- Camera view and hiding ztools
- Displacement map help
- noob create displacement map???
- help with building a system optimized for zbrush
- assign shortcuts to brushes
- Controlling the spec on materials
- Need more detail and better computer. Help!
- obj explodes?
- Qustion: Masking, Adding to Intensity mask
- Topology/Projection/Preview Problems
- retopology- mask area from projection?
- my post doesn't appear!
- help!!!
- zbrush to modo?
- STRANGE ReTOPO PROBLEMS (STILL)
- Applying Texture for model (ZB3->3dsMax)
- Zsphere breasts?
- Scale tool is not respecting transpose axis line.
- Achieving a "painted" final comp - how?
- few questions about rendering in zBrush
- Can't export 32 bit Normal map
- Zmapper vs. standard Create normals button?
- Please Help, material problem
- I have a question
- retopo suggestions...kinda clueless
- ZMapper dialog not displaying?
- Collission!
- Replace uvs
- Moving vertex on zbrush 3.1
- Can you load UV's?
- Pixologic link in upper left hand corner
- Does HD sculpting bake materials in?
- Odd Normal result - help please
- make Zbrush remember the brush setting, how?
- How many polys can YOUR system support?
- Yet another Zbrush to Maya problem ;)
- question about layers
- Edit Topology Stopped Working
- messed up uvs when saving ZTL
- Exporting objects without map
- Displacement Exporter needed
- Recover UV, Recover low poly mesh and crash (3420)?
- Materials and ordering
- Strange problems with new uv set
- ZMapper on an Intel Mac?
- I have no LoadMT-Button (or: how to Morph between Objects)
- Exported ZBrush Texture, what now?
- normal map theory: overlapping uvs after Zbrush export
- Arg, Zspheres! Why are they so difficult?
- Project saved as document, can no longer edit
- Help: Zbrush 3.1 won't save Mesh Info in Interface
- A high subdiv to low subdiv shrink problem
- UVs Overlapping Exported from Maya to Zbrush
- Zoom Lock
- RAPID PROTOTYPING Companies
- MentalRay won't render disp map from Zbrush
- X64 XP or X64 Vista for Zbrush 3.1
- import photosop(abr) brush ??
- Problem with Zmapper - "Flat" areas on Normal map - Help!?
- Symmetry after transpose
- Weird happenings!!!!
- Retopo and obj import
- Mirroring / Resym a topology ?
- UV problem ZB Maya
- Masking Problem
- How do you texture Multiple Displacement Maps in Zbrush
- Aurick or anybody?Tablet size for 22" monitor?
- this is a stupid question, about the menu
- Zbrush is not creating same uv layout for same objects when Auv tiles is used
- Help with Zbrush 3.1 / 3D StudioMax
- topology problem
- Zbrush Materials and Lighting
- Lock certain vertices in ZB2?
- Glass jar??
- what was that brush?
- which software does not cause exploding meshes?
- Strange Spike distortion on Zspheres
- Can zbrush create high frequency normal maps???
- Best practices for maintaining symmetry?
- saving/screenshot with Alpha channel ?
- GUI Interface
- Displacement issues (max/vray)!
- Zbrush compliance certification, a solution to tif import and mesh exploding
- Align Tool
- Some question about...
- Stranger shadows in render pls help
- Couple zbrush 3 questions
- XAML export?
- Smooth UVs conundrum???
- Can ZBrush create "Toon shader"?
- Texture not picking up
- mem preferences not saving
- Colorized Glow render crash (Z3.1+Vista64)
- New Tool Doesn't Display Texture
- Preview window problem
- Spiralled Tape
- saving masks paint on the model?
- Unwrapping 3D tool into 2.5D?
- texture uv
- Question about symmetrical sculpting on non-symmetrical model
- Base Meshes and Sub Div blues.
- How to be good modeler (Sculptor)?
- Newbie questions
- Like Mudbox flatten?
- Changing high res model to lowres.
- tablet pc open GL error
- Wrong System Clock????
- Maya(model + uvs) -> Zbrush (texture) -> Maya (completed)
- How to work with normal maps
- 3rd Year animtation Video - Help!
- do you sculpt in perspective or orthagraphic mode?
- HD Geometry and retopology
- Zspheres, Preview Mode and Morph Target
- Multiple Subtools, and how they affect Texture/Normal map export...?
- Morphing Zbrush-3dsmax ?
- Question about saving 'Document'
- Subtools and textures
- why?
- How Do I Change The Poly Count?
- Duplicating 3d layer information
- Just a quick question on normal maps and UV templates
- Can't get my model transparent
- polypainting and exporting
- Subtool Question?
- snap
- drawing transpose line +poseable symmetry?
- Two quick questions about stencils
- Can you paint color maps and bump maps simultaniously?
- Project model onto another model
- exploding stars and inverted layer brush
- Zbrush is giving me a "must have identical number of..." on import...???
- Making a model larger resolution?
- cannot select fill object
- DT-Texturing with Zbrush 3 explained for XSI & Maya.......... but what about 3ds Max?
- ZB, Displacement Exporter
- Is there a color picker? Light not working?
- Displacement Map with Normal Map Together
- Move Tool Help (only Part Of Model)
- Building from an .obj – assistance/advice reqd
- anyone else got this anoying constant bug?
- STL file?
- UV Mapping
- A very small help
- IMPORT Scale help
- Basics: What is the best way to set up a scene?
- Mac Users Running Under Paralells
- Zsphere question
- Zscript Interface error
- OUCH! Buried in the Community Forum
- Zmapper and multi uv group issue
- How do I assign a texture/color to an individual subtool?
- in PM,texture be disableed?after loaded image Plane ,it become enable?
- Question about zproject brush
- How often do you use displacement map / bump map ?
- is it possible...
- Modeling from Reference Images
- Col2texture doesn't work for me...
- Question about subdividing geometry
- Rotate while working?
- No Anti-Aliasing in Render ?
- Maximum Stroke
- How to do this? bak a gray bump map in ZB.
- Zbrush exporting?
- HD Geometery and Disp Maps
- brush not symetric
- delete edges or merge vertex
- error : locked main mem in list-out
- Combining Meshes
- Multi Displacement 3
- Backdrop image
- ZMapper vs Tools ZB Displacement and Normal Map function
- How do you apply Multiple Displacement Maps in Maya with shaders
- I cannot sign in...
- 2 objs in 3D space but Editing only one at a time - is it possible?
- Tutorial on Seamless Mesh Combine ?
- Unwrapp settings
- How can I add a reference image in Zbush3?
- questions about realistic skin
- Eyedropper function in Zbrush?
- Process questions: best approach to texture/paint and render once model is done
- Lizard Scales - Random Alphas?
- Noob Question....
- Problem with Zbrush 3.1 when saving
- transpose / sub tool master plugin error
- activate symmetry?
- Cant zoom in on my model all the way?
- Zbrush with Cintiq issue
- making use of partitions of UV Set Space - Possible?
- Problem with Size of OBJ !
- Snap Align Subtools
- Zbrush to ArtCam?
- Export proplem
- Normal Maps Across Multiple Subtools???
- Deleting part of the geometry
- Technique for tileable normals/geometry based on textures?
- Texturing AND displacement in Zbrush at once then export to maya
- How is this guy doing this?
- Smoothing crash
- Posing using a ZSphere rig?
- problem applying texture to eyeballs
- Brush Presets
- Displacement Problems in maya 2008, Tested everything
- zbrush 2 on mac problems
- Zbrush 3.1 - Zmapper problem!!
- question on displacement and subtools
- Viewport veery slooow... with Dell M90
- Why do the edit buttons go away?
- A Great Idea ?
- 'Clay sculpting' technique
- Strange Texture Artifact
- ZBrush as a stand-alone; not complementary to Max or Maya??
- 3d max tri selection.
- .obj resources?
- Newbie Sub-D question
- SUBTOOLS & SAVING INDIVIDUAL SUBTOOLS
- subtool
- Stumped on exporting displacement map.. help?
- Problem with Multi Markers and increased doc size.
- New here .. . Need Advice
- What's the current version of zmapper?
- ZB 3.1 doesn't remember last used directorys contrary to ZB 2.0!?
- how to evenly distribute a texture over a model
- Really idiot question
- lost replies?
- Displacement creating.. how to you fix the uv seams?
- My Precious Wireframe !
- Unaccessible thread?
- Need help with Customised UI and missing hotkey assignments :(
- zbrush to maya
- Exploded between level 4 and 5
- Texturing uv groups question.. and problems i solved for noobs like me
- Has anyone got the trial displacement sword or head to work in Vue 6 Infinite?
- If I hide a leg, scult on the other one, how can I transfer this to the hidden leg?
- Flatten is acting up. More likely I haven't accounted for something
- what kind of computer do I need for zbrush
- Symmetry Not Working After Retop
- Texture no rendering over Displacement in Maya Mental Ray.
- Re-topology visualisation problems....
- importing OBJ from max 9
- Creating Normal Map & Displacement Maps from HD Sculpted Geometry?
- Question regarding zbrush layers
- Do I need...
- ZBrush and Parallels Desktop 3.0 for Mac
- help with uv's in zmapper
- Import multiple objs as subtool?
- Many subtools = much memory
- Zclassroom down?
- Zclassroom mov files.. any alternative player?
- Creating Diffuse textures
- Shift Smooth with Fast Mallet