- Zbrush - XSI
- Gnomon training DVDs question
- dealing with large meshes while texturing
- ProjectionMaster Question!
- texture mapping tutorials ???
- basic question with displacement exporter.
- Whats going on with my Normal map?? help plz!
- UV interpolation problems
- Texturing problem
- ZBrush to AutoCAD 2006?
- Questions about ZB
- UV Check ?
- hard edges in xsi, or discontinuity
- More Texturing Q's
- Omni-directional GI lighting?
- Only half a Zsphere...
- Lines at UV Border
- The Inflat Tool
- Zooming in and out with mouse wheel ?
- different resolution of maps during export causes crashes
- Layers
- Another Projection Problem!
- max 8.1 mesh problem..
- video tutorial
- I'm having some major software issues with Z-Brush. Please Help!
- switch now? and back to editmode..
- Building Pipeline and need Expert Advise.
- ZBrush Suggestions
- Working Blend shape displacments, tutorial
- Making a axe ?
- making changes to mesh and not losing work?
- UVTiles and multi-uv space
- NotNormal
- brush
- Multidraw/Multirender Question...
- Trouble with displacements
- displament map to Max MR
- store MT and PM?
- detail lost in PM?
- Twisty zspheres
- Excuse my ignorance... but can anybody help me out?
- Eye region modeling question ?
- how to select specified part of tool?
- whre
- Need help!!
- displacementmap into max?
- Dear ultra-supreme mod aurick! JVM.DLL problems!
- anatomy
- Precise placement and sizing of objects for making terrain tiles?
- Problem with Normal mapping
- How to make him look old?
- Head UV setup question
- Painting masks in tight areas
- Masking and stencils, neither quite what I need...
- ZSphere Basic Issue
- symmertry problem in zb2 help
- Wierd wire frame problem in maya.
- cavity map question
- Mapping issues
- Do I need Silo?
- Mutltiple objects - Depth - Intersection
- Texture Quality
- Need assistance
- Adjust intensity of normal map?
- Projection Master drop down distorting,help please ??
- Clueless
- Searching tutorials about terrain modelling
- Something wrong with the forum ?
- Strange things in the Projection Master
- multiple normal maps
- How to change the pivot point ?
- Material Zbrush2 to 3dsmax???
- Normals flipped from Max
- Wich tablet?? with limited money :p
- Shader Network
- texture from ZB to MAX?
- Upload glitch
- DispMap not working...
- Changing UV Map type
- Realistic diffuse mapps!
- free alpha brushes?
- zMapper and 3D copy Keyinding help
- where to begin
- Question regarding UV
- depth brush and bump brush
- zSpheres Question
- help with kosta texturing
- border created when shadows enabled around image
- Get holes unwelded Verts at import
- can I decrease the # polys on an imported obj?
- Hide Camera - Is there a way to focus it?
- Annoying problem with the UVīs
- infront and behind options(draw palette)
- Randomly flipped normals after export
- Normal Map Plateau Blowout Error
- displacement problem
- how to enter in perpective camera view?
- hello
- I do not mean to be rude but I just like to know ...
- exported model has been split into checkers?
- Zmapper and UV groups
- Selecting
- 1mil poly laser scan -> displacement map?
- Color map help!!!!
- Paint on hi res Model, project on low res?
- Rotating textures around a mesh other than 90 degrees?
- Zbrush upgrade
- Trouble with migration
- render4print
- Multiple objects in one mesh
- Problems with Normal Map Creation with ZMAPPER
- b/w stepping effect along uv borders when exporting displacements
- Weird scale issues!
- recomendation for texturing tutorial?
- spinit2k
- .OBJ Import Triangulation problem
- Insufficient Memory
- Displacing In and Out using Alpha Masks
- Switching Between Std and Smooth brush
- Troubles in ZB: Please help asap. Thanks!
- Installation plug-in
- Problem with texturing
- UV Unwrapping?
- C4D zmapper profile?
- Looking for basic tutorial, like I saw in the demos
- UV problems!!!
- Suv
- Setting Default File Path
- A different scaling issue...
- reveal base mesh when painting detail
- Feature Request(s)
- multiple tools custom on startup
- Problem with morph to fix UV, again
- need info!
- ZSphere producing...spheres???
- Painting Keeps Rotating the Canvas
- xsi code
- generating shadows?
- Displacement and XSI
- Need help with Weird Normal Map Creation Problem!!
- Symmetry not working!!! Y?!!!!
- AUV maps for displacement.
- Hdri map? or normal
- ZBrush and MAX UVWUnwrap problem
- how to approach this....
- UVs not exporting
- Render Artifacts using Mental Ray - Inflate and Pinch
- detailing without effecting base mesh
- UV Maps And Displacement / Normal Map Workflow
- scale ...
- symmetri problem?
- normal maps for maya
- bump map to normal map???
- Model Transparency
- mapping
- Polygroups and Zmapper - PLEASE HELP!
- ZMapper & Tangent-space Bases
- Ryankingslien texturing method question
- Buffer zone still needed for displacement?
- Hi, need help please...
- artifacts in displacement maps? inflateprob?
- Recreating subDiv history to create UV's?
- uvw 3ds max -->zbrush
- Problems when posing a mesh - Help
- Zombies!
- Projection Master question.
- Texture Problem - Seams
- Good head start?
- problem with x64
- ZMapper OSX
- modeling problem
- plugins folder location
- Hair
- Zapplink download link ?
- Visibility controls
- Trying to do Ryans texture tutorial
- Out of polys?....
- Transparency
- Simple question.
- Corrupted files
- polys dissapearing problem
- Problem with tutorials
- Will topology remove the need for another program
- Displacement mapping woes and StudioMax.
- Acceptable number of polygons?
- ambient occlusion maps
- How to import...??
- im getting fed up with this
- proplem with exporting from maya
- Hi there....and help.
- Overlaping UVs
- quick time movies
- codecs used for video tutorials?
- Modelled using Z Brush know want to use 3dsmax to UV map how?
- Stuck with markers.
- Splash screen slideshow on startup
- wacom intuos3 6x8...help..
- Smoothing Question - Smoothing to Weak
- Displacement Map Problems - pulled verts?
- Composite Reconstruct
- Problem with symmetry
- Displacement problem with mentalray - max8
- Position an external mesh
- Exporting OBJ
- Export each polygroup as a seperate .obj file?
- Horse Poly Problem - WIP
- Possibility to have displacement material visible when baking normal maps
- Texturing blurring
- Can i view just wire?
- why oh why aren't my UV's the same as the ones in the DVD i'm doing?
- Problem with geometry exported from MAX 8
- Hi all
- Workflow for normalised displacment maps
- How come to ZPlugs dir's?
- A little help...
- About MultiMarker!
- Little problem with Prject Master
- scale problem
- Max Displace Errors
- Problem with Pose-to-pose... or just to dumb to get it
- Zsphere coordinate curiousity.
- Have some problems with zb
- Switching Morph Targets
- Multi UV texturing
- ZApplink and PhotoLine32
- Multimarker problem
- multi res mesh editing stymied!
- Question about Detail of base model in Maya
- Space Pilot or other 6DOF device support?
- Creating A Hole Thru A 3d Object
- a request for the next zbrush
- Adjusting draw size with keyboard?
- Surface Rigging - where can I learn about it?
- zapplink problem
- My gigantic model.
- What Kind of system
- update for MD2?
- Materials in PM -> to texture?
- Maya UVmap Issue with zbrush plus morph target
- TriPoly Edges
- dividing mesh problem
- Zb in dual monitor
- UV trouble
- Morph target question
- HELP!!!!! how to install a plugin
- ambient occlusion
- How an i paint colormap on a bump?
- HELP:how do you make a polymesh fit a document exactly.(gameart related)
- REQ HELP:edge polys creating seams when displacing.(gameart related)
- ZSphere Problem?