- how do you render displacement in renderman?
- importing a tif file
- texture management
- desaturate or burn colors ?
- problems with the zbrush to maya transition
- Using a depth of field effect (a little OT)
- Rendering a NORMAL MAPPED mesh in MAYA
- how do you pick color to other application?
- bump viewer artifacts
- Bump to displacement problem
- Need help importing textures from ZB to Maya!!
- Selecting objects.
- "Projection Master" ZScript Tutorial Chapter 3
- How to create smooth, detailed wrinkles?
- Iz Zbrush good for clean machines?
- Corrupted ZSphere
- ZBrush newbie help:messed up points
- Changing bump map into actual displaced geometry in Zbrush
- Selecting Objects
- Concerning saving "tools" preserving shader and light setup
- masks in projection master?
- Help for Displacement Map
- Baking a ZBrushMaterial (as seen on screen) into a filetexture
- How to change the name of UV?
- Zbrush can't start anymore?
- Edge of eyelid meets ball:sharp edges prob
- trouble converting displacement
- Creating physically accurate Eyeball in ZB. Help.
- yet another normal map question
- problems with the scale of the tool
- I cant figure out these things(3D Copy,
- More Normal Mapping Trouble
- Textures
- problem with applyin material n colour
- Multi Marker and LODs
- Using Multiple Texture On One model
- Polygon modeling
- Mesh destroyed when changing subv levels
- how do I adjust the texture size?
- Can't see Polygroup colors in Phone Tutorial?
- No Normals in exported OBJ's
- Texture and Displacement question.
- ZBrush and 3D Max 7
- Multimarker problem
- Bump Maps vs. Displacement Maps vs. Normal Maps?
- Multiple UV mapped character workflow
- Help me @ ZBrush2
- export from z brush to 3ds max 7
- I have a stupid question
- Wacom Intuos 3 issues.
- Zsphere model disappears when I try to Preview
- Can Zballs form this form?
- zbrush and dual xeon
- Texturing question
- Snapshot
- Displacement Creation Issue!!
- Extremely puzzling set material colour question.
- Displacement Map Artifacts!
- exporting textures to maya - complete nub question
- re-applied displacement posterizes
- How to set ZAppLink target application?
- Questions on displacement integrety
- Compact MEM question
- tangent normal mapping problem
- Eyeball in the Socket
- lightwave normal map problem
- Question regarding UV layout...
- Question for Zb and Max user about bump map showing gap
- Use polyframes as an UV Map?
- Spikes in displacement map
- hair with alpha skins????
- Texture space
- Texturing Whole body
- Shrink textures?
- 64 bit and zbrush
- combining tools...is there a way?
- poser 6/zbrush?
- deleting inside of complicated mesh
- UV Co-ordinates
- Displacement map showing overlaps
- Basic Zsphere questions
- export smooth UV mesh
- Missing face and messed up geometry, while saving Tool
- exoskeleton
- Help and advice
- projection master problem
- Skin, pores, wrinkles. Help needed
- makes me mad! - a problem with wrinkle render using normal map
- how to project a sphere in PM with out distortion?
- Save as not good?
- Dots mode in Zbrush: how to make it
- need help: coloring problem..
- displacement problems
- Model from a photo
- Can't find useful materials
- Please help with Bump gaps showing in render.
- A few newb questions....
- Importing low poly models from WINGS3d
- Strange happenings at different subdivision levels
- Faceting in max...with smooth Zbrush normal map...SOLVED
- divide problem
- max- zbrush- max for UV'ing- major issues
- Multiple objects in ZB
- Newbies questions, might sound silly but... help anyone?
- UV's from Max to ZB exploding Mesh
- Zsphere posing and 3ds Max NormalMap Help
- Displacement alpha problem
- Zbrush Crashing when exporting Disp map
- The New Displacment Exporter And 3d Max
- Help with displacement map
- zsphere ->adaptive mesh ->subdividing mesh problem
- unified skin/Zspheres???
- Ztools and demo
- Whats wrong with the Zbrush Interface?
- Posing a model issue
- Perspective on a PC question
- Selecting dropped objects
- How to regonize x,y,z axis?
- Mesh Bloat After Deleting Zspheres
- Importing predone 3d hair into zBrush
- Accurately placing object for multi marker?
- Insufficient relocated memory error
- UV Group Help
- S.O.S Need Extreme Extreme Extreme Help
- Morph Target multiple objects prob.
- Marker Master Q
- Help!
- A way to delete part of an object.
- textures are all over the place when picked up?
- Locked vertex problem and fix
- UV mapping in external software
- Dividing seam on tool
- Measurement System in ZB
- All my buttons disappeared from view
- where do I find the Practical Manual files?
- Zsphere complete body-> adaptive skin -> subdivide =extremily weird messed up mesh
- build detail hand and feet tips
- oops
- Weld vertex in ZBrush ?
- Cameras in zbrush
- Question for an experienced exporter
- Making your own textures
- What happen
- 2 Thicko Newbie Questions
- Fuzzy image after using projection master with stencil
- How to make a bicycle wheel?
- Polymesh / Zsphere Question
- Maya Live Problem
- Pixolator's Basic Animation Plug-In
- moving points destroys mesh in preveiw
- Problem with OBJ export and UV-map
- newbie normalmap troubles with zb and max
- Problems with normal and displacement maps
- Fuzzy Masking...
- How to reset canvas position after moving it?
- Uniting zball formations
- How to apply crease to all edges?
- Dragon Displacement map
- Painting pure black in proj master makes holes in texture?
- Display properties > double - always on?
- lock open edges?
- Normal maps/displacement seams problem
- Best Geforce card for Zbrush?
- Initializing Zbrush question
- Modeling a body with Zsphere
- Compacting Mem
- Newbie: stencils, single layer brush, morphs
- is there a colour burn brush?
- optimizing...
- Random, spikey shapes usually done in c4d, anything similar possible in ZBrush2 ?
- Specularmap in Zbush???
- realy heavy in max..
- Creting Normal maps...taking tooo long?
- Vray Displace Amount & Shift Formula????
- Transfer textures between different texture sizes
- EdgeLoop / MorphDif?
- Paint texture
- Normal Maps and MAX?
- Zsphere model to Max (again, displacement map)
- Mac and PC Scripts the same??
- Gaps betwween different UVGroups Please Help!!
- How to get closer with scale
- Regarding the MultiMarker Tool
- Working Practices
- strange healing geometry explosion?
- modelling symmetry
- Sneak preview videos a year old.
- 2.5 Questions
- low poly game character,DECREASE?
- How do you folks paint clean lines?
- Smooth drawing problem.
- ZAppLink + PaintShop = red colors only
- Smart selection ?
- Non-Manifold Geo w/ Displacement maps
- Pure black areas of textures are tansparent right?
- paint human skin along with all the maps?!
- graphics card?
- Smp
- atractor Zspheres
- where is the peltmapping video?
- Inflating primitives - robot parts - polys splitting
- Displacement maps crack when i import to Max!!
- Paint mask in Projection Master
- Rotation in ZBrush Relative to XYZ...
- Error message....
- double row of Zspheres joined together ?
- problems in mental ray rendering disp maps
- Default ZScript-Document Double Res
- Possible to correct UVs?
- I couln't find the answer for this bump map problem.. please help!!!
- Demo version
- compositing+polymesh
- Problem with Navigation
- How to inflate plane3d ?
- bump material for fine detail
- Serious OBJ Troubles!!
- Anyone know an alternative plugin to ZApplink?
- Bump Map Has Gaps Between The Uvs Please Help!!!!!
- Possible to export grayscale bump map?
- constant reproducable crash
- problem with multi displacment 2
- Zspheres umm Help ... big mess
- Problem with MAYA 7 or ME? begging for help!
- Another z-sphere question....
- Novice needs help!
- memory problem
- how do I turn auto-update off?
- Zsphere Model To Polyframe Mesh?
- Zbrush 2 demo
- Blur Brush Darkening texture
- blend diplacement map in maya
- Need some help salvaging a WIP
- Is my comp to weak?
- How to create creases on lips&around eye
- 'Undo' Brush
- Can't open a tool on a network drive?
- my work?? where is my work???
- displacement observation, mildly confused
- Blured spots in the texture I export?
- DAZ models & Poser Figures
- Stuck on the rusty idol tutorial
- Regrouping in Zbrush
- unified skin artifacts
- Normal maps from Displacements in ZBrush
- multiMarker What?
- 1 million polygons on my system?
- DragRect + SingleLayerBrush + alpha = Crash
- anyone using new renderman 4Maya
- mental ray not recognising tifs
- mirror problems