- way to pin colors to sidebars? (for bumping)
- Q: Initialize button
- Projection Master crash
- reselecting meshes
- Modified mesh and then displacement map problem
- Two unwraps/textures?
- polygroups into one?
- How to turn on multi threading?
- Symmetry Problem
- Symmetry Problem II (ZSphere)
- Please Help Projection Master Is Killing Me.
- uv's upside down??
- few questions...
- Upload images Query
- Error Message Help
- Question regarding normalmap using zbrush and maya
- Projection Master Problem
- Combining 2 Models???
- Q: Using ZB2 to aid Rapid Prototyping designs
- Displacement Map (information) bumps not included
- mesh problems
- Would like to hide from a mask.
- seams on render in 3ds max.
- Maya to Z-brush question...
- Starting in ZBrush help.
- UV-Mapping???
- Gamma Question
- SS Shader and painting
- Brush uses?
- How do you convert your 3D obj. to an image
- turtle/maya render prob
- my zbrush is not.......
- Unable to reconstruct subdivisions
- sculped model reUVGroups
- Allocate more memory to Zbrush ?
- Texture problem
- weird display problems
- Creating 2 versions of a character but keeping displacement
- Using an image to deform an imported object surface
- Any way to fade projection borders
- Directional Brush assign odd texture
- geometry help...
- My displacement seems screwed up.
- Displacement Problem
- Non Photorealistic shaders?
- basic headmesh
- How can i do this "morph"?
- Texture /UV breaking up Problem
- Can you ad a ZSphere Rig to a finished model?
- If you were me...
- help importing exporting maya question
- How do I rotate a layer?
- Zpheres problem when shoing polygon view
- How to attach to a head a body
- Creating the letter V with zspheres - help :(
- Eye!!! Texture!!!
- cavitymap as stencil
- projection master trouble
- In relation to Zbrush and other Programs
- Displacement maps for bump
- X Symmetry dropping while doing small details - please help
- Anyone using xp x64?
- Posting new Tutorial
- get weird texture with ProjMaster
- Many different questions about different things
- ZB > Maya > ZB Problem
- Displacement map are being created as almost entirely gray
- Mesh is displaying weird after importing from maya
- displacement map help
- displacement map help (fix)
- Newbie Question Related to Practical Guide
- Morph TARGET and displacement problem
- How to calculate UV's.....
- Getting a unshaded look
- New to Zbrush
- How to create hard looking surfaces, like metall?
- zbrush to XSI 5 workflow(questions)
- ZBrush to XSI problems
- mental ray????
- New user and REALLY frustrated with my maps
- ZBrush/Lightwave Deformation Error
- Materials into Maya?
- Maybe a change in the ranking system?
- Zmapper procedure Complications :s
- creating grey square
- ZApplink and EDIT Mode
- fur + displacement problem (maya 7.0)
- shift + ctrl drag undo
- Another UV Layout Question
- Color UI problem
- Accurate Curve Mode
- texturing using images??
- ADE Map comes out just Black and white / Disp in Mental Ray
- Newbie here
- Dots Display
- Artifacts showing up in texture
- Binding brush size to scrollwheel/button
- To build a thin square plane with zspheres.
- Strange Displacement map Issue
- i need some help finding video tutorials
- problem with Maya/mental ray
- Going from subdiv 7 to 1 and back distorts texture?!
- Compacting memory....
- ZBR32 Displacement and messiah?
- Help: Re-do UV's on a sculpted mesh ??
- Negative Space (such as a helmet)
- Demo reel questions.
- How does mental ray displacement and 3dsmax 7 work??
- Normal map shader question, and Zapp Linker question
- Whats causing these jagged edges ????
- what is a good render setup for ZB Dmaps in Xsi
- exporting as many objects
- Mac or PC for future use of ZBrush
- Creating bump maps
- Changing Tool Axis
- Zmapper GL Problem
- Texturing Question
- .OBJ Export Question
- Update: Displacement Map Artifacts in the texture!! Why is this??
- Help!
- Divide/smooth problem with practical guide
- Brush Hotkeys
- normal maps and displacement maps ??
- Maya 7 Surface Sampler?
- how to project wireframe..?
- Doubt about ZBrush?
- lighting question - no light interation just show me the image?
- Lining Up Bump Map with Color Texture Map
- Installation Question
- displacement check
- Snapshot object
- Texture problems
- Rotate brush Alpha's?
- ZSphere Mesh Edges
- Trying to combine two objects w/multimarker
- One Gray Displacment ?
- Can I export a multimarked objects as .obj file ?
- problems of surface
- Newbie ZCut/ZSub Problem, need advice
- quick question
- How do you easy veiw your own gallery?
- Hair and texture questions..
- weird displace edges on export
- Eyelids. HELP!!
- multiple texture layers?
- how would you model flaking skin?
- Can Zbrush access more memory XP 64bit
- CUSTOM KEYS <----for LEFT HANDER
- render problems.... (Maya Mental Ray)
- Facial Expression in ZBrush
- converting bump into normal map?
- Zsphere Semi circle help!
- What the hell caused this to happen ??
- Maya 7 users? what zmapper setting do you use?
- Transform X Mirror
- Smart ReSym option
- Displacement Map strength adjustment (Max 8)
- Tutorial resources
- Texture trouble
- am I gonna have to do all the details AGAIN?
- Maya 7.0 Export Obj Problem
- Realtime model detailing workflow & subdiv distortions
- problems to undo
- 2 texturemaps, 1 model??
- Normal Maps
- ZApplink: Does it support photoshop Layers?
- How to avoid losing my models's weight maps?
- Resuming my work
- Underwater Enviroment
- Displacement map vs normal map vs bump map
- New to zmapper
- Smoothing out a surface in ZB ?
- More import/export file formats needed.
- XSI DISP Renders Slow
- Need help BAD with Displacements to Maya
- ZBrush maps in Maya 6.5 and 7
- Displacement and bump question...!
- I can't import .TIF files !!!
- FULL documentation on ZB script language. Do you want to see it?!
- Projection Master crashes
- disp maps problem with xsi
- Does ZBrush work with XP 64Bit? Anybody?
- Lighting problem -- Model too dark
- ZBrush 2.5
- Possible to change the default alphas?
- ZAppLink: where is Revision2 ???
- Attatching Zbrushed head to base mesh body
- Poser Groups disappear! HELP PLEASE!
- Texture help
- Strange line across the texture
- Zspheres circles ?
- projection master/importing
- Seamless shape on mask surface ?
- xyShrinkWrap.mel - no where to be found?
- Questions for the experts (makers of doom3))
- ZSphere models look so good, so why can't we start that way?
- projection master
- exporting obj's
- hi a fast render question
- Multi-Marker Question/Problem
- Normal Map - What´s wrong ?
- You know what would be cool?
- mental ray format
- Multimarker ?
- HELP! Eyes Sockets Question
- Quick basic question on hiding surface geometry.
- gnomon/digital sculpting - why the xyshrinkwrap?
- Zbrush for texturing ?
- zmapper projection high to low rez bump map transfer problem
- Got a ?
- Adding a sphere problem
- Texturing only on masked surfaces ?
- Printing Out Threads
- Workflow - Please Help
- Mental Ray Artifacts
- Zbrush>exported obj>maya
- Low Poly Mesh --> ZBrush
- UV Fast Question
- UV change model in Maya?
- help with ilumination of my first work in Zbrush
- Help...Displacement and Tri's.
- Import to maya question
- Sharp edges. Antialiasing?
- Help
- Occluded Ambience?
- Polygroup mesh from XSI
- Distorted deformation from projection master
- UV Regions and how to create a colour channel using this method
- unwrapping for photoshop
- Maya7 SurfaceSampler Issue
- transform tool aligned to camera?
- Blur brush in texture master problem
- Texture ,zbrush to maya problem
- keyed rendering?
- Way Annoying Bug!!!!!!!!!!!!!!
- zbrush separating uvs per face
- Symmetry Problems
- loss of details?
- resym
- Maya Software crashes when rendering Displacement Map
- Uploading images question
- Zbrush Temp Files ???
- Holes...
- forgot to put guvtiles on before texturing
- Discplacement/Bump issue!!!!
- ztool crashing zbrush - any help?
- problems with zmapper and gfx card
- Antropus's Tut's not playing
- reimport sub-d level 1 model?
- Paint, not in PM