- What's wrong with this Displacement map?
- Problems with Projection Master
- displacement maps through zspheres ?
- reducing poly count while inserting meshes in zsphere
- Narmal mapping issues
- exporting material from zbrush to 3dsmax and geing the same feel in ur max render.
- Cavity Maps? Anyone getting good results?
- zbrush--3ds max--vray??--caves?
- stretching bump maps
- gain value
- tri's and 5 sided polys!!>> Artifacts!
- overlay??
- Final Gather Problem
- Sub Dividing Issues...
- Highest-Level Geometry Error
- about masking
- transparent texturing
- fixing texturing seams
- Exported model from zbrush, mental ray doesn't want to apply a surface approximation
- Overlapping polygons
- Displacement issue in Lightwave
- Help Saving!!!!!!
- Rocks and Cliffs
- cloth material
- ZbornToy After Effects 6.5 OS X Problem
- Simple question regarding Projection Master
- Problem With Pojection Master For Bumps
- Problem Viewing Adaptive Skin
- Hey guys i need help
- Cannot "Draw" in edit mode
- what is the best way to....
- Is 2.5 Even close to coming out?
- Exporting Model With Material On it
- ZSphere Inward Spheres
- reimport posed model?
- Polygroup Bug??
- (MOO!) Using the Tool>Geometry>Cage switch for pose 2 pose
- vertex spread out / runnig away
- strange displacement exporting, image seems half correct half negative value
- Zmapper make UV layout?
- Bump Map Artifacts
- Transferring UV's! HOW!? UPDATE: SOLVED
- Can't load current tool anymore, ZBrush crashes
- Weird UV Overlapping problem
- snakehook and projection master
- Another displacement nightmare
- UV issue !
- help me please!
- Staight line.
- is fixed scale mapping possible?
- Precise Polygroup color?
- How do I copy my displacement work across?
- Another displacement map problem (Mental Ray)
- Displacement map/UV inconsistencies
- Blendshapes for Maya 7 Question
- UvTexture Creating Major Problems in MacOsx
- Please Help (Seams in Max 8)
- quick newbie question...
- Zbrush Seperates My Imported OBJ
- How to do two fingers?
- Merged vertex
- Merged vertex
- OBJ edit problem
- How do you Get Low Res Back?
- What ever happened to ZB 2.5?
- Edit mode draw problem
- what's the ETA* on zbrush 2.5?
- ? about materials and creating seamless textures
- Covering up seams
- frequent crashes
- undo
- Jagged Edges from Mask?!?
- Applying normal map to Ztool?
- subdividing
- Is there any way to work with more than one zsphere groups?
- X Symmetry
- export to poser
- Can you generate a mirror-able normal map?
- hair help for realism
- Attractor ZSphere Creation
- Flatten deformation in Tool palette.
- how we can creat text
- Im trying to make her skirt, and unless I have 2 hidden spheres this happens
- UV Map size to Normal Map size
- video card
- Z(Depth) render???
- Where can I find Base heads/meshes I can use?
- flatten normalmap??
- Bump map using alpha for Displacement Intensity...
- Need help =[
- catmull clark subd issue?
- saving masks resolution
- really basic question
- Serial Number
- Zbrush and Windows XP64
- Modeling fish eye
- Getting tired of the crashes, report snaps and file to be sent off included (Techish)
- basic question: how do i go back & rotate/edit after loading a new tool/obj?
- E-Frontier's SHADE 8 with Z Brush Maps?
- AUV Tile Maps and 3DS Max
- Best ways to add fine detail?
- new activation code needed
- So, how exactly do you go ortho front and side views?
- Normap map in maya 8
- some displacment issue
- Help- How i make a Holway throu a Lowpoly Oject
- Gears of War: Grand animation in a little package??????
- Need Help Bad - Tilda Key
- poser>zbrush>poser
- Trouble Creating Displacement Maps
- Tablet and Zbrush?
- Controlling Subdivide/Crease
- Fiber material problem..
- How to Reduce Polygons / Resolution
- Fix Seams Problem
- how do you import painted textures into maya/3dsmax/xsi?
- How to approach a split-up model in zbrush.
- Texture turns dark
- Problem with Stenciling in projection Master
- Help with recovering texture to model
- question for aurick?
- Inporting depth without banding? HOW?
- What is the future of Zbrush like modeler?
- First Image Using Demo
- 32-bit Displacement Problem
- Game modeling question
- Learning Version?
- Windows XP 64bit
- Noob Topology Query
- Extracting Meshes
- how do you create a proper normal map?????
- Parallax mapping
- HighlighterII brush?
- Sculpt then design topology?
- Symmetry Problem!
- Normal maps - great! But not closeup...
- total newbie here - easy ? about saving "things"
- Missing parts of displacement map.
- Z mapper and other plugins
- some points are stuck [SOLVED]
- Uv Problem...Triangles?
- Zspheres and x,y,z orthographic views
- Yet another displacement map question...
- Texture Issues
- Zbrush workflow
- Is there a brush or option to scale draw size with z-depth?
- Displacement Artifacts and Seaming Issue
- Crazy seams with normal map
- How To: Create Normal Maps Optimized for Softimage XSI
- Strange Things
- Same displacement on different cage?
- mutli-displacement error
- Painting textures
- Pinch function not coming threw in subD's in mental ray
- Combining normal maps???
- Pixol_Pixel_PM_DIS32
- Need adivice for sculpting the human face
- poly groups
- Texturing Multi Objects
- Photoshop? Why?
- Wierd seam marks after projection
- Selecting on a per poly basis
- Hard crisp edges for use in other 3D apps??
- Couple of questions
- Question: Tool, Projection Master & Polymesh3d
- Cant get painted texture to 3dmax model, tried everything.
- Sculpting single sided?
- What's your best workflow process in ZBRUSH
- Sweet merciful crap! (chainmail)
- Yet another displacement map issue :(
- Exporting Obj Model from ZBrush
- zsphere symetry
- Mirroring an object who was sculpt on a plane and without Sym.
- Exporting high resolution images
- A Piece Of Seam Problem When Rendered In Max (VRay)
- Tablet leaves weird mark in zbrush
- Deleted lower levels now i want them back
- how do I upload a picture in my text.
- 3dsmax8 to zbrush
- Cannot access model in canvas...please help
- definition problem
- Quik Inquiry about adding/merging multiple ztools
- My normal maps don't render right in MAYA 7.0
- placing displacements and textures before putting folds in shirt
- A little help here pleasee...
- Displacement map problems again :(
- Normal map resizing
- UV issue
- projection master artifact issue
- sub Divide problem
- Where is the Manual Resources folder?
- supdiving parts of my mesh.
- wet in texture?
- process problems!
- Textures in materials..how?
- Modeling and Alpha? newbie problem
- FOOT Skin
- 32 bit .tif file issue
- Cutting Holes for Eyes
- projection master help!
- unwrap in max8 to zbrush
- UVW incompatibility (Max/ZBrush)
- manipulating the Normal map?
- Help making a stencil
- Installing on new machine?
- polygroups problem (Max to Zbrush)
- Multiple objects for referance
- exporting from poser importing into zbrush frustration
- zbrush movie maker
- What System should I get for Zbrush and 3d modelling?
- Texturing and Modeling
- Aplha Depth Factor Problems
- 2.5 still a free upgrade?
- ZBrush 2.5 soon?
- How does displacement work?
- Hole-y basic shape?
- any way to cut vertices?
- Trouble Importing Mesh, Normals Flip - Can't Fix
- Texturing Decision.
- Dodgy displacement maps
- Texturing outside 0 to 1 space
- no UVW map
- Export difuse maps and other maps to 3d studio max?
- Alpha Map deformation artifacts
- Can't Access "Export options"??
- Zbrush to Max
- Normal Map Problem (Max 9 rendering)
- Change the Stencil
- ZBrush get freeze
- another texture question!!
- 32bit displacement in Photoshop?
- What is the relationship between UV's and Geometry in ZBrush?
- Importing .OBJ and .DXF
- Polygroup display & Crease
- How does one delete on ZBrush?
- unwrap for zbrush
- display smooth
- displacement Map on maya Help!
- normals flipped?
- creating geometry from a texture
- What zbrush books are out now?
- Tips on making Insect Wings?
- Can info be retreived after a crash ?
- Artifacts problem with my GUVs and texture!!!
- Bad .obj files, please help to determine the problem
- Normal Bump and Diffuse Allignment problem (Max Renderer). Help!
- Zbrush 2.5 Confusion
- ZMapper Displacements
- Canvas Question about Transparency
- Normal Bump map or regular bump map?