PDA

View Full Version : Other Questions And Troubleshooting Forum


Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 [34] 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90

  1. What's wrong with this Displacement map?
  2. Problems with Projection Master
  3. displacement maps through zspheres ?
  4. reducing poly count while inserting meshes in zsphere
  5. Narmal mapping issues
  6. exporting material from zbrush to 3dsmax and geing the same feel in ur max render.
  7. Cavity Maps? Anyone getting good results?
  8. zbrush--3ds max--vray??--caves?
  9. stretching bump maps
  10. gain value
  11. tri's and 5 sided polys!!>> Artifacts!
  12. overlay??
  13. Final Gather Problem
  14. Sub Dividing Issues...
  15. Highest-Level Geometry Error
  16. about masking
  17. transparent texturing
  18. fixing texturing seams
  19. Exported model from zbrush, mental ray doesn't want to apply a surface approximation
  20. Overlapping polygons
  21. Displacement issue in Lightwave
  22. Help Saving!!!!!!
  23. Rocks and Cliffs
  24. cloth material
  25. ZbornToy After Effects 6.5 OS X Problem
  26. Simple question regarding Projection Master
  27. Problem With Pojection Master For Bumps
  28. Problem Viewing Adaptive Skin
  29. Hey guys i need help
  30. Cannot "Draw" in edit mode
  31. what is the best way to....
  32. Is 2.5 Even close to coming out?
  33. Exporting Model With Material On it
  34. ZSphere Inward Spheres
  35. reimport posed model?
  36. Polygroup Bug??
  37. (MOO!) Using the Tool>Geometry>Cage switch for pose 2 pose
  38. vertex spread out / runnig away
  39. strange displacement exporting, image seems half correct half negative value
  40. Zmapper make UV layout?
  41. Bump Map Artifacts
  42. Transferring UV's! HOW!? UPDATE: SOLVED
  43. Can't load current tool anymore, ZBrush crashes
  44. Weird UV Overlapping problem
  45. snakehook and projection master
  46. Another displacement nightmare
  47. UV issue !
  48. help me please!
  49. Staight line.
  50. is fixed scale mapping possible?
  51. Precise Polygroup color?
  52. How do I copy my displacement work across?
  53. Another displacement map problem (Mental Ray)
  54. Displacement map/UV inconsistencies
  55. Blendshapes for Maya 7 Question
  56. UvTexture Creating Major Problems in MacOsx
  57. Please Help (Seams in Max 8)
  58. quick newbie question...
  59. Zbrush Seperates My Imported OBJ
  60. How to do two fingers?
  61. Merged vertex
  62. Merged vertex
  63. OBJ edit problem
  64. How do you Get Low Res Back?
  65. What ever happened to ZB 2.5?
  66. Edit mode draw problem
  67. what's the ETA* on zbrush 2.5?
  68. ? about materials and creating seamless textures
  69. Covering up seams
  70. frequent crashes
  71. undo
  72. Jagged Edges from Mask?!?
  73. Applying normal map to Ztool?
  74. subdividing
  75. Is there any way to work with more than one zsphere groups?
  76. X Symmetry
  77. export to poser
  78. Can you generate a mirror-able normal map?
  79. hair help for realism
  80. Attractor ZSphere Creation
  81. Flatten deformation in Tool palette.
  82. how we can creat text
  83. Im trying to make her skirt, and unless I have 2 hidden spheres this happens
  84. UV Map size to Normal Map size
  85. video card
  86. Z(Depth) render???
  87. Where can I find Base heads/meshes I can use?
  88. flatten normalmap??
  89. Bump map using alpha for Displacement Intensity...
  90. Need help =[
  91. catmull clark subd issue?
  92. saving masks resolution
  93. really basic question
  94. Serial Number
  95. Zbrush and Windows XP64
  96. Modeling fish eye
  97. Getting tired of the crashes, report snaps and file to be sent off included (Techish)
  98. basic question: how do i go back & rotate/edit after loading a new tool/obj?
  99. E-Frontier's SHADE 8 with Z Brush Maps?
  100. AUV Tile Maps and 3DS Max
  101. Best ways to add fine detail?
  102. new activation code needed
  103. So, how exactly do you go ortho front and side views?
  104. Normap map in maya 8
  105. some displacment issue
  106. Help- How i make a Holway throu a Lowpoly Oject
  107. Gears of War: Grand animation in a little package??????
  108. Need Help Bad - Tilda Key
  109. poser>zbrush>poser
  110. Trouble Creating Displacement Maps
  111. Tablet and Zbrush?
  112. Controlling Subdivide/Crease
  113. Fiber material problem..
  114. How to Reduce Polygons / Resolution
  115. Fix Seams Problem
  116. how do you import painted textures into maya/3dsmax/xsi?
  117. How to approach a split-up model in zbrush.
  118. Texture turns dark
  119. Problem with Stenciling in projection Master
  120. Help with recovering texture to model
  121. question for aurick?
  122. Inporting depth without banding? HOW?
  123. What is the future of Zbrush like modeler?
  124. First Image Using Demo
  125. 32-bit Displacement Problem
  126. Game modeling question
  127. Learning Version?
  128. Windows XP 64bit
  129. Noob Topology Query
  130. Extracting Meshes
  131. how do you create a proper normal map?????
  132. Parallax mapping
  133. HighlighterII brush?
  134. Sculpt then design topology?
  135. Symmetry Problem!
  136. Normal maps - great! But not closeup...
  137. total newbie here - easy ? about saving "things"
  138. Missing parts of displacement map.
  139. Z mapper and other plugins
  140. some points are stuck [SOLVED]
  141. Uv Problem...Triangles?
  142. Zspheres and x,y,z orthographic views
  143. Yet another displacement map question...
  144. Texture Issues
  145. Zbrush workflow
  146. Is there a brush or option to scale draw size with z-depth?
  147. Displacement Artifacts and Seaming Issue
  148. Crazy seams with normal map
  149. How To: Create Normal Maps Optimized for Softimage XSI
  150. Strange Things
  151. Same displacement on different cage?
  152. mutli-displacement error
  153. Painting textures
  154. Pinch function not coming threw in subD's in mental ray
  155. Combining normal maps???
  156. Pixol_Pixel_PM_DIS32
  157. Need adivice for sculpting the human face
  158. poly groups
  159. Texturing Multi Objects
  160. Photoshop? Why?
  161. Wierd seam marks after projection
  162. Selecting on a per poly basis
  163. Hard crisp edges for use in other 3D apps??
  164. Couple of questions
  165. Question: Tool, Projection Master & Polymesh3d
  166. Cant get painted texture to 3dmax model, tried everything.
  167. Sculpting single sided?
  168. What's your best workflow process in ZBRUSH
  169. Sweet merciful crap! (chainmail)
  170. Yet another displacement map issue :(
  171. Exporting Obj Model from ZBrush
  172. zsphere symetry
  173. Mirroring an object who was sculpt on a plane and without Sym.
  174. Exporting high resolution images
  175. A Piece Of Seam Problem When Rendered In Max (VRay)
  176. Tablet leaves weird mark in zbrush
  177. Deleted lower levels now i want them back
  178. how do I upload a picture in my text.
  179. 3dsmax8 to zbrush
  180. Cannot access model in canvas...please help
  181. definition problem
  182. Quik Inquiry about adding/merging multiple ztools
  183. My normal maps don't render right in MAYA 7.0
  184. placing displacements and textures before putting folds in shirt
  185. A little help here pleasee...
  186. Displacement map problems again :(
  187. Normal map resizing
  188. UV issue
  189. projection master artifact issue
  190. sub Divide problem
  191. Where is the Manual Resources folder?
  192. supdiving parts of my mesh.
  193. wet in texture?
  194. process problems!
  195. Textures in materials..how?
  196. Modeling and Alpha? newbie problem
  197. FOOT Skin
  198. 32 bit .tif file issue
  199. Cutting Holes for Eyes
  200. projection master help!
  201. unwrap in max8 to zbrush
  202. UVW incompatibility (Max/ZBrush)
  203. manipulating the Normal map?
  204. Help making a stencil
  205. Installing on new machine?
  206. polygroups problem (Max to Zbrush)
  207. Multiple objects for referance
  208. exporting from poser importing into zbrush frustration
  209. zbrush movie maker
  210. What System should I get for Zbrush and 3d modelling?
  211. Texturing and Modeling
  212. Aplha Depth Factor Problems
  213. 2.5 still a free upgrade?
  214. ZBrush 2.5 soon?
  215. How does displacement work?
  216. Hole-y basic shape?
  217. any way to cut vertices?
  218. Trouble Importing Mesh, Normals Flip - Can't Fix
  219. Texturing Decision.
  220. Dodgy displacement maps
  221. Texturing outside 0 to 1 space
  222. no UVW map
  223. Export difuse maps and other maps to 3d studio max?
  224. Alpha Map deformation artifacts
  225. Can't Access "Export options"??
  226. Zbrush to Max
  227. Normal Map Problem (Max 9 rendering)
  228. Change the Stencil
  229. ZBrush get freeze
  230. another texture question!!
  231. 32bit displacement in Photoshop?
  232. What is the relationship between UV's and Geometry in ZBrush?
  233. Importing .OBJ and .DXF
  234. Polygroup display & Crease
  235. How does one delete on ZBrush?
  236. unwrap for zbrush
  237. display smooth
  238. displacement Map on maya Help!
  239. normals flipped?
  240. creating geometry from a texture
  241. What zbrush books are out now?
  242. Tips on making Insect Wings?
  243. Can info be retreived after a crash ?
  244. Artifacts problem with my GUVs and texture!!!
  245. Bad .obj files, please help to determine the problem
  246. Normal Bump and Diffuse Allignment problem (Max Renderer). Help!
  247. Zbrush 2.5 Confusion
  248. ZMapper Displacements
  249. Canvas Question about Transparency
  250. Normal Bump map or regular bump map?