- Advice on head proportions
- Licensing problem
- Normal maps in Max
- Zbrush 2 instalation on windows Vista.
- matcaping different subtools?
- subtool transparency???
- whats a really good amount of memory to use?
- about polypainting
- zmapper weird behavior...
- Z3 to C4d adaptive UVs?
- zProject crashing zb3
- Fiber tool?
- Dumb question! Sorry!
- Zapplink
- Where are the Material Modifiers as in ZB2
- Texture painting?
- does parrallel slowdown zbrush?
- Displacement errors A.K.A. Id10t error
- mask from color, how?
- Cutting Holes.
- Weird issue with polypainting
- Normals of my mesh are inconsistent. Please help.
- automarker problem
- ZBrush to Lightwave displacement artifacting
- Hotkeys/Undo
- Dual Monitors
- multiple-displac.Maps in animation in maya..how?
- brushes, nightmare
- Recreating Hi-res Detail on a New Low-res Mesh??
- Materials / Material Packs for ZB 3.1
- Projection and Topology. Keeping all details and all subdiv levels[SOLVED]
- Color Palette Issues
- Subdivision History/Geometry Question
- parrallels crash.
- Confused about the plane3d in 3.1
- Zbrush and 3ds Max
- Just one question
- Zbrush Turntable movie issue
- Customise UI stops Ctrl+Z key from working.
- Baking cavities
- Environment artist and Zbrush!
- newbee questions
- Zbrush 3.1 keeps crashing upon import
- -
- delete tools/objects from screen
- 3.1 Crashing upon import of Morph Target
- Please,Zsphere......
- Couple of Macro Problems
- Cavity Questions
- PolyPainting
- ZB 3.1 Project Master Issues When Dropping Color Maps
- Need UV tutorial
- displ map export...weird result?
- zmapper export xsi problem?
- Zmapper bug on a model With multiple Uv sets
- zbrush 3.1 rapid ui
- Intous 3 Buttons, Ctrl and Shift together don't work?
- [Video] Point "Snapping" Trouble, Is this a bug? (Points moving in Viewports ZDepth)
- Seperate Base Mesh and Hi Res mesh
- Posable Symmetry not working at all...
- size of document
- render bug
- Cant exsport model to 3DSMAX9
- Topology & Rigging are missing.
- give us autosave
- help with the move and transpose
- Hideous stretched materials.
- Tools not scaling independently
- How to paint on the canvas?
- Zbrush .TGA format?
- Help with Retopology
- 7900gt or xfx 8600gt fatality
- Fixing a messy mesh (searched and read)
- Global brush settings for MRGB, RGB, and M?
- Import tools button is broken
- Bug: transfer texture on diff UVS?
- Relief Mapping????
- (3DS Max) tangent space normal map problem
- Converting triangles to quads for ZBrush
- NewB, Displacement seams look wrong?
- What maya shader do you guys use to apply these maps?
- Maya to Zbrush UV's?
- scale issues with exported/imported zsphere mesh
- Highest memory preferences i can go to?
- Zbrush3.1 Normal Map problem. *pics*
- Forgot to move UV's to UVspace in Maya
- Straight line with Retopology
- combining subtools into 1?
- Generating Normal/Displacment Maps
- exporting tile textures in zbrush
- 3.1 upadate messed my licence file up, how do I fix this?
- Generating normal maps in 3DS Max from ZBrush Model
- Projection Master problem
- Lost Model Crashed Zbrush
- Normal mapping problem help?
- Zbrush (complete noob question)
- GUV-texturingproblem in Poser7
- How to sculpt rock with sharper egdes?
- Why does Zbrush change Geo?
- HighDef displacement maps
- Painting Fabric Detail
- post reply trouble.
- Tentacles?!?!
- Polypaint in 3D Layers?
- How do I sculpt this (snake model)?
- flipping face problem
- Edit/Transform Problem
- Zbursh - Maya Intergration problem plz help
- wires, tubes....and so on.....
- a model, to start one
- Naming custom alphas
- Material question - Texturing something white
- ZBrush 3.1 crashes after being run once.
- Stroke fade
- blendshaping with displacement maps in maya
- Symmetry Works on X but not Y and Z
- Udated from 3 to 3.1, symmetry Mod dont work!!!
- Help! with modeling and painting.....
- How To: Use Color to Texture [ Col>Tex ]
- Cut or delete
- About to reinstall on Vista 64. Couple questions...
- Help exporting zmovie turnaround
- Transfer color information between models?
- ZBRUSH 64 Bit ON OS X Leopard?
- Help, help.
- Ztool/Poly Mesh/Adaptive Skin/Unified Skin
- seeking advice on masking and topological masking
- Can only the standard brush be used when creating displacement maps?
- unable to read virtual memory part 3
- wheres the paint brush
- HOW to take Mesh from maya, detailing in Zbrush, and taking it back
- Does a base mesh need subdividing one level before exporting to zbrush?
- safe bar on and off?
- HELP! I have a crab problem! :(
- reset the pivot?
- Dis[lacement Map Problemo
- newbie here - a brief question on texturing...
- Any Tips For Exporting Displacement maps
- Zmapper with multiple uv sets?
- Color bump settings in 3.1 vs 2
- Zmapper Help Polygroups?
- Demo reel question
- Transfering detail to a similar model.
- maya zbrush error message Tiff format
- Trouble loading tool
- zmapper 3 problem
- Best way to fit a mesh in an other one.
- Partial Retopology
- got a ram upgrade, but its not improving performance
- Correcting Scale and Rotation with Maya: NOT WORKING!!
- Wacom Airbrush in ZBrush
- insert mesh tool?
- From max to zbrush to max again..
- zsphere symmetry problems - help please
- Change brush size on the fly
- Projecting Detail+Polypaint problem
- (Z3.1) Memory problem with Zmapper
- Zbrush 3.1 + Vista intuos3 not working help please!
- rigging problem
- normal & displacement map buttons are inactive in 3.1. Bug??
- Offset/translation on import issue
- Important! Help needed... Automapping?
- Render a jpg of work
- Stroke Length
- ack.... Displacement problem again.
- Transpose Trouble
- Use image to displace in zbrush?
- This the only way to merge tools with subd levels and no intersecting?
- zSPHERE DRAW SIZE QUESTION
- Applying UV RGB texture from another package
- Zbrush>3dmax uv problem (Normal and Displacement map)
- Getting code out of zbrush
- Substraction Subtool Appeding?
- mask tool is not working? 911
- Mind blower....new topology plus new uv? can they transfer?
- 3.2 update
- help with uvs plz
- Alpha stencil won't work
- Z3 -Topology & 3d Printing?
- Please Help DXF OBJ exports flat on one side
- how do i download the demo??
- DISPlACEMENT MAPS are BLANK? HELP!!
- Lost Red wax mat cap material...how do I get it back?
- "codes" for lighting/texturing: How to use
- High Res detail lose when using tool delhidden
- subtool crash
- "Seam" problem with MRGBZGrabber & GrabDoc/Export image- Please help
- Question, Need expertise!
- Clear Mrgb
- Exports to LW mushy
- multiple (photo) texturing on subtools
- Im getting pixelated low resolution alphas ?
- help
- Zbrush 3.1 problems that im sure are common?
- IP address in subscribed changed e-mails.
- where is the link to the zmapper tutorial movie?
- tweak
- Lost menubars: Best reinstall route
- image plane 3 issue
- Mudbox->Zbrush->3dapp?
- quick code for 3D max 9
- Problem with PolyPaint texture
- Issue with 3d Layers?
- Efficient, Affordable Animation?
- faces missing
- Pinching Issue
- Color palette won't work - stays to Black
- Best Monitor Resolution for Z3?
- Newbie Here
- subdivision history prevents subdivision at highest and lowest level subdiv.
- "brush switched with current settings in tact"
- ZBrush crashes when exporting QuickTime (solution IS available page 3)
- I'm almost ready to buy - Need some opinions on how ZB can help me
- Tangent space Normal map flipping some faces?
- wireframe visible in the texture
- painting causes strange effects
- Image plane 3 question...
- Displacement: Renderer Specification?
- computer recommendations for Zbrush3?
- Exporting Sculptures Stills
- problem with Zbrush displacement exporter
- Robotic details?
- Projection master/seam problem - probably covered but the fixes aren't working!
- how can i change the views .. to top and side whith shortcuts
- Z3.1 -> max displacement seams
- Disapointment
- Wheres the dl for zb2.5?
- Question about altered workflow based on Zspheres
- Hard surface modeling.Need sharp edges
- Bump Mapping in ZBrush?
- Rotatedot stroke?
- How to get a mesh to the origin of the coordinate system and lined up with axis
- No displacement detail in Maya
- UV layout before or after importing into Zbrush ?
- Vector Displacement mapping...
- zbrush on crossover for mac???
- 3.1 upgrade?
- Recreating a 3.0 brush
- texturing failure
- Clean User Tool palette.
- Specular maps in 3.1?
- From Document to tool and back again
- a big thankyou and some questions on uv's
- Should I upgrade from 3.0 to 3.1 ?
- newbee
- 64 - bit Z ?
- Too many polygons in the standard sphere?
- Uv Lost after adaptive skin!
- matcap question
- Facial Expressions ?