- Detailing full character issues
- once again mental ray and normal maps
- Disp./bump maps,Blender,ZMapper,3DS MAX,please check it out!
- texture resolution
- size
- How do symmetry mask
- Paint wont Painting ...
- reposing a mesh
- Deleted DefaultZScript.txt by mistake
- reference image Plug in
- displacemap mutidisplacement2 problem
- Zsphere problem
- Problem using inflate on imported mesh
- Multidisplacement2>to MR / Maya
- Rendering problem in Maya
- Full body human with no seams?
- Normal map problem (3D Studio Max)
- Fixing Material
- Painting Issues
- Polygroups 3dMAX
- Morph targets for 3ds Max
- How to use a tiling alpha?
- Uploading a tool
- feature request: position map output
- displacement causing crash
- URGENT help needed! (zbrush to maya model exploding)
- How to Combine Multiple Body Parts into Single Seamless Mesh
- How to increase Zbrush Subdivision capacity!!
- normal map...seams problem.
- 32 bit displacement maps???
- When will Pixologic fix this???!!!
- how to make the result
- error MULTI DISPLACEMENT 2 plugin
- i keep getting weird normal map from zmapper
- Any News lately?
- Need help making subsurface scattering maps
- Textures get blurry when applied?!?!
- 3ds Max > Photoshop > Zbrush (trouble snaping my map to the mesh)
- Bump map disappears after Projection Master
- error MULTI DISPLACEMENT 2 plugin
- Problem with head model. Help!!!
- Zbrush and Vista
- Unwrap UV Modo question
- stroke life problem ?!
- Zbrush and Mac Intel
- i have a simple little question
- Displacement areas look erased!!!
- detailing models and the deco brush
- UV, zbrush To c4d !!!!!!!!
- Sinmple Rendering Question
- Problem with Subdividing Mesh
- A few problems
- Avoiding grey polys in Projection Master and Zapplink?
- noob problem. projection master making me want to swallow a knife.
- Texturing from Photo ref. Problem
- How to flip the V of a texture map on export?
- How do I make just one UV Group under Polygroups?
- Displacement map problem !
- painting layers/channels
- Getting eye sockets to wrap neatly around eyeballs?
- Error No GL_EXT_texture_env_dot3 support!
- Script request
- Tileable texturing and PM Problem
- normal mapped model does not get affected by 3ds max lighting!!
- I must of did something wrong with this normal map, help please.
- Stupid ?
- symmetry problem
- Standard workflow for creating human game model w/Normal Map?
- Smelly Materials
- Stupid but annoying problem. Please help
- problem projection master
- Texture Size
- Simple Rendering Question
- z-brush to Maya displacement map problems
- What's goin on here? Memory Problem?
- Creating a UV in 3D Studio Max Then Coming Into Zbrush
- helmet mesh problem
- smart resym Problem, please help
- Need Help With Displacement
- What Wacom Tablet works best with Zbrush?
- Xsi And Zbrush,artifacts!!!
- Sketch Pad
- Zbrush 2.5 news for febuary?
- MRGBZ grabber - resolution
- Please help - Skin texture
- Question about adaptive skin
- Smooting tools doesn't work even at low res
- Zmapper vs 3DSM vs Maya, who makes the better normal maps?
- What graphics pen do you have or recomend?
- war helmet
- Facial animation with Zbrush ?
- Maya shader network woes!!!!
- MD2 diplacment maps and "zero" tiling
- Have 2gigs RAM, but not enough polys? What gives?
- First Model, And Problem!
- Problem finding the Stop zScript Spot
- Zbrush normalmaps & LW hardbody objects
- Exporting/Importing files from/to Zbrush or to/from 3ds Max 8
- How do i get Normal +Texture to show in Zbrush
- displacement exporter & multi displacement 2 problem ...
- Reposing models in Maya
- Rotate texture question
- Having a problem getting y high poly mesh to displace on lower poly.
- There are still triangles on my editable poly...
- looking for oxide copper shader
- Subdivision relaxes the base mesh, why?
- Creating/Posing single-tool models
- Displacement Map
- changing uv on the same model
- Pixelated textures? :(
- Flying Poly
- Vista and zbrush, installation error?
- I have an ant problem
- Moving anything for more than 2 seconds gets stuck???
- Neub question: How do I remove Zspheres?
- Painting Aircraft Models
- Normal Map Problem (Zbrush 2 3DSMax)
- creating a hand with fingers with zspheres ...is it possible?
- Prevent open edges from shrinking during sub-divide?
- positioning alpha. How to?
- UV map the entire human or just half of it then symmetry?
- Problem with Exporting OBJ files from 3ds Max
- Displacement export to maya
- "camera" rotation
- texture help
- Zbrush NormalMap will not project outwards
- How can I delete edgeloops?
- Ordering Problem...
- need help removing artwork
- Question about giving detail on a fullbody mesh.
- Simetry & Zmapper problem
- Zbrush/Maya import/export problem
- Screwy Interface Problem
- exporting subdivision history from zbrush then into 3ds max 9 for biped. question!
- Z movies
- Zbrush messes up my polygons...
- Importing a model with triangles causes this negative effect (Reference)
- Reference Image 2 DL Page Access Denied
- UV:s are not merged when importing from zbrush
- ZBrush 2 64-bit Windows Version Now Available
- small change in topology
- 3ds Max to zBrush explosions
- strange solution found for projection master artifacting
- Blending objects problem.....
- Can Zbrush recognize Mult/Sub-Object from 3ds Max 8?
- problems with projection master
- Need Help with Normals in Zbrush (Invisible Faces)
- Question about UVgroups
- No more "Spinning" to size?
- Promblem with a texture
- .tif to .map solution
- uv mapping probilam pls help me
- Pretty simple question...
- Couple of Zbrush questions !
- Cursor, can be changed?
- lil' problem with projection master -
- uv seams are all broke!!!!
- texturing pinstripes around a jacket?!
- Somewhat new to Zbrush - running into several problems
- Help w/activating Zbrush 2 on Macbook Pro
- zbrush insufficient memory warning then crash.
- Fine engraving techniques?
- Exporting textures from Zbrush to Max?
- importing subdivided object
- problem converting zbrush disp>.map format
- weird looking texture problem
- Maya 8.5 Normal Map Configuration
- Saving Question
- How to Changing Brush Styles(deco,etc) in Edit Mode
- Subdiv: ZB2Maya Question
- cannot subdivide a file....?
- Can I texture Poser character isn ZBrush?
- Background issue
- perma-mask?
- Color w/ alpha brush Problems!
- How to Add Eyes To My Model
- Texturing problem!
- normal map problem: weird seams
- Wonder Problem In Texturing !!!
- creating displacement map 1:1 ratio
- Quick question - Maya Problem
- Local Subdivision aka MudBox
- Create a normalmap from a jpeg image file?
- Edit Displacment map in Photoshop, view in Zbrush?
- Modeling In preview Mode
- Texture Problem:Max>Zbrush>Max
- PLEASE HELP!! UV problem
- "Polygon" shader material?
- Long generation time on displacement map.
- Zmapper ?
- Zmaper Issues
- License Transfer
- Any Way to make an object conform to another?
- painting only on top of the bumps
- manipulate several 3d objects ?
- inserting the eyes...help
- Great in Zbrush, Muddy in Maya. (Texture Problems.)
- material problem
- problems with my tool and resolutions
- Multi-UV export once again! Lightwave -> ZB
- obj with inverted normals????
- Eraser and Smudge Brushs
- Fed up with Displacement Maps...
- Need advice: how could this be done?
- Customizing my ZBrush Interface, and how to auto load Zscripts?
- normal map problem: with seams
- ZB and a tablet PC?
- jagged edge in disp map
- Question for my Texturing
- I was wondering...
- error message on mac
- DragRect Tool rotation?
- Activation using Internet Explorer
- Rendering in maya 8 mentalray does nothing
- Resolution Problem
- ZB - MAX pipeline questions?...
- Editing a texture map?
- Can I export the low subdiv model and import it back in?
- Can I select more than one Polygroup at a time?
- ZB - MAX pipeline questions?...
- Quickest way to combine mesh?
- Zbrush - 3dsmax questions
- Copy geometry from tool to other tool???
- How far to take edgeloops before displacement sculpting?
- Normal Mapping in Maya
- Max 8 Object Space Preset (ZMapper)
- Combining objects without losing the quality?
- replicating finger details from one to the other
- Normal Maps - Maya Software or Hardware renderer?
- Need Help with Specular Painting.
- zbrush -> Maya -> zbrush scale problem
- baking in displacement
- texturing with photoreference - ryan kinglien
- ears help..
- Intense noob questions, i promise they are easy to answer!
- pixol>pixel and LoadImage
- Can you assign the touch strip to zoom on a Wacom Intuos or Cintiq in Zbrush ?
- Projection master not retaining color on mesh
- CINEMA 4D 10 Normal map -cavity map - bum map
- Using black color to paint my model deletes it?
- Can you use masking tools to hide regions of your geo?
- (ADMIN can delete this post)
- transforming certain regions unstable
- Multi Displacement 2 Creating 2 TIFS
- Displacement map to xsi help.
- Alpha Projection Master Problem
- Newbie needing help with displacements
- Mudbox / ZBrush
- transferring texture to new uvs
- Sketching Question!!!