- Zsphere mesh UV import
- what about the texure uv's when we displace teeth
- Displacement where there shouldn't be.
- 'PM' changes Alpha resolution?
- Tool menu, small issue
- difference between zscript & zplug
- Maximum Print Size?
- Normal Map Tutorial & UVMap Question
- Material question
- Export (cavity)dirt as a map?
- Zsphere / Maya Blendshape workflow
- Two questions involving Flip and Material Tool
- Detailing then extrude
- how do you apply skins
- Layers
- Texture error!
- zspheres problem
- Rhino
- Simple Question - Setup UV or Not ?
- problems with the license-urgent
- Import Textures to Rhino 3.0
- How do I use Reference Material Accurately?
- need help please! the troubles about Zsphere
- need quick tip on zsphere
- Multiple skin shaders?
- misaligned symmetry?
- Trouble on saving work..
- Distortion of imported ZSphere model
- Cavity shading to mask
- more help
- Just Zscript a quickie...
- working with a head to fit mesh eyes?
- zsphere issue
- About rendering the image... is possible to save biggest imags?
- why is my normal map showing up like this
- quick menu appears
- Who can help me? (about Zsphere)
- LightWave displacement issue
- Artifacts in Disp Map?
- What is sub pixel displacement?
- Customizing alphas and materials
- primitives masking - '"rotating" columns selected
- delete faces/mege vertices
- I'm New to Zbrush, I have some questions
- Configuration of Zbrush for heperréalistic images
- Does anybody know how to setup Wacom Tablet with Zbrush 2.0??
- Question about ZBrush auto-updating feature
- Practical Guide - Other Language ??
- ZBrush with Maya - Weird Problem
- keep masking
- Dots Display
- applying a displacement map in z brush
- Weird trace line around objects
- Aligning ZSpheres trouble. (Newbie.)
- Mapping a logo to an object?
- distorted textures (pm3d, pm)
- symmetry question.
- ZBrushPreview_ZSphere2.mov: looking for additional info.
- Can I save multiple materials with a tool?
- Feature Request - dynamic subdivision
- Masking Problems
- ZSphere / X-symmetry problem when moving.
- Help, texture i can't see the texture with a material...
- Authorization
- problem when importing back to maya
- Temporary Zbrush file site...
- Help, I'm newbie
- maya to zbrush
- have anyone ever experienced the error and crash while doing displacement map??
- maya to zbrush
- Quicker way to put pores onto a head? (Tiling?)
- Password needed to open Practical Guide?
- Z-Sphere Question...
- can't install zbrush demo 1.55
- mirroring uv's
- Trouble with Bump Map from Zbrush to Maya !
- help DPI plugin problem
- HELP! ZBrush Import/Export
- displacement maps
- Zsphere issue
- displacement map irregularity
- Texture:Clear doesn't seem to remove textures?
- ZSphere rotation problems.
- Insert local mesh
- how can i use the material in Z brush as a texture in maya
- max to zbrush2 importing hangup, plz help!
- Max UV map to ZB & back again? Yes Max again!
- Max UV maps in ZB
- Close begin to end zsphere obj.
- Help moving zspheres
- Bug with MRGBZGrabber
- project directory settings / UI settings
- How can I create textures like that with ZBRUSH ?
- group visible
- Smooth tool with high-res mesh
- how make tranparency double sided??
- strange multi UV behavior.
- Zbrush Locks Up
- Rotation tool acting like Move
- Mirroring a Normal Map
- ...
- Scale issue when creating displacement map
- Easy way to paint dirt into mass of fine cracks?
- small draw radius problem
- Undo for RGB Standard Edit Brush Painting?
- Loading original Model back to subdivison lv1
- getting Zbrush details in Mental Ray for Maya TIP
- Can I merge my mesh back together?
- Strokes
- Question about Bump
- Please look at the image Import-export trouble
- I screwed up while dividing mesh. Fixable?
- Help Registering product...
- How can I reduce hi-poly meshes for animation?
- More UV strangeness...
- invisable mesh
- the mirror function?
- texture problem
- Architecture: Ushida/Findlay question
- ZSpheres
- projection master Error Message
- How do I edit a previously saved model?
- Project master & Edit mode
- Shaders, Materials. Where can I get them?
- Can't save Zsphere scene - newbie troubles
- Zbrush Practical Guide
- I don't see Zphere's two halves
- zbrush demo?
- weird artifacts on the displacement map output... need help, please
- ZBrush Crash
- replacing uv maps
- a little FUN :)
- Projection Master = Texture Master?
- HELP from Italy!!!!
- Projection quality in PM
- Modeling with ZSpheres in Preview Mode
- Really need your help...
- bump viewer while looking at color
- Topological reconstruction workflow using displacement maps?
- Problems with adaptive skin adjustments?
- Use Displacement/Normal Map in ZBrush
- paint face crinkles / wrinkles
- Rendering Quam
- Seeing things (openGL)
- changing level 1 without messing up hiRez
- embed materials
- Txtures made in Zbrush problems in using with Maya
- very stupid newbie problem
- baking a material in a texture?
- Imported objects- Procedures?
- Distortions when i hide polys
- rough surface when render in maya
- update feeling like eternity
- bumpviewer material
- how to mask 2d?
- Lmb ???
- how to model more than just 1 piece
- why can't I open up a Photoshop .tif
- Isometric and Perspective
- Maya UV and z-brush UV
- Morph target changing Displacement intensity
- bump texture question
- Maya's Mental Ray won't work with multiple displacement
- Smear on Normal Map
- Simple Question
- Projection Master wont show texture
- UV problem from Zbrush to Maya
- Projection Master Problem
- z-brush to max export problem?
- can we animate with the displacement map .
- morph target problems
- Creating ZBrush Colour Groups in Max
- Panda antivirus
- PolyGroups / UV Groups
- displacement mod problems (3dsmax7)
- Importing destroyed faceinto Z Brush 2
- Important question about layers
- zsphere placement
- Do you prefer to work with adaptive skins or unified skins ?
- system for zbrush
- Can't subdivide
- displacement map problem
- Why will Zbrush not bring in Photoshop tif
- Texturing
- How on earth do i begin?!
- Rimpers 52
- How to use Reference images in Zbrush
- The part in the back of a mesh
- unified skins bug
- Can ZB2 do Texture Mapping for Poser 5?
- Layer Question
- OBJ export and maya blend shapes please help
- lose detail when adding a tool to a tool in PM
- Example OBJ file from ZBrush
- Future of Zbrush and Intel Macintosh
- Polygroup Question
- How to use the search better???
- Trouble with tarring and stretching with model especially with smart resymmetry
- step by step, importing and exporting
- No brainer...
- Polymesh...
- Can´t get my displacement to work correctly in max 7.5!!!
- Bump Map viewer
- Using ZBrush to paint normal maps for mechanical objects?
- Is it possible to do that with Zbrush ?
- Why Model does't look smooth ?
- Zbrush layers export to photoshop?
- Thanks to eon and zbrush
- curious about zbrush but perhaps confused
- Anyone have a problem with zspheres making the program lock up?
- TurnTable camera
- Strange thing in edit mode
- PM symmetry problem
- ZB<>Maya pipeline question, Morph targets
- Crashes when I create a texture on my obj
- UV Import issues
- How can i draw with smooth and clear on mesh object?
- Help please my x sym / mirror symmatry is way off....
- Adjusting OBJ Auto Scale
- Texture->GUVTiles
- put it all together?
- HELP PLEASE - zspheres, modeling
- how to use displacement map when sculpting head for facial animation...
- displacement Export problem
- How to export texture map to 3d max?
- Problems with groups...
- Texturing an imported model
- Texture issue after Makepolymesh
- Does the Wacom intous tablet use pressure sensitivity in Z??
- ZBrush shaders compatable with Maya?
- Locking Axis while dragging
- Multi-Displacement Question (..HELP!!)
- Newbie Help: bad antialias on poser import
- selecting components in ZBrush ?
- multiple textures/materials
- zbrush crashing frequently
- Sharp edges?
- is there a purge undo?
- Maya .OBJ
- Too low contrast of displacement output
- Displacement problem
- Dividing imported poly
- Adding resolution to a part of a model
- Annoying divide mesh problem
- Disp map
- zb to XSI?
- Material Opacity
- ZB re-install...
- Attaching Various Parts to one Mesh and UV's
- Displ. problem in Max