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  1. Camera view and hiding ztools
  2. Displacement map help
  3. noob create displacement map???
  4. help with building a system optimized for zbrush
  5. assign shortcuts to brushes
  6. Controlling the spec on materials
  7. Need more detail and better computer. Help!
  8. obj explodes?
  9. Qustion: Masking, Adding to Intensity mask
  10. Topology/Projection/Preview Problems
  11. retopology- mask area from projection?
  12. my post doesn't appear!
  13. help!!!
  14. zbrush to modo?
  15. STRANGE ReTOPO PROBLEMS (STILL)
  16. Applying Texture for model (ZB3->3dsMax)
  17. Zsphere breasts?
  18. Scale tool is not respecting transpose axis line.
  19. Achieving a "painted" final comp - how?
  20. few questions about rendering in zBrush
  21. Can't export 32 bit Normal map
  22. Zmapper vs. standard Create normals button?
  23. Please Help, material problem
  24. I have a question
  25. retopo suggestions...kinda clueless
  26. ZMapper dialog not displaying?
  27. Collission!
  28. Replace uvs
  29. Moving vertex on zbrush 3.1
  30. Can you load UV's?
  31. Pixologic link in upper left hand corner
  32. Does HD sculpting bake materials in?
  33. Odd Normal result - help please
  34. make Zbrush remember the brush setting, how?
  35. How many polys can YOUR system support?
  36. Yet another Zbrush to Maya problem ;)
  37. question about layers
  38. Edit Topology Stopped Working
  39. messed up uvs when saving ZTL
  40. Exporting objects without map
  41. Displacement Exporter needed
  42. Recover UV, Recover low poly mesh and crash (3420)?
  43. Materials and ordering
  44. Strange problems with new uv set
  45. ZMapper on an Intel Mac?
  46. I have no LoadMT-Button (or: how to Morph between Objects)
  47. Exported ZBrush Texture, what now?
  48. normal map theory: overlapping uvs after Zbrush export
  49. Arg, Zspheres! Why are they so difficult?
  50. Project saved as document, can no longer edit
  51. Help: Zbrush 3.1 won't save Mesh Info in Interface
  52. A high subdiv to low subdiv shrink problem
  53. UVs Overlapping Exported from Maya to Zbrush
  54. Zoom Lock
  55. RAPID PROTOTYPING Companies
  56. MentalRay won't render disp map from Zbrush
  57. X64 XP or X64 Vista for Zbrush 3.1
  58. import photosop(abr) brush ??
  59. Problem with Zmapper - "Flat" areas on Normal map - Help!?
  60. Symmetry after transpose
  61. Weird happenings!!!!
  62. Retopo and obj import
  63. Mirroring / Resym a topology ?
  64. UV problem ZB Maya
  65. Masking Problem
  66. How do you texture Multiple Displacement Maps in Zbrush
  67. Aurick or anybody?Tablet size for 22" monitor?
  68. this is a stupid question, about the menu
  69. Zbrush is not creating same uv layout for same objects when Auv tiles is used
  70. Help with Zbrush 3.1 / 3D StudioMax
  71. topology problem
  72. Zbrush Materials and Lighting
  73. Lock certain vertices in ZB2?
  74. Glass jar??
  75. what was that brush?
  76. which software does not cause exploding meshes?
  77. Strange Spike distortion on Zspheres
  78. Can zbrush create high frequency normal maps???
  79. Best practices for maintaining symmetry?
  80. saving/screenshot with Alpha channel ?
  81. GUI Interface
  82. Displacement issues (max/vray)!
  83. Zbrush compliance certification, a solution to tif import and mesh exploding
  84. Align Tool
  85. Some question about...
  86. Stranger shadows in render pls help
  87. Couple zbrush 3 questions
  88. XAML export?
  89. Smooth UVs conundrum???
  90. Can ZBrush create "Toon shader"?
  91. Texture not picking up
  92. mem preferences not saving
  93. Colorized Glow render crash (Z3.1+Vista64)
  94. New Tool Doesn't Display Texture
  95. Preview window problem
  96. Spiralled Tape
  97. saving masks paint on the model?
  98. Unwrapping 3D tool into 2.5D?
  99. texture uv
  100. Question about symmetrical sculpting on non-symmetrical model
  101. Base Meshes and Sub Div blues.
  102. How to be good modeler (Sculptor)?
  103. Newbie questions
  104. Like Mudbox flatten?
  105. Changing high res model to lowres.
  106. tablet pc open GL error
  107. Wrong System Clock????
  108. Maya(model + uvs) -> Zbrush (texture) -> Maya (completed)
  109. How to work with normal maps
  110. 3rd Year animtation Video - Help!
  111. do you sculpt in perspective or orthagraphic mode?
  112. HD Geometry and retopology
  113. Zspheres, Preview Mode and Morph Target
  114. Multiple Subtools, and how they affect Texture/Normal map export...?
  115. Morphing Zbrush-3dsmax ?
  116. Question about saving 'Document'
  117. Subtools and textures
  118. why?
  119. How Do I Change The Poly Count?
  120. Duplicating 3d layer information
  121. Just a quick question on normal maps and UV templates
  122. Can't get my model transparent
  123. polypainting and exporting
  124. Subtool Question?
  125. snap
  126. drawing transpose line +poseable symmetry?
  127. Two quick questions about stencils
  128. Can you paint color maps and bump maps simultaniously?
  129. Project model onto another model
  130. exploding stars and inverted layer brush
  131. Zbrush is giving me a "must have identical number of..." on import...???
  132. Making a model larger resolution?
  133. cannot select fill object
  134. DT-Texturing with Zbrush 3 explained for XSI & Maya.......... but what about 3ds Max?
  135. ZB, Displacement Exporter
  136. Is there a color picker? Light not working?
  137. Displacement Map with Normal Map Together
  138. Move Tool Help (only Part Of Model)
  139. Building from an .obj – assistance/advice reqd
  140. anyone else got this anoying constant bug?
  141. STL file?
  142. UV Mapping
  143. A very small help
  144. IMPORT Scale help
  145. Basics: What is the best way to set up a scene?
  146. Mac Users Running Under Paralells
  147. Zsphere question
  148. Zscript Interface error
  149. OUCH! Buried in the Community Forum
  150. Zmapper and multi uv group issue
  151. How do I assign a texture/color to an individual subtool?
  152. in PM,texture be disableed?after loaded image Plane ,it become enable?
  153. Question about zproject brush
  154. How often do you use displacement map / bump map ?
  155. is it possible...
  156. Modeling from Reference Images
  157. Col2texture doesn't work for me...
  158. Question about subdividing geometry
  159. Rotate while working?
  160. No Anti-Aliasing in Render ?
  161. Maximum Stroke
  162. How to do this? bak a gray bump map in ZB.
  163. Zbrush exporting?
  164. HD Geometery and Disp Maps
  165. brush not symetric
  166. delete edges or merge vertex
  167. error : locked main mem in list-out
  168. Combining Meshes
  169. Multi Displacement 3
  170. Backdrop image
  171. ZMapper vs Tools ZB Displacement and Normal Map function
  172. How do you apply Multiple Displacement Maps in Maya with shaders
  173. I cannot sign in...
  174. 2 objs in 3D space but Editing only one at a time - is it possible?
  175. Tutorial on Seamless Mesh Combine ?
  176. Unwrapp settings
  177. How can I add a reference image in Zbush3?
  178. questions about realistic skin
  179. Eyedropper function in Zbrush?
  180. Process questions: best approach to texture/paint and render once model is done
  181. Lizard Scales - Random Alphas?
  182. Noob Question....
  183. Problem with Zbrush 3.1 when saving
  184. transpose / sub tool master plugin error
  185. activate symmetry?
  186. Cant zoom in on my model all the way?
  187. Zbrush with Cintiq issue
  188. making use of partitions of UV Set Space - Possible?
  189. Problem with Size of OBJ !
  190. Snap Align Subtools
  191. Zbrush to ArtCam?
  192. Export proplem
  193. Normal Maps Across Multiple Subtools???
  194. Deleting part of the geometry
  195. Technique for tileable normals/geometry based on textures?
  196. Texturing AND displacement in Zbrush at once then export to maya
  197. How is this guy doing this?
  198. Smoothing crash
  199. Posing using a ZSphere rig?
  200. problem applying texture to eyeballs
  201. Brush Presets
  202. Displacement Problems in maya 2008, Tested everything
  203. zbrush 2 on mac problems
  204. Zbrush 3.1 - Zmapper problem!!
  205. question on displacement and subtools
  206. Viewport veery slooow... with Dell M90
  207. Why do the edit buttons go away?
  208. A Great Idea ?
  209. 'Clay sculpting' technique
  210. Strange Texture Artifact
  211. ZBrush as a stand-alone; not complementary to Max or Maya??
  212. 3d max tri selection.
  213. .obj resources?
  214. Newbie Sub-D question
  215. SUBTOOLS & SAVING INDIVIDUAL SUBTOOLS
  216. subtool
  217. Stumped on exporting displacement map.. help?
  218. Problem with Multi Markers and increased doc size.
  219. New here .. . Need Advice
  220. What's the current version of zmapper?
  221. ZB 3.1 doesn't remember last used directorys contrary to ZB 2.0!?
  222. how to evenly distribute a texture over a model
  223. Really idiot question
  224. lost replies?
  225. Displacement creating.. how to you fix the uv seams?
  226. My Precious Wireframe !
  227. Unaccessible thread?
  228. Need help with Customised UI and missing hotkey assignments :(
  229. zbrush to maya
  230. Exploded between level 4 and 5
  231. Texturing uv groups question.. and problems i solved for noobs like me
  232. Has anyone got the trial displacement sword or head to work in Vue 6 Infinite?
  233. If I hide a leg, scult on the other one, how can I transfer this to the hidden leg?
  234. Flatten is acting up. More likely I haven't accounted for something
  235. what kind of computer do I need for zbrush
  236. Symmetry Not Working After Retop
  237. Texture no rendering over Displacement in Maya Mental Ray.
  238. Re-topology visualisation problems....
  239. importing OBJ from max 9
  240. Creating Normal Map & Displacement Maps from HD Sculpted Geometry?
  241. Question regarding zbrush layers
  242. Do I need...
  243. ZBrush and Parallels Desktop 3.0 for Mac
  244. help with uv's in zmapper
  245. Import multiple objs as subtool?
  246. Many subtools = much memory
  247. Zclassroom down?
  248. Zclassroom mov files.. any alternative player?
  249. Creating Diffuse textures
  250. Shift Smooth with Fast Mallet