray
- zBrush with AC3D?
- Assistance with Normal Maps (if you don't mind)
- Zspheres are stuck in 2.5d only?
- normal map with white dots
- Subtool Master problem
- No Gl_EXT error
- Subtool Hair Sculpting tutorial
- Max > zBrush > Max UV probs...
- Character creation questions
- Prb: Edges refuse to crease
- Is there a way to import objects for high division levels?
- Any recommendations for Training DVD????
- Strange texture issues (exporting to Max)
- 3ds max zbrush problem
- zsphere question
- Downloaded material problem
- Lasso mask.
- normal map inverted and troubled with seems
- Does a new GPU help?
- zapplink downloader not working
- Weird UV Maps
- What Causes This?
- Reimporting higher subdivision
- Problem with deleting subtool
- Reducing polycount on low-res?
- Radial symmetry sculpting is NOT true radial
- help please closes ZBrush all the time
- Need to edit mesh in an outside app...
- great.. crash when doing group split
- zbrush texturing
- How do you add zspheres to a model?
- sample base meshes
- can't see textures
- How do I make facial wrinkles
- ZApplink for the Mac, any news?
- Posting problems. Help!
- rigging with zpheres: rotate parent? problems with model pop into left top workspace
- Error with Highdef Data
- Disp map problem please help!
- subtool gets more polys???
- help
- UV texture information not updating in Maya
- Next gen modeling
- ZMapper Normal Maps in Maya
- 3D Layer not working
- mask from primitive to polymesh?
- Rhino3D > Zbrush, edges disappear on Divide
- Normal map Artifacts with Zmapper
- How Can I Avoid That My Subtools Go Trough Eachother ???
- snap to and conform to surface?
- adding eyes?
- newbie to the scene
- split object gets seams where no displacement is applied..
- making Z Brush alphas?
- How to make transparent mesh in zbrush
- Alpha masking question
- AAAHHHH!!!! Urgent help nessassary! About morphing.
- ZMapper and Sculpting
- Way to show low poly smoothed?
- File locked w/ZApplink
- Zpshere Rigging, Muscle Seperation & More.
- Who Knows how to merge subtools into 1 tool?
- Importing from Max
- should be super simple question
- Low Poly to High Poly and Max Rig Problem
- Zbrush painting scourges
- How to ad detail ?
- Need a complete rundown
- Sculpting an a subtool under another?
- Hard shadows
- Can you Col>Text at 2K or 4K?
- Accidentally Drawn Red Square in Work Area
- getting some organic stuff smooth
- Zbrush normal maps in Max 2009
- Inside of nose sticks through the surface of the outside
- Retopologize or not...
- fixing holes in a mesh
- Zbrush for mac 3.12 problem can't see retypology points
- Zbrush normal maps in Max 2009
- UV/Mappings seams gaps/widen in ZB
- Retopology in 3DS Max 2010 (Please pay attention Pixologic)
- really smooth surface
- Projection master : Single layer brush problem
- Transp in Subtools
- Error on Download materials
- Pixologic ZMapper and Normal Maps Question.
- Help with materials
- Zbrush to Maya for rendering - can someone please help?
- can I give differents materials to each subtool?
- Normal Maps blurry in Mental Ray
- Subtool and scene problem
- Exporting images with Flat Alpha
- The New SUPPORT CENTER (Live!)
- Define the color of the displacement map
- Trouble with mesh extraction
- Normal map seams
- action Line disappeared?
- Zbrush Model crashing Melody/Maya
- how do i fill eye sockets and mouth holes.
- zbrush 3.12 retopo and projectall not working?
- ZBrush crashing
- trying to make an armor
- Holes in my normal maps
- Is it possible to export a ztl file to an older version of ZBrush?
- Question concerning retopology
- high polycounts, how?
- "Deleting hidden" issue
- Displacement map intensity problem in ZB 3.12
- cannot 'delete hidden'..
- What exactly makes it so that reconstruct subdiv dont work?
- image intersects model :(
- HELP! white & black artifacts in displacement map?
- Tangent space normal maps rendering swirly jaggies in Maya?
- 4 substeps kill map?
- How To Create High Res Texture By Poly Painting
- Brushes picking up existing sculpt detail
- the impossible - two different models, do them only once?
- ZProject brush malfunction
- Pixolators Angler Fish tutorial still available?
- Tool Suddenly Refuses to Open
- Zsphere rigging problem
- Why is this happening to my normal map?
- please help me
- Is Tex-Col the only way to see multi subtool textures?
- Projection Mapper Causing Blurry Textures
- Getting IntQuaRay error message
- Appending Zspheres (subtools)
- technical questions (and one WIP image...WARNING PARTIAL NUDITY)
- Character Rigged and Sculpted - Eye alignment problem
- Trouble creating a projected normal map.
- Textures doesn't load?!?
- how to make human face uv maps.
- how to make human face uv maps.
- Texture issues
- ZBrush to Blender Displacement Map
- Zbrush Smoothing out my Geometry
- Draw-Persp
- Zbrush 3.12, Convert Mask to Alpha bug.
- Help on body creation
- zbrush should support vista ink API
- weird screen draw
- Uv Mapping merge problem
- upgrade Z 2.0 Mac to Z 3.0 PC?
- losing brushes settings?
- Add alpha texture across entire subtool?
- Having trouble creating shoes around existing feet
- Two materials on the same mesh
- scales or the like
- Color to Texture wont work
- can't get right of an sharp edge!help
- Working with subtools?
- Creating flat areas like boole?
- Problem Making Layers 3.1
- Texture Projection Master Problem
- Canvas control, and Colour picker
- Normal Map creasing in ZBrush 3.12 Mac
- Inner / Outer Polygons
- UV Map From 3dsmax
- Brush Strokes Lose Texture
- Zmapper problem generating normal maps
- Rendering subtools with same color
- polysphere in zbrush 2?
- Deleting Base Mesh
- Realtime rendering problem