- texture help
- Uv Check problems
- OBJ Import - Smaller model on import!?
- Importing for UVs and it's different..
- Problems with exporting Displacement Maps
- Real beginners questions
- High Res Scan, to lo res box model???
- Locking View In Place?
- File size issues
- zbrush to maya normal maps?
- SubD causing problems on subtool (possible double post)
- Texture to Colorize
- rigging questions
- Colors to texture alignment problem
- Whats with the Max-Zbrush scales anyway?
- HOW TO achieve this look ?
- add thickness - need help
- Easy Intensity
- dots (within transform)
- zbrush pipeline Q
- Merging Subtools - Losing Divisions?
- High Res mesh + Normal Map v Low Res Mesh + Displacement Map?
- Export from Zbrush to 3ds max?
- Create Maps from higher subdivisions - Without morph target
- Hair Creation
- Is this possible and is there a tute for it?
- Zbrush 3.1 to Maya 8.5 Displacement issues
- Subdividing only a part and not smoothing
- Brush Presets question
- A few painted polygons covered by materials without my permission
- noob question: Zsphere woes :(
- material to texture file?
- Help About CreaseDivide
- Are there any special tricks for this?
- Skin thickness Problem
- partial retopo?
- Advice on baking normal maps
- 2.5 symmetry importing problems
- Retopologising a 1M+ poly Head the non-tedious way?
- Normal Face problem
- unify/ morph question
- ZProject beyond basic
- High Detail "Q"
- Scroll Document woes?
- Rendering in Zbrush
- Sculpting cloth folds ...
- Local Subdivide Kills UV's ?
- Problem with Zbrush Doing Symmetry
- Create DispMap blanked out?
- can You Alpha A Texture
- Any 'Paint patterns' feature in Zbrush?
- Help With Auv Map Per Subtool = Not Working :(
- FillObject
- Teeth & Gums modeling Question
- Recommended Settings for an 8GB RAM system?
- Poly>txr
- Meshinsert brushes stroke question.
- Normal Map texture deformation
- displacement exporter practical guide link out of date
- Polypaint to texture with weird noise!!
- Polypainting problem-unwanted material showing through
- 2 Zplug folders
- dual displays for dummies
- New Uvs = Geometry Shift?
- UV layout, Normal & Ambient Occlusion solutions: which is best?
- Weird bug with alpha brushes
- Zbrush / 3dsmax 2009 ?
- UV wrapping with multi subdivisions
- displacement using renderman slim?
- ZAppLink problem
- Retopology Problems
- Managing Materials
- Displacement Map Problem - Splits along uv edges?
- Lost Symmetry.. Help.
- Exporting Out Model, or Normals out of Zbrush
- zBrush performance depends on what?
- Morph Target effects displacement maps
- Texture ANd Export Problem
- zbrush 2 maya uv problem
- Can't export anything..
- scale and transform problems - please help
- High res texture on low-poly model?
- ZBrush 3.1 still too unstable ! (unless it's my hardware...)
- Zbrush 2 UV issues - Swift Help Needed!
- how to select a polygroup without masking?
- Symmetry Question
- Switched from ZB 2 --> ZB 3
- Question about Zproject Texture
- zbrush 2:Texturing and uv mapping
- Another displacement trouble thread
- Is it generally better to push than pull?
- UV Mapping Woes
- image based painting
- normal map projection
- Problem with painting> UVW map can anybody help?
- blending materials
- Storing morph targets in conjunction with subtools
- Help fixing something small
- EYES - ZBRUSH TO MAYA (Mental Ray)
- Floating licenses
- Post UV-mapping for Zbrush produced meshes?
- Creating a hole in meshes
- Subtool Obj Export To Maya
- Subtools SubD problem.Spikes r poppin
- zbrush flatten texture help needed!
- UI Font?
- problems on reprojecting details
- The "move" brush
- HELP - i deleted my model by accident, and cant get it back
- Very important (PLEASE HELP)!!??
- Does SpaceNavigator work on Zbrush?
- Zbrush3 will not launch on Vista 64-bit workstation Norton Antivirus File isse FIXED!
- Character ZBrush to Maya Trouble
- Sewing a seam or combining sub tools
- Flatten tool
- Help please.
- Am I just plain-retarded?
- Hello - new to zbrush and 3d art
- Need knowledge on getting high poly to low poly.
- [REQUEST] Making UV's and Realistic Head Texturing using Zapplink
- ZB3.1 crashes or doesn't work when zooming, scrolling, or performing basic tasks
- Zphere Issues
- Help needed - removing "folds" on Anubis' skin
- Masking crashes
- Zapplink problem
- armor in zbrush
- Questions about UV in Zbrush
- animation-suitable topology???
- Turntable for multiple passes.
- Making displacement takes 2 hours??
- Col>Txr Sub tools all on 1 Texture (problem solved)
- Zbrush and MakeHuman 0.9
- Crash on Movie Export
- Where is my ZMapper menu?
- New Here (Need Some Help)
- alpha, ambient occlusion and depth mask to photoshop cs3
- 强烈希望zbrush3.1能出个中文版的!!!
- Transfer 2D to 3D in Zbrush
- How to drop UVmap after Sculpting and use Automatic instead
- symmetry sculpting with other half hidden?
- hel when u need somebody
- Displacement Questions
- edit topology errors
- MD3 to Maya - Quick Codes - Alpha Gain - ???
- Zapplink/Mesh issue
- Displacement Map query
- smooth on export
- An Ideal Work Station for ZB3.1???
- Eyeball Geometry Crashing ZB
- Displacement helppppp!
- 3ds Max 9 - Mental Ray - Displacement with SSS shader?
- troubles with normal maps
- Tablet Pen vs. Mouse?
- brush texture
- Quick question on centering
- Displacement map destroyed on export.
- ZBrush v3.1 won't start....
- zb3 closes itself after selecting 30 day trial
- zspheres symmetry issues
- Mental Ray Displacement in Maya 08
- Spider-man
- rendering videos with zbrush
- Transfering UVs
- Buttoned up shirts, Best way to model?
- Jagged Renders
- Applying different texture maps to each subtool?
- Problems with masking with a stencil and projection master
- Discrepancies changing from color->texture
- Zbrush conversion of 3dsmax Quads
- High res poly groups
- ant tool on Z Classroom Video
- Opening a Document on two different copies
- How do I keep lowest sub-level unaffected?
- Zbrush to Cinema 4D
- Is it possible to paint a texture?
- Zbrush Editing Q
- Maya said Mesh not compatible....???
- Displacement Map not Mapping Properly!
- zbrush executable has stopped working
- How to create the "exact'displacement map
- creating clothes
- hard edge displacement map
- Blood over shiny chrome
- Adding new geometry on an already subdivided mesh
- Framing high qualiy renders ...
- Help! Retopo suggestion/critique/problems
- Texture Painting
- I want to bake Zbrush material. Help me?
- Couple Question regardin fine detail work - GOT SOLUTION! need confirmation
- retopologising a mesh after loading saved tool, topology links wont show on viewport
- How to restore the painted material to default active shader?
- Workflow Question?
- workflow question. How do you deal with Displacment maps when sub tools are involved?
- Modo/Lightwave displacement artifacts
- Having Problems with shadows
- Perspective camera
- zbrush and xsi workflow
- "Unable to create movie file"
- Turn Stencil to Mask?
- Move Rotation button on Stencil pop-up menu causing crash.
- RAM memory and ZBrush optimization
- jagged edges
- ZBrush using Fusion and Cintiq
- Wings 3D base mesh HELP!
- is there anyway to get the result of a boolean cut in 3d moding mode?
- Can't move alpha stencil
- Morph Target problem
- flipped normal maps
- (Edge Loop) functions invisible in geometry palette
- Projection Master - Geometry Deformation problem - fixed
- RAID Problems
- Applying one morph target to various meshes?
- How do I Retopo the inside of a mask/object?? Difficult to see. Suggestions?
- Is it possible to mask by texture...?
- normal map problem?
- Some normal mapping issues (Max question)
- Displacement map...?
- newbie question re rendering
- simple zsphere question
- Material from Z brush to 3d studio??
- Topology rebind mesh
- Can we PLEASE get support for Quadrilateral Remeshing in Zbrush?
- Col>Txr acting funky
- Can you rename and delete tools from the tool palette?
- Problem with Image Planes
- Is this a bug?
- Ice using ZBrush
- what kind of brush tool
- rendering problems
- Updating Old Version and Morphing tutorial?
- GrpSplit ...Reverse?
- [SOLVED] can you switch the ref model to an updated model mid topology build?
- Weird problem when subdividing.
- Exporting a bump map from Zbrush
- Need help from 2d (drawing) to 3d Model
- canīt use 3d layer anymore....
- ZBrush 3 for the Mac 2008?
- displacement render distortion in mental ray
- Exporting Morph to use in Poser - Help Needed!
- Seams between Subtools. Workflow?
- Render help Zbrush to *Maya*
- I'm having problem with smooth brush.
- Weird problem when doing retopo (flip face?)
- Transfering UVs
- Unexplained crash
- Found it! A Solution for ZB3-to-Poser MT problems!
- UV seams joining up
- Mac & Zbrush 3 Thread
- Remove color from a subtool?
- Poser 7 & Vue 6, do they support normal maps from ZB models?