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  1. Detailing full character issues
  2. once again mental ray and normal maps
  3. Disp./bump maps,Blender,ZMapper,3DS MAX,please check it out!
  4. texture resolution
  5. size
  6. How do symmetry mask
  7. Paint wont Painting ...
  8. reposing a mesh
  9. Deleted DefaultZScript.txt by mistake
  10. reference image Plug in
  11. displacemap mutidisplacement2 problem
  12. Zsphere problem
  13. Problem using inflate on imported mesh
  14. Multidisplacement2>to MR / Maya
  15. Rendering problem in Maya
  16. Full body human with no seams?
  17. Normal map problem (3D Studio Max)
  18. Fixing Material
  19. Painting Issues
  20. Polygroups 3dMAX
  21. Morph targets for 3ds Max
  22. How to use a tiling alpha?
  23. Uploading a tool
  24. feature request: position map output
  25. displacement causing crash
  26. URGENT help needed! (zbrush to maya model exploding)
  27. How to Combine Multiple Body Parts into Single Seamless Mesh
  28. How to increase Zbrush Subdivision capacity!!
  29. normal map...seams problem.
  30. 32 bit displacement maps???
  31. When will Pixologic fix this???!!!
  32. how to make the result
  33. error MULTI DISPLACEMENT 2 plugin
  34. i keep getting weird normal map from zmapper
  35. Any News lately?
  36. Need help making subsurface scattering maps
  37. Textures get blurry when applied?!?!
  38. 3ds Max > Photoshop > Zbrush (trouble snaping my map to the mesh)
  39. Bump map disappears after Projection Master
  40. error MULTI DISPLACEMENT 2 plugin
  41. Problem with head model. Help!!!
  42. Zbrush and Vista
  43. Unwrap UV Modo question
  44. stroke life problem ?!
  45. Zbrush and Mac Intel
  46. i have a simple little question
  47. Displacement areas look erased!!!
  48. detailing models and the deco brush
  49. UV, zbrush To c4d !!!!!!!!
  50. Sinmple Rendering Question
  51. Problem with Subdividing Mesh
  52. A few problems
  53. Avoiding grey polys in Projection Master and Zapplink?
  54. noob problem. projection master making me want to swallow a knife.
  55. Texturing from Photo ref. Problem
  56. How to flip the V of a texture map on export?
  57. How do I make just one UV Group under Polygroups?
  58. Displacement map problem !
  59. painting layers/channels
  60. Getting eye sockets to wrap neatly around eyeballs?
  61. Error No GL_EXT_texture_env_dot3 support!
  62. Script request
  63. Tileable texturing and PM Problem
  64. normal mapped model does not get affected by 3ds max lighting!!
  65. I must of did something wrong with this normal map, help please.
  66. Stupid ?
  67. symmetry problem
  68. Standard workflow for creating human game model w/Normal Map?
  69. Smelly Materials
  70. Stupid but annoying problem. Please help
  71. problem projection master
  72. Texture Size
  73. Simple Rendering Question
  74. z-brush to Maya displacement map problems
  75. What's goin on here? Memory Problem?
  76. Creating a UV in 3D Studio Max Then Coming Into Zbrush
  77. helmet mesh problem
  78. smart resym Problem, please help
  79. Need Help With Displacement
  80. What Wacom Tablet works best with Zbrush?
  81. Xsi And Zbrush,artifacts!!!
  82. Sketch Pad
  83. Zbrush 2.5 news for febuary?
  84. MRGBZ grabber - resolution
  85. Please help - Skin texture
  86. Question about adaptive skin
  87. Smooting tools doesn't work even at low res
  88. Zmapper vs 3DSM vs Maya, who makes the better normal maps?
  89. What graphics pen do you have or recomend?
  90. war helmet
  91. Facial animation with Zbrush ?
  92. Maya shader network woes!!!!
  93. MD2 diplacment maps and "zero" tiling
  94. Have 2gigs RAM, but not enough polys? What gives?
  95. First Model, And Problem!
  96. Problem finding the Stop zScript Spot
  97. Zbrush normalmaps & LW hardbody objects
  98. Exporting/Importing files from/to Zbrush or to/from 3ds Max 8
  99. How do i get Normal +Texture to show in Zbrush
  100. displacement exporter & multi displacement 2 problem ...
  101. Reposing models in Maya
  102. Rotate texture question
  103. Having a problem getting y high poly mesh to displace on lower poly.
  104. There are still triangles on my editable poly...
  105. looking for oxide copper shader
  106. Subdivision relaxes the base mesh, why?
  107. Creating/Posing single-tool models
  108. Displacement Map
  109. changing uv on the same model
  110. Pixelated textures? :(
  111. Flying Poly
  112. Vista and zbrush, installation error?
  113. I have an ant problem
  114. Moving anything for more than 2 seconds gets stuck???
  115. Neub question: How do I remove Zspheres?
  116. Painting Aircraft Models
  117. Normal Map Problem (Zbrush 2 3DSMax)
  118. creating a hand with fingers with zspheres ...is it possible?
  119. Prevent open edges from shrinking during sub-divide?
  120. positioning alpha. How to?
  121. UV map the entire human or just half of it then symmetry?
  122. Problem with Exporting OBJ files from 3ds Max
  123. Displacement export to maya
  124. "camera" rotation
  125. texture help
  126. Zbrush NormalMap will not project outwards
  127. How can I delete edgeloops?
  128. Ordering Problem...
  129. need help removing artwork
  130. Question about giving detail on a fullbody mesh.
  131. Simetry & Zmapper problem
  132. Zbrush/Maya import/export problem
  133. Screwy Interface Problem
  134. exporting subdivision history from zbrush then into 3ds max 9 for biped. question!
  135. Z movies
  136. Zbrush messes up my polygons...
  137. Importing a model with triangles causes this negative effect (Reference)
  138. Reference Image 2 DL Page Access Denied
  139. UV:s are not merged when importing from zbrush
  140. ZBrush 2 64-bit Windows Version Now Available
  141. small change in topology
  142. 3ds Max to zBrush explosions
  143. strange solution found for projection master artifacting
  144. Blending objects problem.....
  145. Can Zbrush recognize Mult/Sub-Object from 3ds Max 8?
  146. problems with projection master
  147. Need Help with Normals in Zbrush (Invisible Faces)
  148. Question about UVgroups
  149. No more "Spinning" to size?
  150. Promblem with a texture
  151. .tif to .map solution
  152. uv mapping probilam pls help me
  153. Pretty simple question...
  154. Couple of Zbrush questions !
  155. Cursor, can be changed?
  156. lil' problem with projection master -
  157. uv seams are all broke!!!!
  158. texturing pinstripes around a jacket?!
  159. Somewhat new to Zbrush - running into several problems
  160. Help w/activating Zbrush 2 on Macbook Pro
  161. zbrush insufficient memory warning then crash.
  162. Fine engraving techniques?
  163. Exporting textures from Zbrush to Max?
  164. importing subdivided object
  165. problem converting zbrush disp>.map format
  166. weird looking texture problem
  167. Maya 8.5 Normal Map Configuration
  168. Saving Question
  169. How to Changing Brush Styles(deco,etc) in Edit Mode
  170. Subdiv: ZB2Maya Question
  171. cannot subdivide a file....?
  172. Can I texture Poser character isn ZBrush?
  173. Background issue
  174. perma-mask?
  175. Color w/ alpha brush Problems!
  176. How to Add Eyes To My Model
  177. Texturing problem!
  178. normal map problem: weird seams
  179. Wonder Problem In Texturing !!!
  180. creating displacement map 1:1 ratio
  181. Quick question - Maya Problem
  182. Local Subdivision aka MudBox
  183. Create a normalmap from a jpeg image file?
  184. Edit Displacment map in Photoshop, view in Zbrush?
  185. Modeling In preview Mode
  186. Texture Problem:Max>Zbrush>Max
  187. PLEASE HELP!! UV problem
  188. "Polygon" shader material?
  189. Long generation time on displacement map.
  190. Zmapper ?
  191. Zmaper Issues
  192. License Transfer
  193. Any Way to make an object conform to another?
  194. painting only on top of the bumps
  195. manipulate several 3d objects ?
  196. inserting the eyes...help
  197. Great in Zbrush, Muddy in Maya. (Texture Problems.)
  198. material problem
  199. problems with my tool and resolutions
  200. Multi-UV export once again! Lightwave -> ZB
  201. obj with inverted normals????
  202. Eraser and Smudge Brushs
  203. Fed up with Displacement Maps...
  204. Need advice: how could this be done?
  205. Customizing my ZBrush Interface, and how to auto load Zscripts?
  206. normal map problem: with seams
  207. ZB and a tablet PC?
  208. jagged edge in disp map
  209. Question for my Texturing
  210. I was wondering...
  211. error message on mac
  212. DragRect Tool rotation?
  213. Activation using Internet Explorer
  214. Rendering in maya 8 mentalray does nothing
  215. Resolution Problem
  216. ZB - MAX pipeline questions?...
  217. Editing a texture map?
  218. Can I export the low subdiv model and import it back in?
  219. Can I select more than one Polygroup at a time?
  220. ZB - MAX pipeline questions?...
  221. Quickest way to combine mesh?
  222. Zbrush - 3dsmax questions
  223. Copy geometry from tool to other tool???
  224. How far to take edgeloops before displacement sculpting?
  225. Normal Mapping in Maya
  226. Max 8 Object Space Preset (ZMapper)
  227. Combining objects without losing the quality?
  228. replicating finger details from one to the other
  229. Normal Maps - Maya Software or Hardware renderer?
  230. Need Help with Specular Painting.
  231. zbrush -> Maya -> zbrush scale problem
  232. baking in displacement
  233. texturing with photoreference - ryan kinglien
  234. ears help..
  235. Intense noob questions, i promise they are easy to answer!
  236. pixol>pixel and LoadImage
  237. Can you assign the touch strip to zoom on a Wacom Intuos or Cintiq in Zbrush ?
  238. Projection master not retaining color on mesh
  239. CINEMA 4D 10 Normal map -cavity map - bum map
  240. Using black color to paint my model deletes it?
  241. Can you use masking tools to hide regions of your geo?
  242. (ADMIN can delete this post)
  243. transforming certain regions unstable
  244. Multi Displacement 2 Creating 2 TIFS
  245. Displacement map to xsi help.
  246. Alpha Projection Master Problem
  247. Newbie needing help with displacements
  248. Mudbox / ZBrush
  249. transferring texture to new uvs
  250. Sketching Question!!!