- Good unwrap solutions for Zbrush: Any suggestions
- center point
- multiple shaders help?
- Why I get always damaged meshes ?
- VrayDisplacement help!
- Model clean-up from Maya
- duplicating sides...
- White Specs/ Back Clipping
- Converting .TIFF files to .MAP files Need Help!
- Eye socket profiles how do you make them?
- How to avoid being ass-kicked by zbrush
- How tu use the partial mesh visibility?
- allow les characters in serch query
- Falloff ? need of your help
- help!!! i need to go from zbrush to wings
- multimark transparent objects??
- Wrinkles practice....
- Zbrush 2 and Mac OS X problem
- Texture Problem - Compositing
- Posting Work
- Broken Mesh
- Viewing Normal maps in Maya
- Changing UV projections...
- Wierd artifacts when exporting obj and displacement and importing into XSI.
- Import or Grab 4096?
- importing Depth from Xsi
- Stupid question?
- Polygroups and Max
- A few stumbling blocks I am having..
- Zbrush Weirdness
- Zmapper weird artifacts showing up? (pic included)
- Cropped Displacement map problem
- Importing OBJ's...sorry newbie question
- subdivisons in z brush
- Baking in Cavity mat. without the depth.
- UV / Point Order Problem (Long story)
- ZBrush Demo on OS X using Intel iMac
- Newbie question
- changing unwrap midstride...
- NormalRGBMat create seamless normal maps
- Beginner Question: Materials and Rendering
- CRASHING when attempted new material
- multi markers issue !
- Intuos 3 6X8 vs Intuos 3 9X12
- zBrush crash and mac os 10.4.5
- When is the best time to setup your UV ?
- Draw a straight Line
- Custom Keyboard?
- a very simple - I think - resolution problem
- changing platforms
- Problems with UV Groups after importing .OBJ File
- Is this a good pipeline?
- RGB shifting
- blending question help
- Noob question...C4D Rendering
- Mouse or pen?
- generating displacement map for a split model
- ZB > Maya7 Normal Map Tutorials?? Need Help
- Help!
- ZSphere to Adaptive Skin Problem
- Multiple objects in viewport, only edit one.
- recors zscript?
- Texture Maps
- Linking to a post within a post?
- Import/Export XSI 5.0 to Zbrush2.0
- The 3GB switch and Windows XP Home
- How to do ?
- projection master error
- Problems with Normal Maps in Max PLZ HELP!
- organic and technological-workflow question
- Multiple Fiber Materials
- Zbrush to Max with Vray?
- Few general zbrush quesions
- Best graphic card?, help please.
- Multiple bump maps, (ala multiDisplacement 2 plugin)
- lower/higher subDivision level not available
- from Zbrush to 3DMax back to Zbrush
- presicion in modelling like mgs4 models
- default polymesh3D morphing when undo
- Help Please: Load tool crash
- feature request Rescale project
- how to make textures
- hpw to reselect the tool
- sketchup><zbrush
- accidental rotation
- Keeping Division levels on Masked Objects
- Symmetry - Mirror off on on?
- Facial & Hair questions
- how to avoid mesh w/ multiple uv regions
- Question
- Cancel Drawing
- So Many Question!
- what's the best form of doing character i could move...
- Maya OBJ crashes Zbrush2???
- Interconnecting Zpheres?
- renew demo password?
- how to make eyes..and lil stuff?
- Preffered tool to model low-poly for animation
- Removal of UVs in Zbrush???
- Which Pen ?
- "Saving ZSphere Tool"
- Which Tablet
- how to define polygroup from a texture?
- paintin with mirror?
- Messed up Uv map
- ZB Tools > Edit
- projection master fade options?
- ImportExport Preferences have no effect?
- texture problems
- working on mirrored geometry while hidden
- unable to edit saved 3D tool
- Error message when trying to load tool
- Uv troubles
- Screening, Multiplying, etc...Photoshop?
- two seperate pieces of geo, blended seamlessly?
- create bump out of displacement map
- Normal Map in Renderman RAT.
- Have a SERIOUS Troubleshooting Problem
- Zbrush view
- help with pinch tool and displacement export
- I´m despaired
- 3dsmax7 objectspacenormalmap settings in ZMapper incorrect
- Exporting Models from ZBrush2 too C4D
- directional brush problem?
- UV's in max to ZBrush
- Mechanical dismap precision problem..Help Please!
- Mesh problem after a resym
- Is it possible painting color textures and see the bump preview at the same time?
- 90 Mb Or More...displacement Map
- UV regions/coordinates??
- Displacement artifacts along seams
- trouble exporting a texture
- Re-entering transform mode.
- Using Displacement Maps
- Maya Workflow
- Masking out geometry
- Going from Z Brush back to Maya to animate
- renderman RAT displacement problem
- projection master blues
- Projection Master UV problems: repeating strokes across uvs and weird polygroups
- Noob Forum?
- Zmapper Quicktime Video File
- Zmapper Import Working Model is giving me errors
- Make 3d ?
- Help needed in max vray and displacment map
- Grid Units in Zbrush
- model not taking projection master work
- welding head to body
- Unwanted Edge Loops
- Multi-Marker ?
- memory error
- How to reset offset deformer?
- Levels of detail in different areas of object
- How to show a UV mapped texture in z brush?
- wha t is happening here?
- baking dispmaps
- Displacement + Normal Map
- Trouble Viewing Kris Kosta's Tutorial
- 2GB Limit of ZBrush ?
- Make 3d ?
- 32 A.D. not integrated properly (XSI Question)
- artifacts
- Displacement map detail not showing up in maya render.
- Color Picker
- When I load my tool it is very small
- Seamless Texturing, and application
- uploading images to zbc posts
- displacement map generation problem
- Locking Edges
- Funky vertex shiftings
- How can I melt to separate meshes together?
- some questions about wacom graphire tablets 3 and 4..
- Alpha Ressources ?
- The "T" Pose Question...
- GUVTiles and AUVTiles help
- Need some convincing to use ZBrush!
- .ztl
- skin texture support
- How to mirror texture ?
- Seams between different UV quadrants
- How do I close a mesh
- Small Brush = Big Brush scale problem???
- Subdiv levels?
- occluded ambient
- Projection Master Trouble
- Normal Map tools
- Small brush problems
- Making very short facial hair
- model poses
- General Workflow
- uv's overlapped after texture was applied
- crash when creating disp. map
- Import Problems
- Converting displacement to .map format
- uh oh, im stuck.
- Practical Guide>Bolt Tutorial-Funky Mask Syndrome!
- Mac crash problem
- general workflow Q..
- zsphere cubism problem
- Help! Creating highquality displacement maps
- z spheres :D
- GUV mapping question
- solid object- no passing through? clothing, etc.
- Maya ZBrush Help...
- a few problems i have
- artefact with normalMap
- unable to install zmapper plugin
- loading one tool into another...?
- Displacementmap from Zbrush to Maya- Please help
- Marker memory
- applying materials
- Applying existing DispMaps to new Tools
- Whats the trick with scale?
- zspheres, What am i doing wrong?
- Saving a stencil and his position ?
- How to avoid texture seams ?
- Reference Planes
- New to Zbrush, using the demo, how can I save so I can pickup later where I left off?
- symatrie
- zmpper "GL_INVALID_ENUM"
- Okay, why does Projection master keep freezing?
- Detail lost in Lightwave, plz help!
- Simple Unwrap-Map
- two question - multidisplacement2 & insufficient memory
- texturing question
- seams
- Morp Target for .... ?
- Perspective View Patch before ZB 2.5
- Zmapper Normal Map Maya Render
- no Set Target App button!!!
- Divisions Confusion
- Hidding Mesh not working
- Alpha Depth FActor in max
- MM2 McCarthty - Spencer Zbrush to Max
- normal Map missing a section of the model
- multidisplacement2 plugin and insufficient memory problem. help me
- My textures get low res
- Normal map creation: Faces missing - ??
- Uv quadrants
- Insufficient Memory/ Mem setting questions.
- Uv Issue, maya import please help
- how2spinit
- Pixelated viewport
- tricky workflow......... any help?
- Realistic Hair
- Possible Bug?
- Creating Hair
- Select and Hide
- Problems generating DMaps (MAX and ZBrush)
- max (!textured!)-->zbrush