- Recurring problem
- Where is ZMAPPPEr
- closing mesh and smooth some areas
- projecting onto imported retopologized mesh
- Topology Clarification
- Rendering problem - no smoothing :O
- Posing your characters
- Agh! I cant subdivide my mesh!
- Some questions as a beginner
- Zbrush, blender and normal maps
- convert poly paint in to a texture.
- 32 bit displacement rendering in xsi?
- exporting displacement higher than subdiv level 3??
- Scale the model
- Display normals flip with ZAPP LINK or Projection Master
- alpha
- Memory Usage
- help
- hi all.how i can send my works in gallery.thanks
- Wacom Tablet Setup?
- Help me get off and running please
- help with a crocodile?
- Alien WIP
- Would a NVIDIA Tesla Personal Supercomputer and Zbrush?
- AzBrush Crash when "Create Alpha" in Masking Subpalette
- What the Devil is going on here?
- Memory in Zbrush..
- Mac + wacom touch strip + draw size
- ZBug . . .
- Mask by Poly Size / Density
- selection problems
- Can't export textures greater than 1024^2, part two: different user
- Need Help (New guy)
- No help documents? ZMapper? Mac version?
- unify problem
- topology poles and weird spiking artifacts
- How can i set up my uv group from polygroup?
- Any way to increase Uv borders for texture maps?
- Sub tool export -?????
- exporting texture from Z-brush
- problem with texture when applied in 3ds Max
- Transpose Master deleting subdivision levels
- MAX ---> ZBrush
- UV seams broken
- equal tris
- fsborder and fix seams, randomly working.
- is zmapper on a mac?
- how do i save the doc seize?
- Graphire4 issues with Zbrush 3.0
- maya atch render issues
- Collapse subtools in one tool?
- Mac/Cintiq-Zbrush off screen out of reach.
- Exporting displacement maps. An impossible dream?
- re doing uv map
- Need help Sculpting (New Guy)
- How do I change the place where Zbrush compacts?
- When do i need to retopologise?
- Polypaint -> "col>txt" GETS BLACK!
- Crap, not enough polys in the mouth @_@
- Problems with the move brush.
- What are the best resources for learning Zbrush?
- Masking-- How can I increase the size of "Create Alpha"
- need help badly!
- sculpting in Perspective or Ortho view?
- buying versions
- Hiding polypainting
- looking for video tutorial!
- Can Someone Help Me with Photo Texturing?
- Rendering in zbrush
- plz i am new can someone help me out ?!
- why did pixologic make zbrush so strange?
- help with arm
- Skin Textures
- Decals have black outlines
- About ZSculpting
- topology projection problem
- Aurick, I spoke too soon. Please help
- richard c
- Artifacting on model while rotating
- Zbrush 3.12 on boot camp?
- Noob question what is HD Geometry
- were can i find tutorials for beginners?
- Zbrush to MAX - Normal Map Query
- What is the best way to save my WIP?
- alpha/mask to hidden geo ?
- Colours to texture = whole shape becomes grey (or) black (and texture too)
- Displaying more than one texture at a time.
- Looking for some beginner Zbrush tutorials.
- subtool problem
- Z-Brush 3.1 to Rhino V4 to Prototyping
- Can ZB produce textures as high quality as if done in Photoshop?
- Z spheres deleting
- Link spheres get red
- Multi Displacement 3 - no detail
- What to do now?
- Rigging subtools as one mesh for easy transpose.
- Zbrush + Vista 64bit ?
- Help on zbrush plz
- model position changes on export
- can u help my !!
- Hiding pasrts when retopoligizing
- ZBRUSH on two monitors
- Edgeloop Termination
- Is there any way t grab a render of a Object from Zbrush???
- Issue with Zproject texture painting?
- I Need Help!
- Normal Mapping Help
- Non-planar error after exporting??
- Can't edit retopology any more
- I Put a Hole in my Model, Now What?
- Eyes - 'Desperaux'
- Difference between make unified skin and make polymesh 3d?
- Mask save selection
- how to transfer the license from old to new pc?!
- Windows 7
- Quick Zsphere Question
- Please Help Zbrush Wont Start
- Displacement mapping problem
- Zbrush should have a Character Face primitive
- Tool:Topology
- Mask to polygroups
- TransPose Master = crash (OSX)
- Setting default document size.
- Polypainting problem (mesh on texture)
- is there a zbrush 3.1 installation setup out there?
- Corrupted data ?
- LOD Export Question
- Baking Shadows into the diffuse texture map?
- problems again
- First time Zbrusher atempting a General Grievous
- Ugly viewport trouble
- Normal Map Creation - Zbrush 3 vs 3DSMax 2008
- Problem with normal maps
- Base mesh is to high poly.
- ZBrush 2 for mac
- Diplacement Incorrect after Re Import of Base Shape
- Mesh Extract Problems
- Displacement Incorrect after Re-Import of base OBJ
- Any tips to get perfect normal map ?
- Creating Separate Z Spheres in same model
- weird mesh error. Any help?
- Hiding unseen polygons???
- viewport lighting issue...please help.
- A couple of Painting questions!
- How can you paint on your model without projection master?
- EditMode will not Reactivate
- Creating Normal Maps
- Perspective/Orthographic, which do you Model in?
- Need help on UVW and displacement!
- You know, I really love Zbrush, but..
- holes in mesh when import to zbrush 3.12
- multiple UV possible?
- Mirroing UVS
- 3.1 crashing while saving
- how to make a true cube3d in 3.1
- Can one import vertex colour into Zbrush from another app ?
- Changing the underlying basemesh of a nearly finished Sculpt?
- Pls. help about zmovie
- Mirroring/posing workflow layers?
- TUTORIAL DVD's - 'Hidden Files'
- Rock sculpting
- Local Subdivision and Layers
- Zmapper problem
- Ways to replace limbs?
- exporting polypainted meshes
- seeking wrinkle brushes...
- Group split and keeping the layers
- rendering matcap in modo ?
- Late to the party...and hoping for a miracle.
- Material 2 texture
- Zbrush can't open the displacement maps it creates?
- Move tool doesnt move all of Sub-tool
- UV map from modo problem
- Super Pixelated Model
- colour to texture issue
- Grabbing normal map from document
- subtool looses pivot point
- How to...Mirror a sub tool?
- Multiple Light Sources
- Eyes
- Question regarding Maya-to-ZBrush workflow
- Uv problem
- mudbox vs zbrush (zproject)
- Add a vest to my torso but still keep existing work done in the arms & hands.
- Tutorial! How to lose subtools and influence death.
- displacement hint
- UV mapping / col to texture
- Maya2008 Extended to Zbrush 3.1 export
- Best FREE Zbrush 3.1 texturing/painting tutorials?
- How do you lineup two ztools
- Transfering details from old to new mesh
- Question on using Photoshop to texture (aka creating UV texture maps)
- Advanced rendering in zbrush?
- "merging subtool 1 & 2 but not the 3:rd"
- rapid UI in zbrush 3.1
- How do I capture high frequency detail only into a normal map?
- how to move "super average mans" body?
- can new zbrush match maya or 3dsmax renders?
- Movie Length<39 sec
- anyone recognize these maya displacent artifacts?
- Brush Icon Does Not update in 3.12
- smart quading a low poly mesh
- displacement map noise
- Hard crashes importing OBJs
- Problem in Z Applink
- how do i get a refernce image into zbrush?
- Import obj again into zbrush and exploit!?
- how to clean a line? - goofed up my model
- Precision Masking using Layers? Possible?
- Attaching imported hands to original mesh
- Displacement map button does not appear
- Zmapper config for XSI
- connecting body parts
- Unwanted reverting UVs
- How do you Preserve Poly groups ?
- UV maps for a full body model??
- PM - pick up doesn't work ???
- Huge personal feedback
- Lasso-Selection with Symmetry?
- How do I get good renders in Zbrush?
- Smart ReSym ?
- Load Material Grayed Out
- How long does a character REALLY take?
- New problem
- How do I hide individual polygons?
- texture auv and maya issue
- Retopologized tool to 3ds max and back to Zbrush
- Problem with Symmetry! Help!
- Importing 2 mesh objects, and Freezing 1 ?
- Working with separated head and body together.
- Zbrush subdividing mesh when I import low lvl OBJ
- OBJ model with ZBrush symmetry issues
- OBJ model with ZBrush symmetry issues
- ZMapper for MAC
- New to Zbrush Texturing. Pointers Appreciated.
- Posing in your Workflow?
- Cinema 4D to Zbrush: how export the mesh correctly for use in Zbrush?
- mesh specifications
- Adding a hand subtool/transpose problem/question
- Importing / Exporting OBJs
- retopologizing problems
- How to avoid compacting memory?
- Basic Maya planar texture projection question
- Import hell
- Why can't I Import in photoshop textures in z3
- Resymm error
- normalless holes in my normal map
- anyone know if this works with Zbrush?
- more than 4GB RAM for Zbrush - solution?
- 2 quick questions