PDA

View Full Version : Other Questions And Troubleshooting Forum


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 [69] 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90

  1. Recurring problem
  2. Where is ZMAPPPEr
  3. closing mesh and smooth some areas
  4. projecting onto imported retopologized mesh
  5. Topology Clarification
  6. Rendering problem - no smoothing :O
  7. Posing your characters
  8. Agh! I cant subdivide my mesh!
  9. Some questions as a beginner
  10. Zbrush, blender and normal maps
  11. convert poly paint in to a texture.
  12. 32 bit displacement rendering in xsi?
  13. exporting displacement higher than subdiv level 3??
  14. Scale the model
  15. Display normals flip with ZAPP LINK or Projection Master
  16. alpha
  17. Memory Usage
  18. help
  19. hi all.how i can send my works in gallery.thanks
  20. Wacom Tablet Setup?
  21. Help me get off and running please
  22. help with a crocodile?
  23. Alien WIP
  24. Would a NVIDIA Tesla Personal Supercomputer and Zbrush?
  25. AzBrush Crash when "Create Alpha" in Masking Subpalette
  26. What the Devil is going on here?
  27. Memory in Zbrush..
  28. Mac + wacom touch strip + draw size
  29. ZBug . . .
  30. Mask by Poly Size / Density
  31. selection problems
  32. Can't export textures greater than 1024^2, part two: different user
  33. Need Help (New guy)
  34. No help documents? ZMapper? Mac version?
  35. unify problem
  36. topology poles and weird spiking artifacts
  37. How can i set up my uv group from polygroup?
  38. Any way to increase Uv borders for texture maps?
  39. Sub tool export -?????
  40. exporting texture from Z-brush
  41. problem with texture when applied in 3ds Max
  42. Transpose Master deleting subdivision levels
  43. MAX ---> ZBrush
  44. UV seams broken
  45. equal tris
  46. fsborder and fix seams, randomly working.
  47. is zmapper on a mac?
  48. how do i save the doc seize?
  49. Graphire4 issues with Zbrush 3.0
  50. maya atch render issues
  51. Collapse subtools in one tool?
  52. Mac/Cintiq-Zbrush off screen out of reach.
  53. Exporting displacement maps. An impossible dream?
  54. re doing uv map
  55. Need help Sculpting (New Guy)
  56. How do I change the place where Zbrush compacts?
  57. When do i need to retopologise?
  58. Polypaint -> "col>txt" GETS BLACK!
  59. Crap, not enough polys in the mouth @_@
  60. Problems with the move brush.
  61. What are the best resources for learning Zbrush?
  62. Masking-- How can I increase the size of "Create Alpha"
  63. need help badly!
  64. sculpting in Perspective or Ortho view?
  65. buying versions
  66. Hiding polypainting
  67. looking for video tutorial!
  68. Can Someone Help Me with Photo Texturing?
  69. Rendering in zbrush
  70. plz i am new can someone help me out ?!
  71. why did pixologic make zbrush so strange?
  72. help with arm
  73. Skin Textures
  74. Decals have black outlines
  75. About ZSculpting
  76. topology projection problem
  77. Aurick, I spoke too soon. Please help
  78. richard c
  79. Artifacting on model while rotating
  80. Zbrush 3.12 on boot camp?
  81. Noob question what is HD Geometry
  82. were can i find tutorials for beginners?
  83. Zbrush to MAX - Normal Map Query
  84. What is the best way to save my WIP?
  85. alpha/mask to hidden geo ?
  86. Colours to texture = whole shape becomes grey (or) black (and texture too)
  87. Displaying more than one texture at a time.
  88. Looking for some beginner Zbrush tutorials.
  89. subtool problem
  90. Z-Brush 3.1 to Rhino V4 to Prototyping
  91. Can ZB produce textures as high quality as if done in Photoshop?
  92. Z spheres deleting
  93. Link spheres get red
  94. Multi Displacement 3 - no detail
  95. What to do now?
  96. Rigging subtools as one mesh for easy transpose.
  97. Zbrush + Vista 64bit ?
  98. Help on zbrush plz
  99. model position changes on export
  100. can u help my !!
  101. Hiding pasrts when retopoligizing
  102. ZBRUSH on two monitors
  103. Edgeloop Termination
  104. Is there any way t grab a render of a Object from Zbrush???
  105. Issue with Zproject texture painting?
  106. I Need Help!
  107. Normal Mapping Help
  108. Non-planar error after exporting??
  109. Can't edit retopology any more
  110. I Put a Hole in my Model, Now What?
  111. Eyes - 'Desperaux'
  112. Difference between make unified skin and make polymesh 3d?
  113. Mask save selection
  114. how to transfer the license from old to new pc?!
  115. Windows 7
  116. Quick Zsphere Question
  117. Please Help Zbrush Wont Start
  118. Displacement mapping problem
  119. Zbrush should have a Character Face primitive
  120. Tool:Topology
  121. Mask to polygroups
  122. TransPose Master = crash (OSX)
  123. Setting default document size.
  124. Polypainting problem (mesh on texture)
  125. is there a zbrush 3.1 installation setup out there?
  126. Corrupted data ?
  127. LOD Export Question
  128. Baking Shadows into the diffuse texture map?
  129. problems again
  130. First time Zbrusher atempting a General Grievous
  131. Ugly viewport trouble
  132. Normal Map Creation - Zbrush 3 vs 3DSMax 2008
  133. Problem with normal maps
  134. Base mesh is to high poly.
  135. ZBrush 2 for mac
  136. Diplacement Incorrect after Re Import of Base Shape
  137. Mesh Extract Problems
  138. Displacement Incorrect after Re-Import of base OBJ
  139. Any tips to get perfect normal map ?
  140. Creating Separate Z Spheres in same model
  141. weird mesh error. Any help?
  142. Hiding unseen polygons???
  143. viewport lighting issue...please help.
  144. A couple of Painting questions!
  145. How can you paint on your model without projection master?
  146. EditMode will not Reactivate
  147. Creating Normal Maps
  148. Perspective/Orthographic, which do you Model in?
  149. Need help on UVW and displacement!
  150. You know, I really love Zbrush, but..
  151. holes in mesh when import to zbrush 3.12
  152. multiple UV possible?
  153. Mirroing UVS
  154. 3.1 crashing while saving
  155. how to make a true cube3d in 3.1
  156. Can one import vertex colour into Zbrush from another app ?
  157. Changing the underlying basemesh of a nearly finished Sculpt?
  158. Pls. help about zmovie
  159. Mirroring/posing workflow layers?
  160. TUTORIAL DVD's - 'Hidden Files'
  161. Rock sculpting
  162. Local Subdivision and Layers
  163. Zmapper problem
  164. Ways to replace limbs?
  165. exporting polypainted meshes
  166. seeking wrinkle brushes...
  167. Group split and keeping the layers
  168. rendering matcap in modo ?
  169. Late to the party...and hoping for a miracle.
  170. Material 2 texture
  171. Zbrush can't open the displacement maps it creates?
  172. Move tool doesnt move all of Sub-tool
  173. UV map from modo problem
  174. Super Pixelated Model
  175. colour to texture issue
  176. Grabbing normal map from document
  177. subtool looses pivot point
  178. How to...Mirror a sub tool?
  179. Multiple Light Sources
  180. Eyes
  181. Question regarding Maya-to-ZBrush workflow
  182. Uv problem
  183. mudbox vs zbrush (zproject)
  184. Add a vest to my torso but still keep existing work done in the arms & hands.
  185. Tutorial! How to lose subtools and influence death.
  186. displacement hint
  187. UV mapping / col to texture
  188. Maya2008 Extended to Zbrush 3.1 export
  189. Best FREE Zbrush 3.1 texturing/painting tutorials?
  190. How do you lineup two ztools
  191. Transfering details from old to new mesh
  192. Question on using Photoshop to texture (aka creating UV texture maps)
  193. Advanced rendering in zbrush?
  194. "merging subtool 1 & 2 but not the 3:rd"
  195. rapid UI in zbrush 3.1
  196. How do I capture high frequency detail only into a normal map?
  197. how to move "super average mans" body?
  198. can new zbrush match maya or 3dsmax renders?
  199. Movie Length<39 sec
  200. anyone recognize these maya displacent artifacts?
  201. Brush Icon Does Not update in 3.12
  202. smart quading a low poly mesh
  203. displacement map noise
  204. Hard crashes importing OBJs
  205. Problem in Z Applink
  206. how do i get a refernce image into zbrush?
  207. Import obj again into zbrush and exploit!?
  208. how to clean a line? - goofed up my model
  209. Precision Masking using Layers? Possible?
  210. Attaching imported hands to original mesh
  211. Displacement map button does not appear
  212. Zmapper config for XSI
  213. connecting body parts
  214. Unwanted reverting UVs
  215. How do you Preserve Poly groups ?
  216. UV maps for a full body model??
  217. PM - pick up doesn't work ???
  218. Huge personal feedback
  219. Lasso-Selection with Symmetry?
  220. How do I get good renders in Zbrush?
  221. Smart ReSym ?
  222. Load Material Grayed Out
  223. How long does a character REALLY take?
  224. New problem
  225. How do I hide individual polygons?
  226. texture auv and maya issue
  227. Retopologized tool to 3ds max and back to Zbrush
  228. Problem with Symmetry! Help!
  229. Importing 2 mesh objects, and Freezing 1 ?
  230. Working with separated head and body together.
  231. Zbrush subdividing mesh when I import low lvl OBJ
  232. OBJ model with ZBrush symmetry issues
  233. OBJ model with ZBrush symmetry issues
  234. ZMapper for MAC
  235. New to Zbrush Texturing. Pointers Appreciated.
  236. Posing in your Workflow?
  237. Cinema 4D to Zbrush: how export the mesh correctly for use in Zbrush?
  238. mesh specifications
  239. Adding a hand subtool/transpose problem/question
  240. Importing / Exporting OBJs
  241. retopologizing problems
  242. How to avoid compacting memory?
  243. Basic Maya planar texture projection question
  244. Import hell
  245. Why can't I Import in photoshop textures in z3
  246. Resymm error
  247. normalless holes in my normal map
  248. anyone know if this works with Zbrush?
  249. more than 4GB RAM for Zbrush - solution?
  250. 2 quick questions